mirror of https://github.com/encounter/SDL.git
parent
34fd83ca06
commit
f782abe5f0
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@ -1943,6 +1943,30 @@ extern "C" {
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*/
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#define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE"
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/**
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* \brief A variable that decides whether to send SDL_QUIT when closing the final window.
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*
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* By default, SDL sends an SDL_QUIT event when there is only one window
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* and it receives an SDL_WINDOWEVENT_CLOSE event, under the assumption most
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* apps would also take the loss of this window as a signal to terminate the
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* program.
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*
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* However, it's not unreasonable in some cases to have the program continue
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* to live on, perhaps to create new windows later.
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*
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* Changing this hint to "0" will cause SDL to not send an SDL_QUIT event
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* when the final window is requesting to close. Note that in this case,
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* there are still other legitimate reasons one might get an SDL_QUIT
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* event: choosing "Quit" from the macOS menu bar, sending a SIGINT (ctrl-c)
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* on Unix, etc.
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*
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* The default value is "1". This hint can be changed at any time.
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*
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* This hint is available since SDL 2.0.22. Before then, you always get
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* an SDL_QUIT event when closing the final window.
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*/
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#define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE"
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/**
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* \brief An enumeration of hint priorities
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@ -25,7 +25,7 @@
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#include "SDL_events.h"
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#include "SDL_events_c.h"
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#include "SDL_mouse_c.h"
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#include "SDL_hints.h"
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static int SDLCALL
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RemovePendingSizeChangedAndResizedEvents(void * userdata, SDL_Event *event)
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@ -201,8 +201,9 @@ SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1,
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if (windowevent == SDL_WINDOWEVENT_CLOSE) {
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if ( !window->prev && !window->next ) {
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/* This is the last window in the list so send the SDL_QUIT event */
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SDL_SendQuit();
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if (SDL_GetHintBoolean(SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE, SDL_TRUE)) {
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SDL_SendQuit(); /* This is the last window in the list so send the SDL_QUIT event */
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}
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}
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}
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