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Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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@@ -336,9 +336,7 @@ GLES2_DestroyRenderer(SDL_Renderer *renderer)
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}
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SDL_GL_DeleteContext(rdata->context);
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}
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if (rdata->shader_formats) {
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SDL_free(rdata->shader_formats);
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}
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SDL_free(rdata->shader_formats);
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SDL_free(rdata);
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}
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SDL_free(renderer);
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@@ -541,9 +539,7 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
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tdata->pixel_format,
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tdata->pixel_type,
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src);
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if (blob) {
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SDL_free(blob);
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}
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SDL_free(blob);
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if (rdata->glGetError() != GL_NO_ERROR) {
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return SDL_SetError("Failed to update texture");
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