mirror of https://github.com/encounter/SDL.git
macOS: remove dead code for supporting 10.6 at runtime.
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@ -1469,9 +1469,7 @@ extern "C" {
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* SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
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* button on their titlebars).
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*
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* The default value is "1". Spaces are disabled regardless of this hint if
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* the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
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* any windows are created.
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* The default value is "1". This hint must be set before any windows are created.
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*/
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#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
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@ -424,15 +424,13 @@ CreateApplicationMenus(void)
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[windowMenu addItemWithTitle:@"Zoom" action:@selector(performZoom:) keyEquivalent:@""];
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/* Add the fullscreen toggle menu option, if supported */
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if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) {
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/* Cocoa should update the title to Enter or Exit Full Screen automatically.
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* But if not, then just fallback to Toggle Full Screen.
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*/
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menuItem = [[NSMenuItem alloc] initWithTitle:@"Toggle Full Screen" action:@selector(toggleFullScreen:) keyEquivalent:@"f"];
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[menuItem setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand];
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[windowMenu addItem:menuItem];
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}
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/* Add the fullscreen toggle menu option. */
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/* Cocoa should update the title to Enter or Exit Full Screen automatically.
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* But if not, then just fallback to Toggle Full Screen.
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*/
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menuItem = [[NSMenuItem alloc] initWithTitle:@"Toggle Full Screen" action:@selector(toggleFullScreen:) keyEquivalent:@"f"];
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[menuItem setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand];
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[windowMenu addItem:menuItem];
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/* Put menu into the menubar */
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menuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
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@ -505,19 +503,6 @@ Cocoa_RegisterApp(void)
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int
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Cocoa_PumpEventsUntilDate(_THIS, NSDate *expiration, bool accumulate)
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{
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#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
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/* Update activity every 30 seconds to prevent screensaver */
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SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
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if (_this->suspend_screensaver && !data->screensaver_use_iopm) {
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Uint32 now = SDL_GetTicks();
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if (!data->screensaver_activity ||
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SDL_TICKS_PASSED(now, data->screensaver_activity + 30000)) {
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UpdateSystemActivity(UsrActivity);
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data->screensaver_activity = now;
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}
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}
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#endif
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for ( ; ; ) {
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NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny untilDate:expiration inMode:NSDefaultRunLoopMode dequeue:YES ];
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if ( event == nil ) {
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@ -584,10 +569,6 @@ Cocoa_SuspendScreenSaver(_THIS)
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{
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SDL_VideoData *data = (__bridge SDL_VideoData *)_this->driverdata;
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if (!data.screensaver_use_iopm) {
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return;
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}
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if (data.screensaver_assertion) {
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IOPMAssertionRelease(data.screensaver_assertion);
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data.screensaver_assertion = kIOPMNullAssertionID;
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@ -140,14 +140,7 @@
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aRange.location, aRange.length, windowHeight,
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NSStringFromRect(rect));
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#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
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if (![window respondsToSelector:@selector(convertRectToScreen:)]) {
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rect.origin = [window convertBaseToScreen:rect.origin];
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} else
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#endif
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{
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rect = [window convertRectToScreen:rect];
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}
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rect = [window convertRectToScreen:rect];
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return rect;
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}
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@ -187,11 +187,8 @@ Cocoa_Metal_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
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/* Fall back to the viewport size. */
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NSRect viewport = [contentView bounds];
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if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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/* This gives us the correct viewport for a Retina-enabled view, only
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* supported on 10.7+. */
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if ([contentView respondsToSelector:@selector(convertRectToBacking:)]) {
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viewport = [contentView convertRectToBacking:viewport];
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}
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/* This gives us the correct viewport for a Retina-enabled view. */
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viewport = [contentView convertRectToBacking:viewport];
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}
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if (w) {
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*w = viewport.size.width;
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@ -31,9 +31,6 @@
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#include <CoreVideo/CVBase.h>
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#include <CoreVideo/CVDisplayLink.h>
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/* we need this for ShowMenuBar() and HideMenuBar(). */
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#include <Carbon/Carbon.h>
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/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
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#include <AvailabilityMacros.h>
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@ -45,23 +42,6 @@
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#endif
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static void
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Cocoa_ToggleMenuBar(const BOOL show)
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{
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/* !!! FIXME: keep an eye on this.
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* ShowMenuBar/HideMenuBar is officially unavailable for 64-bit binaries.
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* It happens to work, as of 10.7, but we're going to see if
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* we can just simply do without it on newer OSes...
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*/
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#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070) && !defined(__LP64__)
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if (show) {
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ShowMenuBar();
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} else {
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HideMenuBar();
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}
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#endif
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}
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static int
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CG_SetError(const char *prefix, CGDisplayErr result)
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{
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@ -497,7 +477,7 @@ Cocoa_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdp
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CFRelease(dmOptions);
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} else
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#endif
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if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) {
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{
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// fallback for 10.7
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scaleFactor = [screen backingScaleFactor];
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displayNativeSize.width = displayNativeSize.width * scaleFactor;
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@ -646,10 +626,6 @@ Cocoa_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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} else {
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CGDisplayRelease(displaydata->display);
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}
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if (CGDisplayIsMain(displaydata->display)) {
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Cocoa_ToggleMenuBar(YES);
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}
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} else {
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/* Put up the blanking window (a window above all other windows) */
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if (CGDisplayIsMain(displaydata->display)) {
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@ -669,11 +645,6 @@ Cocoa_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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CG_SetError("CGDisplaySwitchToMode()", result);
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goto ERR_NO_SWITCH;
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}
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/* Hide the menu bar so it doesn't intercept events */
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if (CGDisplayIsMain(displaydata->display)) {
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Cocoa_ToggleMenuBar(NO);
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}
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}
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/* Fade in again (asynchronously) */
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@ -720,7 +691,6 @@ Cocoa_QuitModes(_THIS)
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CFRelease(mode->modes);
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}
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}
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Cocoa_ToggleMenuBar(YES);
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}
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#endif /* SDL_VIDEO_DRIVER_COCOA */
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@ -461,15 +461,13 @@ Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
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CGFloat y = [event deltaY];
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SDL_MouseWheelDirection direction = SDL_MOUSEWHEEL_NORMAL;
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if ([event respondsToSelector:@selector(isDirectionInvertedFromDevice)]) {
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if ([event isDirectionInvertedFromDevice] == YES) {
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direction = SDL_MOUSEWHEEL_FLIPPED;
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}
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if ([event isDirectionInvertedFromDevice] == YES) {
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direction = SDL_MOUSEWHEEL_FLIPPED;
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}
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/* For discrete scroll events from conventional mice, always send a full tick.
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For continuous scroll events from trackpads, send fractional deltas for smoother scrolling. */
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if (![event respondsToSelector:@selector(hasPreciseScrollingDeltas)] || ![event hasPreciseScrollingDeltas]) {
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if (![event hasPreciseScrollingDeltas]) {
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if (x > 0) {
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x = SDL_ceil(x);
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} else if (x < 0) {
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@ -180,7 +180,6 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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{
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata;
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SDL_bool lion_or_later = floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6;
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NSOpenGLPixelFormatAttribute attr[32];
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NSOpenGLPixelFormat *fmt;
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SDLOpenGLContext *context;
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@ -214,22 +213,15 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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return NULL;
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#endif
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}
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if ((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_CORE) && !lion_or_later) {
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SDL_SetError ("OpenGL Core Profile is not supported on this platform version");
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return NULL;
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}
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attr[i++] = NSOpenGLPFAAllowOfflineRenderers;
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/* specify a profile if we're on Lion (10.7) or later. */
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if (lion_or_later) {
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NSOpenGLPixelFormatAttribute profile = NSOpenGLProfileVersionLegacy;
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_CORE) {
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profile = NSOpenGLProfileVersion3_2Core;
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}
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attr[i++] = NSOpenGLPFAOpenGLProfile;
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attr[i++] = profile;
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NSOpenGLPixelFormatAttribute profile = NSOpenGLProfileVersionLegacy;
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_CORE) {
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profile = NSOpenGLProfileVersion3_2Core;
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}
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attr[i++] = NSOpenGLPFAOpenGLProfile;
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attr[i++] = profile;
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attr[i++] = NSOpenGLPFAColorSize;
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attr[i++] = SDL_BYTESPERPIXEL(display->current_mode.format)*8;
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@ -377,11 +369,8 @@ Cocoa_GL_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
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NSRect viewport = [contentView bounds];
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if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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/* This gives us the correct viewport for a Retina-enabled view, only
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* supported on 10.7+. */
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if ([contentView respondsToSelector:@selector(convertRectToBacking:)]) {
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viewport = [contentView convertRectToBacking:viewport];
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}
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/* This gives us the correct viewport for a Retina-enabled view. */
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viewport = [contentView convertRectToBacking:viewport];
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}
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if (w) {
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@ -103,8 +103,6 @@ DECLARE_ALERT_STYLE(Critical);
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@property (nonatomic) void *key_layout;
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@property (nonatomic) SDLTranslatorResponder *fieldEdit;
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@property (nonatomic) NSInteger clipboard_count;
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@property (nonatomic) Uint32 screensaver_activity;
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@property (nonatomic) BOOL screensaver_use_iopm;
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@property (nonatomic) IOPMAssertionID screensaver_assertion;
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@property (nonatomic) SDL_mutex *swaplock;
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@end
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@ -196,10 +196,7 @@ Cocoa_VideoInit(_THIS)
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return -1;
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}
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data.allow_spaces = ((floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) && SDL_GetHintBoolean(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES, SDL_TRUE));
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/* The IOPM assertion API can disable the screensaver as of 10.7. */
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data.screensaver_use_iopm = floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6;
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data.allow_spaces = SDL_GetHintBoolean(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES, SDL_TRUE);
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data.swaplock = SDL_CreateMutex();
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if (!data.swaplock) {
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@ -1713,8 +1713,6 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
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#endif
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if (videodata.allow_spaces) {
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SDL_assert(floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6);
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SDL_assert([nswindow respondsToSelector:@selector(toggleFullScreen:)]);
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/* we put FULLSCREEN_DESKTOP windows in their own Space, without a toggle button or menubar, later */
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if (window->flags & SDL_WINDOW_RESIZABLE) {
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/* resizable windows are Spaces-friendly: they get the "go fullscreen" toggle button on their titlebar. */
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@ -1738,10 +1736,8 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
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#endif
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/* Note: as of the macOS 10.15 SDK, this defaults to YES instead of NO when
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* the NSHighResolutionCapable boolean is set in Info.plist. */
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if ([contentView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
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BOOL highdpi = (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) != 0;
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[contentView setWantsBestResolutionOpenGLSurface:highdpi];
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}
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BOOL highdpi = (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) != 0;
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[contentView setWantsBestResolutionOpenGLSurface:highdpi];
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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@ -1813,10 +1809,8 @@ Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
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#endif
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/* Note: as of the macOS 10.15 SDK, this defaults to YES instead of NO when
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* the NSHighResolutionCapable boolean is set in Info.plist. */
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if ([nsview respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
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BOOL highdpi = (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) != 0;
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[nsview setWantsBestResolutionOpenGLSurface:highdpi];
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}
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BOOL highdpi = (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) != 0;
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[nsview setWantsBestResolutionOpenGLSurface:highdpi];
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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