mirror of https://github.com/encounter/SDL.git
doxygen: Fix all the "\returns" so they work as part of complete sentences.
This commit is contained in:
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@ -178,7 +178,7 @@ extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
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* Get a mask of the specified subsystems which are currently initialized.
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*
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* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
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* \returns If `flags` is 0 it returns a mask of all initialized subsystems,
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* \returns a mask of all initialized subsystems if `flags` is 0,
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* otherwise it returns the initialization status of the specified
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* subsystems.
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*
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@ -1032,7 +1032,7 @@ extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *da
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* \param dev the device ID from which we will dequeue audio
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* \param data a pointer into where audio data should be copied
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* \param len the number of bytes (not samples!) to which (data) points
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* \returns number of bytes dequeued, which could be less than requested; call
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* \returns the number of bytes dequeued, which could be less than requested; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.5.
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@ -45,7 +45,7 @@ extern "C" {
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* with 0. This operation can also be stated as "count leading zeroes" and
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* "log base 2".
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*
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* \return Index of the most significant bit, or -1 if the value is 0.
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* \return the index of the most significant bit, or -1 if the value is 0.
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*/
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#if defined(__WATCOMC__) && defined(__386__)
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extern _inline int _SDL_bsr_watcom (Uint32);
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@ -426,7 +426,7 @@ extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
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* not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
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* Plan accordingly.
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*
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* \returns Alignment in bytes needed for available, known SIMD instructions.
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* \returns the alignment in bytes needed for available, known SIMD instructions.
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*/
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extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
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@ -459,7 +459,7 @@ extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
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*
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* \param len The length, in bytes, of the block to allocate. The actual
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* allocated block might be larger due to padding, etc.
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* \returns Pointer to newly-allocated block, NULL if out of memory.
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* \returns a pointer to thenewly-allocated block, NULL if out of memory.
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*
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* \sa SDL_SIMDAlignment
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* \sa SDL_SIMDRealloc
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@ -481,7 +481,7 @@ extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
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* allocated block might be larger due to padding, etc. Passing 0
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* will return a non-NULL pointer, assuming the system isn't out of
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* memory.
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* \returns Pointer to newly-reallocated block, NULL if out of memory.
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* \returns a pointer to the newly-reallocated block, NULL if out of memory.
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*
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* \sa SDL_SIMDAlignment
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* \sa SDL_SIMDAlloc
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@ -106,7 +106,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetError(void);
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* \param errstr A buffer to fill with the last error message that was set
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* for the current thread
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* \param maxlen The size of the buffer pointed to by the errstr parameter
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* \returns The pointer passed in as the `errstr` parameter.
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* \returns the pointer passed in as the `errstr` parameter.
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*
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* \sa SDL_GetError
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*/
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@ -909,9 +909,8 @@ extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
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* \param userdata what was passed as `userdata` to SDL_SetEventFilter()
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* or SDL_AddEventWatch, etc
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* \param event the event that triggered the callback
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* \returns Filters return 1 to permit event to be added to the queue, and
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* 0 to disallow it. When used with SDL_AddEventWatch, the return
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* value is ignored.
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* \returns 1 to permit event to be added to the queue, and 0 to disallow
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* it. When used with SDL_AddEventWatch, the return value is ignored.
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*
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* \sa SDL_SetEventFilter
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* \sa SDL_AddEventWatch
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@ -1074,7 +1073,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
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* 0xFFFFFFFF), but is clearer to write.
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*
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* \param numevents the number of events to be allocated
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* \returns The beginning event number, or (Uint32)-1 if there are not enough
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* \returns the beginning event number, or (Uint32)-1 if there are not enough
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* user-defined events left.
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*
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* \since This function is available since SDL 2.0.0.
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@ -388,7 +388,7 @@ extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_Gam
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* For XInput controllers this returns the XInput user index.
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*
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* \param gamecontroller the game controller object to query.
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* \returns player index for controller, or -1 if it's not available.
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* \returns the player index for controller, or -1 if it's not available.
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller);
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@ -406,7 +406,7 @@ extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController
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* If the vendor ID isn't available this function returns 0.
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*
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* \param gamecontroller the game controller object to query.
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* \return USB vendor ID, or zero if unavailable.
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* \return the USB vendor ID, or zero if unavailable.
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller);
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@ -416,7 +416,7 @@ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *g
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* If the product ID isn't available this function returns 0.
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*
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* \param gamecontroller the game controller object to query.
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* \return USB product ID, or zero if unavailable.
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* \return the USB product ID, or zero if unavailable.
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller);
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@ -426,7 +426,7 @@ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *
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* If the product version isn't available this function returns 0.
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*
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* \param gamecontroller the game controller object to query.
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* \return USB product version, or zero if unavailable.
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* \return the USB product version, or zero if unavailable.
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller);
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@ -436,7 +436,7 @@ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameContr
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* Returns the serial number of the controller, or NULL if it is not available.
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*
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* \param gamecontroller the game controller object to query.
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* \return Serial number, or NULL if unavailable.
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* \return the serial number, or NULL if unavailable.
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*/
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extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller);
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@ -105,7 +105,7 @@ extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
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* don't want to wait for it, and will return to it to try again later.
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*
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* \param mutex the mutex to try to lock
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* \returns return 0, `SDL_MUTEX_TIMEDOUT`, or -1 on error; call
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* \returns 0, `SDL_MUTEX_TIMEDOUT`, or -1 on error; call
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* SDL_GetError() for more information.
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*
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* \sa SDL_CreateMutex
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@ -1589,7 +1589,7 @@ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
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* headers, but it can be safely cast to a `CAMetalLayer *`.
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*
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* \param renderer The renderer to query
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* \returns CAMetalLayer* on success, or NULL if the renderer isn't a Metal
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* \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a Metal
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* renderer
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*
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* \sa SDL_RenderGetMetalCommandEncoder()
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@ -1603,7 +1603,7 @@ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
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* headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`.
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*
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* \param renderer The renderer to query
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* \returns `id<MTLRenderCommandEncoder>` on success, or NULL if the renderer
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* \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the renderer
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* isn't a Metal renderer.
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*
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* \sa SDL_RenderGetMetalLayer()
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@ -140,7 +140,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
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/**
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* Count the number of sensors attached to the system right now.
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*
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* \returns The number of sensors detected.
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* \returns the number of sensors detected.
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*/
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extern DECLSPEC int SDLCALL SDL_NumSensors(void);
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@ -148,7 +148,7 @@ extern DECLSPEC int SDLCALL SDL_NumSensors(void);
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* Get the implementation dependent name of a sensor.
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*
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* \param device_index The sensor to obtain name from
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* \returns The sensor name, or NULL if `device_index` is out of range.
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* \returns the sensor name, or NULL if `device_index` is out of range.
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*/
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extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
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@ -156,7 +156,7 @@ extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
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* Get the type of a sensor.
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*
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* \param device_index The sensor to get the type from
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* \returns The SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is
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* \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is
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* out of range.
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*/
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extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index);
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* Get the platform dependent type of a sensor.
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*
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* \param device_index The sensor to check
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* \returns The sensor platform dependent type, or -1 if `device_index` is out
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* \returns the sensor platform dependent type, or -1 if `device_index` is out
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* of range.
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*/
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extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index);
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@ -174,7 +174,7 @@ extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index)
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* Get the instance ID of a sensor.
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*
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* \param device_index The sensor to get instance id from
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* \returns The sensor instance ID, or -1 if `device_index` is out of range.
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* \returns the sensor instance ID, or -1 if `device_index` is out of range.
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*/
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extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index);
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@ -182,7 +182,7 @@ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_in
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* Open a sensor for use.
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*
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* \param device_index The sensor to open
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* \returns An SDL_Sensor sensor object, or NULL if an error occurred.
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* \returns an SDL_Sensor sensor object, or NULL if an error occurred.
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*/
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extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
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@ -190,7 +190,7 @@ extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
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* Return the SDL_Sensor associated with an instance id.
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*
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* \param instance_id The sensor from instance id
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* \returns An SDL_Sensor object.
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* \returns an SDL_Sensor object.
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*/
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extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id);
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@ -198,7 +198,7 @@ extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instan
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* Get the implementation dependent name of a sensor
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*
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* \param sensor The SDL_Sensor object
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* \returns The sensor name, or NULL if `sensor` is NULL.
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* \returns the sensor name, or NULL if `sensor` is NULL.
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*/
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extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
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@ -206,7 +206,7 @@ extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
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* Get the type of a sensor.
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*
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* \param sensor The SDL_Sensor object to inspect
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* \returns The SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is
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* \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is
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* NULL.
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*/
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extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
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* Get the platform dependent type of a sensor.
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*
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* \param sensor The SDL_Sensor object to inspect
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* \returns The sensor platform dependent type, or -1 if `sensor` is NULL.
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* \returns the sensor platform dependent type, or -1 if `sensor` is NULL.
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*/
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extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
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@ -223,7 +223,7 @@ extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
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* Get the instance ID of a sensor.
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*
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* \param sensor The SDL_Sensor object to inspect
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* \returns The sensor instance ID, or -1 if `sensor` is NULL.
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* \returns the sensor instance ID, or -1 if `sensor` is NULL.
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*/
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extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor);
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@ -59,7 +59,7 @@ extern "C" {
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* ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED,
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* ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset.
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*
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* \return The window created, or NULL if window creation failed.
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* \return the window created, or NULL if window creation failed.
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*
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* \sa SDL_DestroyWindow()
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*/
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@ -714,7 +714,7 @@ extern DECLSPEC int SDLCALL SDL_FillRects
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* surface (\c src or \c dst) is copied. The final blit rectangles are saved
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* in \c srcrect and \c dstrect after all clipping is performed.
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*
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* \return If the blit is successful, it returns 0, otherwise it returns -1.
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* \returns 0 if the blit is successful, otherwise it returns -1.
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*
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* The blit function should not be called on a locked surface.
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*
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@ -218,7 +218,7 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
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* - API level 11: Android 3.0
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* - API level 10: Android 2.3.3
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*
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* \returns Android API level.
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* \returns the Android API level.
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*/
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extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
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@ -439,7 +439,7 @@ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathT
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/**
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* Detects the device family of WinRT plattform at runtime.
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*
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* \returns A value from the SDL_WinRT_DeviceFamily enum.
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* \returns a value from the SDL_WinRT_DeviceFamily enum.
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*/
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extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
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@ -66,7 +66,7 @@ void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *as
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* \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
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* \param assertDescription Message to log with the assert describing it.
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*
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* \returns Returns the assertCondition so it can be used to externally to break execution flow if desired.
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* \returns the assertCondition so it can be used to externally to break execution flow if desired.
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*/
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int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
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@ -129,7 +129,7 @@ extern "C" {
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* \param argv Array of command line parameters
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* \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
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*
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* \returns Returns a newly allocated common state object.
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* \returns a newly allocated common state object.
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*/
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SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
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@ -139,7 +139,7 @@ SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
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* \param state The common state describing the test window to create.
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* \param index The index of the argument to process in argv[].
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*
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* \returns The number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error.
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* \returns the number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error.
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*/
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int SDLTest_CommonArg(SDLTest_CommonState * state, int index);
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@ -167,7 +167,7 @@ void SDLTest_CommonLogUsage(SDLTest_CommonState * state, const char *argv0, cons
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* those strings' memory is freed and can no longer be used.
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*
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* \param state The common state describing the test window to create.
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* \returns String with usage information
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* \returns a string with usage information
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*/
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const char *SDLTest_CommonUsage(SDLTest_CommonState * state);
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@ -176,7 +176,7 @@ const char *SDLTest_CommonUsage(SDLTest_CommonState * state);
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*
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* \param state The common state describing the test window to create.
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*
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* \returns True if initialization succeeded, false otherwise
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* \returns SDL_TRUE if initialization succeeded, false otherwise
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*/
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SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state);
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@ -187,7 +187,7 @@ SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state);
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* \param argc argc, as supplied to SDL_main
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* \param argv argv, as supplied to SDL_main
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*
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* \returns False if app should quit, true otherwise.
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* \returns SDL_FALSE if app should quit, true otherwise.
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*/
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SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState * state, const int argc, char **argv);
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@ -48,7 +48,7 @@ extern "C" {
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* \param y The Y coordinate of the upper left corner of the character.
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* \param c The character to draw.
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*
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* \returns Returns 0 on success, -1 on failure.
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* \returns 0 on success, -1 on failure.
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*/
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int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c);
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@ -60,7 +60,7 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c);
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* \param y The Y coordinate of the upper left corner of the string.
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* \param s The string to draw.
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*
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* \returns Returns 0 on success, -1 on failure.
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* \returns 0 on success, -1 on failure.
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*/
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int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s);
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@ -66,14 +66,14 @@ void SDLTest_FuzzerInit(Uint64 execKey);
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/**
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* Returns a random Uint8
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*
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* \returns Generated integer
|
||||
* \returns a generated integer
|
||||
*/
|
||||
Uint8 SDLTest_RandomUint8(void);
|
||||
|
||||
/**
|
||||
* Returns a random Sint8
|
||||
*
|
||||
* \returns Generated signed integer
|
||||
* \returns a generated signed integer
|
||||
*/
|
||||
Sint8 SDLTest_RandomSint8(void);
|
||||
|
||||
|
@ -81,14 +81,14 @@ Sint8 SDLTest_RandomSint8(void);
|
|||
/**
|
||||
* Returns a random Uint16
|
||||
*
|
||||
* \returns Generated integer
|
||||
* \returns a generated integer
|
||||
*/
|
||||
Uint16 SDLTest_RandomUint16(void);
|
||||
|
||||
/**
|
||||
* Returns a random Sint16
|
||||
*
|
||||
* \returns Generated signed integer
|
||||
* \returns a generated signed integer
|
||||
*/
|
||||
Sint16 SDLTest_RandomSint16(void);
|
||||
|
||||
|
@ -96,7 +96,7 @@ Sint16 SDLTest_RandomSint16(void);
|
|||
/**
|
||||
* Returns a random integer
|
||||
*
|
||||
* \returns Generated integer
|
||||
* \returns a generated integer
|
||||
*/
|
||||
Sint32 SDLTest_RandomSint32(void);
|
||||
|
||||
|
@ -104,14 +104,14 @@ Sint32 SDLTest_RandomSint32(void);
|
|||
/**
|
||||
* Returns a random positive integer
|
||||
*
|
||||
* \returns Generated integer
|
||||
* \returns a generated integer
|
||||
*/
|
||||
Uint32 SDLTest_RandomUint32(void);
|
||||
|
||||
/**
|
||||
* Returns random Uint64.
|
||||
*
|
||||
* \returns Generated integer
|
||||
* \returns a generated integer
|
||||
*/
|
||||
Uint64 SDLTest_RandomUint64(void);
|
||||
|
||||
|
@ -119,28 +119,28 @@ Uint64 SDLTest_RandomUint64(void);
|
|||
/**
|
||||
* Returns random Sint64.
|
||||
*
|
||||
* \returns Generated signed integer
|
||||
* \returns a generated signed integer
|
||||
*/
|
||||
Sint64 SDLTest_RandomSint64(void);
|
||||
|
||||
/**
|
||||
* \returns random float in range [0.0 - 1.0[
|
||||
* \returns a random float in range [0.0 - 1.0]
|
||||
*/
|
||||
float SDLTest_RandomUnitFloat(void);
|
||||
|
||||
/**
|
||||
* \returns random double in range [0.0 - 1.0[
|
||||
* \returns a random double in range [0.0 - 1.0]
|
||||
*/
|
||||
double SDLTest_RandomUnitDouble(void);
|
||||
|
||||
/**
|
||||
* \returns random float.
|
||||
* \returns a random float.
|
||||
*
|
||||
*/
|
||||
float SDLTest_RandomFloat(void);
|
||||
|
||||
/**
|
||||
* \returns random double.
|
||||
* \returns a random double.
|
||||
*
|
||||
*/
|
||||
double SDLTest_RandomDouble(void);
|
||||
|
@ -162,7 +162,7 @@ double SDLTest_RandomDouble(void);
|
|||
* \param boundary2 Upper boundary limit
|
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
||||
*
|
||||
* \returns Random boundary value for the given range and domain or 0 with error set
|
||||
* \returns a random boundary value for the given range and domain or 0 with error set
|
||||
*/
|
||||
Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain);
|
||||
|
||||
|
@ -183,7 +183,7 @@ Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_boo
|
|||
* \param boundary2 Upper boundary limit
|
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
||||
*
|
||||
* \returns Random boundary value for the given range and domain or 0 with error set
|
||||
* \returns a random boundary value for the given range and domain or 0 with error set
|
||||
*/
|
||||
Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain);
|
||||
|
||||
|
@ -204,7 +204,7 @@ Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL
|
|||
* \param boundary2 Upper boundary limit
|
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
||||
*
|
||||
* \returns Random boundary value for the given range and domain or 0 with error set
|
||||
* \returns a random boundary value for the given range and domain or 0 with error set
|
||||
*/
|
||||
Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain);
|
||||
|
||||
|
@ -225,7 +225,7 @@ Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL
|
|||
* \param boundary2 Upper boundary limit
|
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
||||
*
|
||||
* \returns Random boundary value for the given range and domain or 0 with error set
|
||||
* \returns a random boundary value for the given range and domain or 0 with error set
|
||||
*/
|
||||
Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain);
|
||||
|
||||
|
@ -246,7 +246,7 @@ Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL
|
|||
* \param boundary2 Upper boundary limit
|
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
||||
*
|
||||
* \returns Random boundary value for the given range and domain or SINT8_MIN with error set
|
||||
* \returns a random boundary value for the given range and domain or SINT8_MIN with error set
|
||||
*/
|
||||
Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain);
|
||||
|
||||
|
@ -268,7 +268,7 @@ Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_boo
|
|||
* \param boundary2 Upper boundary limit
|
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
||||
*
|
||||
* \returns Random boundary value for the given range and domain or SINT16_MIN with error set
|
||||
* \returns a random boundary value for the given range and domain or SINT16_MIN with error set
|
||||
*/
|
||||
Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain);
|
||||
|
||||
|
@ -289,7 +289,7 @@ Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL
|
|||
* \param boundary2 Upper boundary limit
|
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
||||
*
|
||||
* \returns Random boundary value for the given range and domain or SINT32_MIN with error set
|
||||
* \returns a random boundary value for the given range and domain or SINT32_MIN with error set
|
||||
*/
|
||||
Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain);
|
||||
|
||||
|
@ -310,7 +310,7 @@ Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL
|
|||
* \param boundary2 Upper boundary limit
|
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
||||
*
|
||||
* \returns Random boundary value for the given range and domain or SINT64_MIN with error set
|
||||
* \returns a random boundary value for the given range and domain or SINT64_MIN with error set
|
||||
*/
|
||||
Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain);
|
||||
|
||||
|
@ -324,7 +324,7 @@ Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL
|
|||
* \param min Minimum inclusive value of returned random number
|
||||
* \param max Maximum inclusive value of returned random number
|
||||
*
|
||||
* \returns Generated random integer in range
|
||||
* \returns a generated random integer in range
|
||||
*/
|
||||
Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max);
|
||||
|
||||
|
@ -336,7 +336,7 @@ Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max);
|
|||
*
|
||||
* Note: Returned string needs to be deallocated.
|
||||
*
|
||||
* \returns Newly allocated random string; or NULL if length was invalid or string could not be allocated.
|
||||
* \returns a newly allocated random string; or NULL if length was invalid or string could not be allocated.
|
||||
*/
|
||||
char * SDLTest_RandomAsciiString(void);
|
||||
|
||||
|
@ -350,7 +350,7 @@ char * SDLTest_RandomAsciiString(void);
|
|||
*
|
||||
* \param maxLength The maximum length of the generated string.
|
||||
*
|
||||
* \returns Newly allocated random string; or NULL if maxLength was invalid or string could not be allocated.
|
||||
* \returns a newly allocated random string; or NULL if maxLength was invalid or string could not be allocated.
|
||||
*/
|
||||
char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength);
|
||||
|
||||
|
@ -364,12 +364,14 @@ char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength);
|
|||
*
|
||||
* \param size The length of the generated string
|
||||
*
|
||||
* \returns Newly allocated random string; or NULL if size was invalid or string could not be allocated.
|
||||
* \returns a newly allocated random string; or NULL if size was invalid or string could not be allocated.
|
||||
*/
|
||||
char * SDLTest_RandomAsciiStringOfSize(int size);
|
||||
|
||||
/**
|
||||
* Returns the invocation count for the fuzzer since last ...FuzzerInit.
|
||||
* Get the invocation count for the fuzzer since last ...FuzzerInit.
|
||||
*
|
||||
* \returns the invocation count.
|
||||
*/
|
||||
int SDLTest_GetFuzzerInvocationCount(void);
|
||||
|
||||
|
|
|
@ -105,7 +105,7 @@ typedef struct SDLTest_TestSuiteReference {
|
|||
*
|
||||
* \param length The length of the seed string to generate
|
||||
*
|
||||
* \returns The generated seed string
|
||||
* \returns the generated seed string
|
||||
*/
|
||||
char *SDLTest_GenerateRunSeed(const int length);
|
||||
|
||||
|
@ -118,7 +118,7 @@ char *SDLTest_GenerateRunSeed(const int length);
|
|||
* \param filter Filter specification. NULL disables. Case sensitive.
|
||||
* \param testIterations Number of iterations to run each test case.
|
||||
*
|
||||
* \returns Test run result; 0 when all tests passed, 1 if any tests failed.
|
||||
* \returns the test run result: 0 when all tests passed, 1 if any tests failed.
|
||||
*/
|
||||
int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations);
|
||||
|
||||
|
|
|
@ -98,7 +98,7 @@ extern "C" {
|
|||
*
|
||||
* \param rndContext pointer to context structure
|
||||
*
|
||||
* \returns A random number (32bit unsigned integer)
|
||||
* \returns a random number (32bit unsigned integer)
|
||||
*
|
||||
*/
|
||||
unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext);
|
||||
|
|
|
@ -1244,7 +1244,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
|
|||
* Get a window's mouse grab mode.
|
||||
*
|
||||
* \param window the window to query
|
||||
* \returns This returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
|
||||
* \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
|
||||
*
|
||||
* \sa SDL_SetWindowKeyboardGrab
|
||||
* \sa SDL_GetWindowGrab
|
||||
|
|
|
@ -114,7 +114,7 @@ extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
|
|||
* This should be called after either calling SDL_Vulkan_LoadLibrary()
|
||||
* or creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
|
||||
*
|
||||
* \returns The function pointer for `vkGetInstanceProcAddr` or NULL on error.
|
||||
* \returns the function pointer for `vkGetInstanceProcAddr` or NULL on error.
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
|
||||
|
||||
|
|
Loading…
Reference in New Issue