mirror of https://github.com/encounter/SDL.git
metal and moltenvk: fix highdpi.
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@ -563,9 +563,6 @@ static int
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METAL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
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{ @autoreleasepool {
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METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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// !!! FIXME: We shouldn't need ActivateRenderer, but drawableSize is 0
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// in the first frame without it.
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METAL_ActivateRenderer(renderer);
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if (w) {
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*w = (int)data.mtllayer.drawableSize.width;
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}
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@ -61,11 +61,12 @@
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useHighDPI:(bool)useHighDPI
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{
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if ((self = [super initWithFrame:frame])) {
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self.wantsLayer = YES;
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/* Allow resize. */
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self.autoresizingMask = NSViewWidthSizable | NSViewHeightSizable;
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_tag = METALVIEW_TAG;
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_useHighDPI = useHighDPI;
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[self updateDrawableSize];
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}
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@ -100,8 +101,6 @@ Cocoa_Mtl_AddMetalView(SDL_Window* window)
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SDL_cocoametalview *metalview
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= [[SDL_cocoametalview alloc] initWithFrame:view.frame
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useHighDPI:(window->flags & SDL_WINDOW_ALLOW_HIGHDPI)];
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// Instantiate the CAMetalLayer
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metalview.wantsLayer = YES;
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[view addSubview:metalview];
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return metalview;
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}
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