mirror of https://github.com/encounter/SDL.git
WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
WinRT 8.0 (Phone and non-Phone) didn't offer an API to set an already-created thread's priority. WinRT 8.1 offered this API, along with several other Win32 thread functions that were previously unavailable (in WinRT). This change makes WinRT 8.1+ platforms use SDL's Win32 backend.
This commit is contained in:
parent
d07aa877d2
commit
fa2d5ab497
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@ -123,8 +123,7 @@
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<ClInclude Include="..\..\src\SDL_internal.h" />
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<ClInclude Include="..\..\src\SDL_internal.h" />
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<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
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<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
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<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
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<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
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<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
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<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
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<ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
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<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
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<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
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@ -240,11 +239,12 @@
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<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
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<ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
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<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
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<ClCompile Include="..\..\src\thread\SDL_thread.c" />
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<ClCompile Include="..\..\src\thread\SDL_thread.c" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
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<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
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<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
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<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
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<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
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<ClCompile Include="..\..\src\timer\SDL_timer.c" />
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<ClCompile Include="..\..\src\timer\SDL_timer.c" />
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<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
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<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
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<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
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<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
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@ -318,12 +318,6 @@
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<ClInclude Include="..\..\src\thread\SDL_thread_c.h">
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<ClInclude Include="..\..\src\thread\SDL_thread_c.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\timer\SDL_timer_c.h">
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<ClInclude Include="..\..\src\timer\SDL_timer_c.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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@ -384,6 +378,9 @@
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<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
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<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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@ -575,21 +572,9 @@
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<ClCompile Include="..\..\src\stdlib\SDL_string.c">
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<ClCompile Include="..\..\src\stdlib\SDL_string.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\generic\SDL_syssem.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\SDL_thread.c">
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<ClCompile Include="..\..\src\thread\SDL_thread.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\timer\SDL_timer.c">
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<ClCompile Include="..\..\src\timer\SDL_timer.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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@ -686,5 +671,20 @@
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<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
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<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\windows\SDL_systls.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -136,10 +136,8 @@
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<ClInclude Include="..\..\src\SDL_fatal.h" />
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<ClInclude Include="..\..\src\SDL_fatal.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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<ClInclude Include="..\..\src\SDL_internal.h" />
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<ClInclude Include="..\..\src\SDL_internal.h" />
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<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
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<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
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<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
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<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
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<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
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<ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
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<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
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<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
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@ -273,11 +271,12 @@
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<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
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<ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
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<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
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<ClCompile Include="..\..\src\thread\SDL_thread.c" />
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<ClCompile Include="..\..\src\thread\SDL_thread.c" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
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<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
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<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
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<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
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<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
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<ClCompile Include="..\..\src\timer\SDL_timer.c" />
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<ClCompile Include="..\..\src\timer\SDL_timer.c" />
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<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
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<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
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<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
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<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
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@ -312,18 +312,9 @@
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<ClInclude Include="..\..\src\SDL_internal.h">
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<ClInclude Include="..\..\src\SDL_internal.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\thread\SDL_systhread.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\thread\SDL_thread_c.h">
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<ClInclude Include="..\..\src\thread\SDL_thread_c.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\timer\SDL_timer_c.h">
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<ClInclude Include="..\..\src\timer\SDL_timer_c.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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@ -399,6 +390,9 @@
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
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<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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<ClCompile Include="..\..\src\stdlib\SDL_string.c">
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<ClCompile Include="..\..\src\stdlib\SDL_string.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\generic\SDL_syssem.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\SDL_thread.c">
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<ClCompile Include="..\..\src\thread\SDL_thread.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\timer\SDL_timer.c">
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<ClCompile Include="..\..\src\timer\SDL_timer.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
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<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\windows\SDL_systls.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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#define SDL_LOADSO_WINDOWS 1
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#define SDL_LOADSO_WINDOWS 1
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/* Enable various threading systems */
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/* Enable various threading systems */
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#if (NTDDI_VERSION >= NTDDI_WINBLUE)
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#define SDL_THREAD_WINDOWS 1
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#else
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/* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */
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#define SDL_THREAD_STDCPP 1
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#define SDL_THREAD_STDCPP 1
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#endif
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/* Enable various timer systems */
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/* Enable various timer systems */
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#define SDL_TIMER_WINDOWS 1
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#define SDL_TIMER_WINDOWS 1
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if (mutex) {
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if (mutex) {
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/* Initialize */
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/* Initialize */
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/* On SMP systems, a non-zero spin count generally helps performance */
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/* On SMP systems, a non-zero spin count generally helps performance */
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#if __WINRT__
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InitializeCriticalSectionEx(&mutex->cs, 2000, 0);
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#else
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InitializeCriticalSectionAndSpinCount(&mutex->cs, 2000);
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InitializeCriticalSectionAndSpinCount(&mutex->cs, 2000);
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#endif
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} else {
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} else {
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SDL_OutOfMemory();
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SDL_OutOfMemory();
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}
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}
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sem = (SDL_sem *) SDL_malloc(sizeof(*sem));
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sem = (SDL_sem *) SDL_malloc(sizeof(*sem));
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if (sem) {
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if (sem) {
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/* Create the semaphore, with max value 32K */
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/* Create the semaphore, with max value 32K */
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#if __WINRT__
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sem->id = CreateSemaphoreEx(NULL, initial_value, 32 * 1024, NULL, 0, SEMAPHORE_ALL_ACCESS);
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#else
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sem->id = CreateSemaphore(NULL, initial_value, 32 * 1024, NULL);
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sem->id = CreateSemaphore(NULL, initial_value, 32 * 1024, NULL);
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#endif
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sem->count = initial_value;
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sem->count = initial_value;
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if (!sem->id) {
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if (!sem->id) {
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SDL_SetError("Couldn't create semaphore");
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SDL_SetError("Couldn't create semaphore");
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} else {
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} else {
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dwMilliseconds = (DWORD) timeout;
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dwMilliseconds = (DWORD) timeout;
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}
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}
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#if __WINRT__
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switch (WaitForSingleObjectEx(sem->id, dwMilliseconds, FALSE)) {
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#else
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switch (WaitForSingleObject(sem->id, dwMilliseconds)) {
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switch (WaitForSingleObject(sem->id, dwMilliseconds)) {
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#endif
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case WAIT_OBJECT_0:
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case WAIT_OBJECT_0:
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InterlockedDecrement(&sem->count);
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InterlockedDecrement(&sem->count);
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retval = 0;
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retval = 0;
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread)
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pfnSDL_CurrentEndThread pfnEndThread)
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{
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{
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#elif defined(__CYGWIN__)
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#elif defined(__CYGWIN__) || defined(__WINRT__)
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int
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
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{
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{
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void
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void
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SDL_SYS_WaitThread(SDL_Thread * thread)
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SDL_SYS_WaitThread(SDL_Thread * thread)
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{
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{
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#if __WINRT__
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WaitForSingleObjectEx(thread->handle, INFINITE, FALSE);
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#else
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WaitForSingleObject(thread->handle, INFINITE);
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WaitForSingleObject(thread->handle, INFINITE);
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#endif
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CloseHandle(thread->handle);
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CloseHandle(thread->handle);
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}
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}
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Reference in New Issue