mirror of https://github.com/encounter/SDL.git
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
CR: Sam
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@ -41,6 +41,19 @@
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extern "C" {
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#endif
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/* Platform specific functions for Windows */
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#ifdef __WIN32__
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/* Returns the D3D9 adapter index that matches the specified display index.
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This adapter index can be passed to IDirect3D9::CreateDevice and controls
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on which monitor a full screen application will appear.
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*/
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extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
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#endif /* __WIN32__ */
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/* Platform specific functions for iOS */
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#if defined(__IPHONEOS__) && __IPHONEOS__
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@ -93,7 +106,6 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
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#endif /* __ANDROID__ */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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@ -29,6 +29,8 @@
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#include "SDL_loadso.h"
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#include "SDL_syswm.h"
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#include "../SDL_sysrender.h"
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#include "../../video/SDL_sysvideo.h"
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#include "../../video/windows/SDL_windowsmodes.h"
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#include <stdio.h>
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#if SDL_VIDEO_RENDER_D3D
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@ -531,6 +533,72 @@ D3D_ActivateRenderer(SDL_Renderer * renderer)
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return 0;
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}
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SDL_bool
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D3D_LoadDLL( void **pD3DDLL, IDirect3D9 **pDirect3D9Interface )
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{
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*pD3DDLL = SDL_LoadObject("D3D9.DLL");
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if (*pD3DDLL) {
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IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion);
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D3DCreate =
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(IDirect3D9 * (WINAPI *) (UINT)) SDL_LoadFunction(*pD3DDLL,
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"Direct3DCreate9");
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if (D3DCreate) {
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*pDirect3D9Interface = D3DCreate(D3D_SDK_VERSION);
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}
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if (!*pDirect3D9Interface) {
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SDL_UnloadObject(*pD3DDLL);
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*pD3DDLL = NULL;
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return SDL_FALSE;
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}
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return SDL_TRUE;
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} else {
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*pDirect3D9Interface = NULL;
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return SDL_FALSE;
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}
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}
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int
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SDL_Direct3D9GetAdapterIndex( int displayIndex )
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{
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void *pD3DDLL;
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IDirect3D9 *pD3D;
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if (!D3D_LoadDLL( &pD3DDLL, &pD3D)) {
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SDL_SetError("Unable to create Direct3D interface");
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return D3DADAPTER_DEFAULT;
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} else {
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SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData( displayIndex );
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int adapterIndex = D3DADAPTER_DEFAULT;
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if (!pData) {
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SDL_SetError( "Invalid display index" );
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} else {
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char *displayName = WIN_StringToUTF8( pData->DeviceName );
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unsigned int count = IDirect3D9_GetAdapterCount( pD3D );
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unsigned int i;
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for (i=0; i<count; i++) {
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D3DADAPTER_IDENTIFIER9 id;
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IDirect3D9_GetAdapterIdentifier(pD3D, i, 0, &id);
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if (SDL_strcmp(id.DeviceName, displayName) == 0) {
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adapterIndex = i;
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break;
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}
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}
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SDL_free( displayName );
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}
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/* free up the D3D stuff we inited */
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IDirect3D9_Release(pD3D);
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SDL_UnloadObject(pD3DDLL);
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return adapterIndex;
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}
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}
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SDL_Renderer *
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D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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@ -546,6 +614,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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SDL_DisplayMode fullscreen_mode;
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int d3dxVersion;
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char d3dxDLLFile[50];
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int displayIndex;
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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@ -560,21 +629,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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return NULL;
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}
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data->d3dDLL = SDL_LoadObject("D3D9.DLL");
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if (data->d3dDLL) {
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IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion);
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D3DCreate =
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(IDirect3D9 * (WINAPI *) (UINT)) SDL_LoadFunction(data->d3dDLL,
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"Direct3DCreate9");
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if (D3DCreate) {
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data->d3d = D3DCreate(D3D_SDK_VERSION);
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}
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if (!data->d3d) {
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SDL_UnloadObject(data->d3dDLL);
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data->d3dDLL = NULL;
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}
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if( D3D_LoadDLL( &data->d3dDLL, &data->d3d ) ) {
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for (d3dxVersion=50;d3dxVersion>0;d3dxVersion--) {
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LPTSTR dllName;
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SDL_snprintf(d3dxDLLFile, sizeof(d3dxDLLFile), "D3DX9_%02d.dll", d3dxVersion);
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@ -667,8 +722,10 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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}
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/* FIXME: Which adapter? */
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data->adapter = D3DADAPTER_DEFAULT;
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/* Get the adapter for the display that the window is on */
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displayIndex = SDL_GetWindowDisplayIndex( window );
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data->adapter = SDL_Direct3D9GetAdapterIndex( displayIndex );
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IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps);
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result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
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@ -371,6 +371,7 @@ extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
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extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
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extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
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extern SDL_VideoDisplay *SDL_GetDisplayForWindow(SDL_Window *window);
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extern void *SDL_GetDisplayDriverData( int displayIndex );
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extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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@ -615,6 +615,14 @@ SDL_GetIndexOfDisplay(SDL_VideoDisplay *display)
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return 0;
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}
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void *
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SDL_GetDisplayDriverData( int displayIndex )
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{
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CHECK_DISPLAY_INDEX( displayIndex, NULL );
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return _this->displays[displayIndex].driverdata;
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}
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const char *
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SDL_GetDisplayName(int displayIndex)
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{
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