mirror of https://github.com/encounter/SDL.git
Fixed bug 3107 OSX - Process events in SDLApplication to fix integration with CEF.
John Wordsworth While attempting to integrate CEF (Browser) into an SDL application, we noticed that there were problems on OS X where approximately 50% of the input events were essentially being lost - even when we were using off-screen rendering in CEF and passing through input events manually. It appears that this problem has been around for a while (see: http://www.magpcss.org/ceforum/viewtopic.php?f=6&t=11141). Please consider the following patch that fixes this issue. Instead of processing events directly after calling [NSApp nextEventMatchingMask:...] we now pass these events down to NSApp, for processing by an overloaded sendEvent: method. Chromium also forwards events to NSApp in the same way, which means we don't miss events, even if they were originally dequeued by CEF.
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@ -36,6 +36,7 @@
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@interface SDLApplication : NSApplication
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- (void)terminate:(id)sender;
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- (void)sendEvent:(NSEvent *)theEvent;
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@end
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@ -47,6 +48,39 @@
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SDL_SendQuit();
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}
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// Dispatch events here so that we can handle events caught by
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// nextEventMatchingMask in SDL, as well as events caught by other
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// processes (such as CEF) that are passed down to NSApp.
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- (void)sendEvent:(NSEvent *)theEvent
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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switch ([theEvent type]) {
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case NSLeftMouseDown:
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case NSOtherMouseDown:
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case NSRightMouseDown:
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case NSLeftMouseUp:
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case NSOtherMouseUp:
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case NSRightMouseUp:
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case NSLeftMouseDragged:
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case NSRightMouseDragged:
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case NSOtherMouseDragged: /* usually middle mouse dragged */
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case NSMouseMoved:
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case NSScrollWheel:
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Cocoa_HandleMouseEvent(_this, theEvent);
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break;
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case NSKeyDown:
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case NSKeyUp:
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case NSFlagsChanged:
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Cocoa_HandleKeyEvent(_this, theEvent);
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break;
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default:
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break;
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}
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[super sendEvent:theEvent];
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}
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@end // SDLApplication
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/* setAppleMenu disappeared from the headers in 10.4 */
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@ -367,29 +401,7 @@ Cocoa_PumpEvents(_THIS)
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break;
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}
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switch ([event type]) {
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case NSLeftMouseDown:
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case NSOtherMouseDown:
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case NSRightMouseDown:
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case NSLeftMouseUp:
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case NSOtherMouseUp:
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case NSRightMouseUp:
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case NSLeftMouseDragged:
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case NSRightMouseDragged:
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case NSOtherMouseDragged: /* usually middle mouse dragged */
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case NSMouseMoved:
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case NSScrollWheel:
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Cocoa_HandleMouseEvent(_this, event);
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break;
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case NSKeyDown:
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case NSKeyUp:
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case NSFlagsChanged:
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Cocoa_HandleKeyEvent(_this, event);
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break;
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default:
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break;
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}
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/* Pass through to NSApp to make sure everything stays in sync */
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// Pass events down to SDLApplication to be handled in sendEvent:
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[NSApp sendEvent:event];
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}
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}}
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