wayland: Avoid infinite loop in keyboard_repeat_handle

If `repeat_info->next_repeat_ms` overflows, many key presses will be generated.
In the worst case, `now = 0xFFFFFFFFU` and the loop will never terminate.

Rearrange the comparison in order to gracefully handle the overflow case.

Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
This commit is contained in:
Joan Bruguera 2022-01-08 21:10:14 +01:00 committed by Sam Lantinga
parent 3b083b9911
commit fb0c3040c0
1 changed files with 1 additions and 1 deletions

View File

@ -210,7 +210,7 @@ keyboard_repeat_handle(SDL_WaylandKeyboardRepeat* repeat_info, uint32_t now)
if (!repeat_info->is_key_down || !repeat_info->is_initialized) { if (!repeat_info->is_key_down || !repeat_info->is_initialized) {
return ret; return ret;
} }
while (repeat_info->next_repeat_ms <= now) { while ((now - repeat_info->next_repeat_ms) < 0x80000000U) {
if (repeat_info->scancode != SDL_SCANCODE_UNKNOWN) { if (repeat_info->scancode != SDL_SCANCODE_UNKNOWN) {
SDL_SendKeyboardKey(SDL_PRESSED, repeat_info->scancode); SDL_SendKeyboardKey(SDL_PRESSED, repeat_info->scancode);
} }