macOS: Fix a crash when the video subsystem quits, if SDL_MAC_NO_SANDBOX was defined when SDL was compiled.

This commit is contained in:
Alex Szpakowski 2018-09-30 11:26:41 -03:00
parent 56ec349d2a
commit fb485986eb
1 changed files with 7 additions and 0 deletions

View File

@ -237,6 +237,13 @@ Cocoa_QuitMouseEventTap(SDL_MouseData *driverdata)
SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)driverdata->tapdata;
int status;
if (tapdata == NULL) {
/* event tap was already cleaned up (possibly due to CGEventTapCreate
* returning null.)
*/
return;
}
/* Ensure that the runloop has been started first.
* TODO: Move this to InitMouseEventTap, check for error conditions that can
* happen in Cocoa_MouseTapThread, and fall back to the non-EventTap way of