mirror of https://github.com/encounter/SDL.git
macOS: Fix a crash when the video subsystem quits, if SDL_MAC_NO_SANDBOX was defined when SDL was compiled.
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@ -237,6 +237,13 @@ Cocoa_QuitMouseEventTap(SDL_MouseData *driverdata)
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SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)driverdata->tapdata;
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int status;
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if (tapdata == NULL) {
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/* event tap was already cleaned up (possibly due to CGEventTapCreate
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* returning null.)
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*/
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return;
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}
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/* Ensure that the runloop has been started first.
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* TODO: Move this to InitMouseEventTap, check for error conditions that can
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* happen in Cocoa_MouseTapThread, and fall back to the non-EventTap way of
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