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Use the new SDL_clamp() macro where sensible
There were a few places throughout the SDL code where values were clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp() macro, use this instead.
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@@ -925,7 +925,7 @@ keyboard_handle_repeat_info(void *data, struct wl_keyboard *wl_keyboard,
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int32_t rate, int32_t delay)
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{
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struct SDL_WaylandInput *input = data;
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input->keyboard_repeat.repeat_rate = SDL_max(0, SDL_min(rate, 1000));
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input->keyboard_repeat.repeat_rate = SDL_clamp(rate, 0, 1000);
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input->keyboard_repeat.repeat_delay = delay;
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input->keyboard_repeat.is_initialized = SDL_TRUE;
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}
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