Don't blink the Xbox 360 LED when setting the player slot, it's probably already been set by a driver

This commit is contained in:
Sam Lantinga 2021-01-13 11:02:07 -08:00
parent d757ec7f5c
commit fbd7c718b6
2 changed files with 4 additions and 2 deletions

View File

@ -106,7 +106,8 @@ HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot) static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
{ {
Uint8 mode = 0x02 + slot; const SDL_bool blink = SDL_FALSE;
Uint8 mode = (blink ? 0x02 : 0x06) + slot;
const Uint8 led_packet[] = { 0x01, 0x03, mode }; const Uint8 led_packet[] = { 0x01, 0x03, mode };
if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) { if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {

View File

@ -64,7 +64,8 @@ HIDAPI_DriverXbox360W_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot) static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
{ {
Uint8 mode = 0x02 + slot; const SDL_bool blink = SDL_FALSE;
Uint8 mode = (blink ? 0x02 : 0x06) + slot;
const Uint8 led_packet[] = { 0x00, 0x00, 0x08, (0x40 + (mode % 0x0e)), 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; const Uint8 led_packet[] = { 0x00, 0x00, 0x08, (0x40 + (mode % 0x0e)), 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) { if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {