mirror of https://github.com/encounter/SDL.git
Mac: Fixed markdown formatting in README.
The newlines were lost in doxygen output.
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@ -111,7 +111,7 @@ install-exec-hook: APP_NAME_bundle
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cp -r $< /$(DESTDIR)$(prefix)Applications/
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This rule takes the Bundle created by the rule from step 3 and installs them
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into $(DESTDIR)$(prefix)/Applications/.
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into "$(DESTDIR)$(prefix)/Applications/".
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Again, if you want to install multiple applications, you will have to augment
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the make rule accordingly.
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@ -126,11 +126,16 @@ there are some more things you should do before shipping your product...
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unless you also install SDL on that other computer. A good solution
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for this dilemma is to static link against SDL. On OS X, you can
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achieve that by linking against the libraries listed by
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sdl-config --static-libs
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instead of those listed by
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sdl-config --libs
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Depending on how exactly SDL is integrated into your build systems, the
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way to achieve that varies, so I won't describe it here in detail
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2) Add an 'Info.plist' to your application. That is a special XML file which
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contains some meta-information about your application (like some copyright
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information, the version of your app, the name of an optional icon file,
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@ -156,8 +161,10 @@ The first thing to do is to unpack the Xcode.tar.gz archive in the
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top level SDL directory (where the Xcode.tar.gz archive resides).
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Because Stuffit Expander will unpack the archive into a subdirectory,
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you should unpack the archive manually from the command line:
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cd [path_to_SDL_source]
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tar zxf Xcode.tar.gz
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This will create a new folder called Xcode, which you can browse
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normally from the Finder.
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