mirror of
https://github.com/encounter/SDL.git
synced 2025-12-10 22:17:59 +00:00
move outdated winmm and psp joystick codes to struct _SDL_JoystickDriver
build-tested only. (bug #5472.)
This commit is contained in:
@@ -146,14 +146,14 @@ GetJoystickName(int index, const char *szRegKey)
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return (name);
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}
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static int SDL_SYS_numjoysticks = 0;
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static int numjoysticks = 0;
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/* Function to scan the system for joysticks.
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* Joystick 0 should be the system default joystick.
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* It should return 0, or -1 on an unrecoverable fatal error.
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*/
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int
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SDL_SYS_JoystickInit(void)
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static int
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WINMM_JoystickInit(void)
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{
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int i;
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int maxdevs;
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@@ -168,9 +168,9 @@ SDL_SYS_JoystickInit(void)
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}
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/* Loop over all potential joystick devices */
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SDL_SYS_numjoysticks = 0;
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numjoysticks = 0;
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maxdevs = joyGetNumDevs();
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for (i = JOYSTICKID1; i < maxdevs && SDL_SYS_numjoysticks < MAX_JOYSTICKS; ++i) {
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for (i = JOYSTICKID1; i < maxdevs && numjoysticks < MAX_JOYSTICKS; ++i) {
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joyinfo.dwSize = sizeof(joyinfo);
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joyinfo.dwFlags = JOY_RETURNALL;
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@@ -178,31 +178,31 @@ SDL_SYS_JoystickInit(void)
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if (result == JOYERR_NOERROR) {
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result = joyGetDevCapsA(i, &joycaps, sizeof(joycaps));
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if (result == JOYERR_NOERROR) {
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SYS_JoystickID[SDL_SYS_numjoysticks] = i;
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SYS_Joystick[SDL_SYS_numjoysticks] = joycaps;
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SYS_JoystickName[SDL_SYS_numjoysticks] =
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SYS_JoystickID[numjoysticks] = i;
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SYS_Joystick[numjoysticks] = joycaps;
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SYS_JoystickName[numjoysticks] =
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GetJoystickName(i, joycaps.szRegKey);
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SDL_SYS_numjoysticks++;
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numjoysticks++;
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}
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}
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}
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return (SDL_SYS_numjoysticks);
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return numjoysticks;
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}
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int
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SDL_SYS_NumJoysticks(void)
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static int
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WINMM_NumJoysticks(void)
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{
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return SDL_SYS_numjoysticks;
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return numjoysticks;
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}
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void
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SDL_SYS_JoystickDetect(void)
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static void
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WINMM_JoystickDetect(void)
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{
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}
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/* Function to get the device-dependent name of a joystick */
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const char *
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SDL_SYS_JoystickNameForDeviceIndex(int device_index)
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static const char *
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WINMM_JoystickGetDeviceName(int device_index)
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{
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if (SYS_JoystickName[device_index] != NULL) {
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return (SYS_JoystickName[device_index]);
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@@ -211,8 +211,29 @@ SDL_SYS_JoystickNameForDeviceIndex(int device_index)
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}
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}
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static int
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WINMM_JoystickGetDevicePlayerIndex(int device_index)
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{
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return -1;
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}
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static void
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WINMM_JoystickSetDevicePlayerIndex(int device_index, int player_index)
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{
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}
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static SDL_JoystickGUID WINMM_JoystickGetDeviceGUID(int device_index)
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{
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SDL_JoystickGUID guid;
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/* the GUID is just the first 16 chars of the name for now */
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const char *name = WINMM_JoystickGetDeviceName(device_index);
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SDL_zero(guid);
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SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
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return guid;
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}
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/* Function to perform the mapping from device index to the instance id for this index */
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SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
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static SDL_JoystickID WINMM_JoystickGetDeviceInstanceID(int device_index)
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{
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return device_index;
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}
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@@ -222,15 +243,14 @@ SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
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This should fill the nbuttons and naxes fields of the joystick structure.
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It returns 0, or -1 if there is an error.
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*/
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int
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SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
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static int
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WINMM_JoystickOpen(SDL_Joystick * joystick, int device_index)
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{
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int index, i;
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int caps_flags[MAX_AXES - 2] =
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{ JOYCAPS_HASZ, JOYCAPS_HASR, JOYCAPS_HASU, JOYCAPS_HASV };
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int axis_min[MAX_AXES], axis_max[MAX_AXES];
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/* shortcut */
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index = device_index;
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axis_min[0] = SYS_Joystick[index].wXmin;
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@@ -302,18 +322,46 @@ TranslatePOV(DWORD value)
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return (pos);
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}
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static int
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WINMM_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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return SDL_Unsupported();
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}
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static int
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WINMM_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static SDL_bool WINMM_JoystickHasLED(SDL_Joystick *joystick)
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{
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return SDL_FALSE;
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}
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static int
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WINMM_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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static int WINMM_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
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{
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return SDL_Unsupported();
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}
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/* Function to update the state of a joystick - called as a device poll.
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* This function shouldn't update the joystick structure directly,
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* but instead should call SDL_PrivateJoystick*() to deliver events
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* and update joystick device state.
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*/
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void
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SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
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static void
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WINMM_JoystickUpdate(SDL_Joystick * joystick)
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{
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MMRESULT result;
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int i;
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DWORD flags[MAX_AXES] = { JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ,
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JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
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JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
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};
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DWORD pos[MAX_AXES];
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struct _transaxis *transaxis;
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@@ -365,15 +413,15 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
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}
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/* Function to close a joystick after use */
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void
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SDL_SYS_JoystickClose(SDL_Joystick * joystick)
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static void
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WINMM_JoystickClose(SDL_Joystick * joystick)
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{
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SDL_free(joystick->hwdata);
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}
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/* Function to perform any system-specific joystick related cleanup */
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void
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SDL_SYS_JoystickQuit(void)
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static void
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WINMM_JoystickQuit(void)
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{
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int i;
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for (i = 0; i < MAX_JOYSTICKS; i++) {
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@@ -382,24 +430,10 @@ SDL_SYS_JoystickQuit(void)
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}
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}
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SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
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static SDL_bool
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WINMM_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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{
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SDL_JoystickGUID guid;
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/* the GUID is just the first 16 chars of the name for now */
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const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
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SDL_zero( guid );
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SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
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return guid;
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}
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SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
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{
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SDL_JoystickGUID guid;
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/* the GUID is just the first 16 chars of the name for now */
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const char *name = joystick->name;
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SDL_zero( guid );
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SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
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return guid;
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return SDL_FALSE;
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}
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@@ -447,6 +481,28 @@ SetMMerror(char *function, int code)
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SDL_SetError("%s", errbuf);
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}
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SDL_JoystickDriver SDL_WINMM_JoystickDriver =
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{
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WINMM_JoystickInit,
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WINMM_NumJoysticks,
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WINMM_JoystickDetect,
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WINMM_JoystickGetDeviceName,
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WINMM_JoystickGetDevicePlayerIndex,
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WINMM_JoystickSetDevicePlayerIndex,
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WINMM_JoystickGetDeviceGUID,
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WINMM_JoystickGetDeviceInstanceID,
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WINMM_JoystickOpen,
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WINMM_JoystickRumble,
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WINMM_JoystickRumbleTriggers,
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WINMM_JoystickHasLED,
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WINMM_JoystickSetLED,
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WINMM_JoystickSetSensorsEnabled,
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WINMM_JoystickUpdate,
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WINMM_JoystickClose,
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WINMM_JoystickQuit,
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WINMM_JoystickGetGamepadMapping
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};
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#endif /* SDL_JOYSTICK_WINMM */
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/* vi: set ts=4 sw=4 expandtab: */
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