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https://github.com/encounter/SDL.git
synced 2025-12-08 13:15:10 +00:00
Added SDL_GetWindowMouseRect()
Also guarantee that we won't get mouse movement outside the confining area, even if the OS implementation allows it (e.g. macOS)
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@@ -1381,6 +1381,36 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window);
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
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/**
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* Confines the cursor to the specified area of a window.
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*
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* Note that this does NOT grab the cursor, it only defines the area a cursor
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* is restricted to when the window has mouse focus.
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*
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* \param window The window that will be associated with the barrier.
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* \param rect A rectangle area in window-relative coordinates. If NULL the
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* barrier for the specified window will be destroyed.
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*
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \sa SDL_GetWindowMouseRect
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* \sa SDL_SetWindowGrab
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*/
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extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
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/**
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* Get the mouse confinement rectangle of a window.
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*
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* \param window The window to query
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*
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* \returns A pointer to the mouse confinement rectangle of a window,
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* or NULL if there isn't one.
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*
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* \sa SDL_SetWindowMouseRect
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*/
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extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window);
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/**
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* Set the brightness (gamma multiplier) for a given window's display.
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*
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@@ -1497,23 +1527,6 @@ extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL
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*/
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extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
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/**
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* Confines the cursor in the specified rect area of a window.
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*
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* Note that this does NOT grab the cursor, it only defines the area a cursor
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* is restricted to when the window has mouse focus.
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*
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* \param window The window that will be associated with the barrier.
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* \param rect A rectangle area in window-relative coordinates. If NULL the
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* barrier for the specified window will be destroyed.
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*
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \sa SDL_SetWindowGrab
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*/
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extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
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/**
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* Set the gamma ramp for the display that owns a given window.
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*
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