mirror of https://github.com/encounter/SDL.git
Rename variables in SDL_egl.c to be more intuitive
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e09551bc80
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@ -114,7 +114,7 @@
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_this->egl_data->NAME = (void *)NAME;
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#else
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#define LOAD_FUNC(NAME) \
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_this->egl_data->NAME = SDL_LoadFunction(_this->egl_data->dll_handle, #NAME); \
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_this->egl_data->NAME = SDL_LoadFunction(_this->egl_data->egl_dll_handle, #NAME); \
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if (!_this->egl_data->NAME) \
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{ \
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return SDL_SetError("Could not retrieve EGL function " #NAME); \
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@ -250,12 +250,12 @@ SDL_EGL_GetProcAddress(_THIS, const char *proc)
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/* Try SDL_LoadFunction() first for EGL <= 1.4, or as a fallback for >= 1.5. */
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if (!retval) {
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static char procname[64];
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retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, proc);
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retval = SDL_LoadFunction(_this->egl_data->opengl_dll_handle, proc);
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/* just in case you need an underscore prepended... */
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if (!retval && (SDL_strlen(proc) < (sizeof (procname) - 1))) {
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procname[0] = '_';
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SDL_strlcpy(procname + 1, proc, sizeof (procname) - 1);
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retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, procname);
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retval = SDL_LoadFunction(_this->egl_data->opengl_dll_handle, procname);
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}
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}
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#endif
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@ -280,14 +280,14 @@ SDL_EGL_UnloadLibrary(_THIS)
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_this->egl_data->egl_display = NULL;
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}
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if (_this->egl_data->dll_handle) {
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SDL_UnloadObject(_this->egl_data->dll_handle);
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_this->egl_data->dll_handle = NULL;
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}
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if (_this->egl_data->egl_dll_handle) {
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SDL_UnloadObject(_this->egl_data->egl_dll_handle);
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_this->egl_data->egl_dll_handle = NULL;
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}
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if (_this->egl_data->opengl_dll_handle) {
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SDL_UnloadObject(_this->egl_data->opengl_dll_handle);
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_this->egl_data->opengl_dll_handle = NULL;
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}
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SDL_free(_this->egl_data);
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_this->egl_data = NULL;
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@ -297,7 +297,7 @@ SDL_EGL_UnloadLibrary(_THIS)
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int
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SDL_EGL_LoadLibraryOnly(_THIS, const char *egl_path)
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{
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void *dll_handle = NULL, *egl_dll_handle = NULL; /* The naming is counter intuitive, but hey, I just work here -- Gabriel */
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void *egl_dll_handle = NULL, *opengl_dll_handle = NULL;
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const char *path = NULL;
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#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
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const char *d3dcompiler;
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@ -349,32 +349,32 @@ SDL_EGL_LoadLibraryOnly(_THIS, const char *egl_path)
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/* A funny thing, loading EGL.so first does not work on the Raspberry, so we load libGL* first */
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path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
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if (path != NULL) {
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egl_dll_handle = SDL_LoadObject(path);
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opengl_dll_handle = SDL_LoadObject(path);
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}
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if (egl_dll_handle == NULL) {
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if (opengl_dll_handle == NULL) {
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
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if (_this->gl_config.major_version > 1) {
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path = DEFAULT_OGL_ES2;
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egl_dll_handle = SDL_LoadObject(path);
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opengl_dll_handle = SDL_LoadObject(path);
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#ifdef ALT_OGL_ES2
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if (egl_dll_handle == NULL && !vc4) {
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if (opengl_dll_handle == NULL && !vc4) {
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path = ALT_OGL_ES2;
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egl_dll_handle = SDL_LoadObject(path);
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opengl_dll_handle = SDL_LoadObject(path);
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}
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#endif
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} else {
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path = DEFAULT_OGL_ES;
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egl_dll_handle = SDL_LoadObject(path);
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if (egl_dll_handle == NULL) {
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opengl_dll_handle = SDL_LoadObject(path);
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if (opengl_dll_handle == NULL) {
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path = DEFAULT_OGL_ES_PVR;
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egl_dll_handle = SDL_LoadObject(path);
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opengl_dll_handle = SDL_LoadObject(path);
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}
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#ifdef ALT_OGL_ES2
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if (egl_dll_handle == NULL && !vc4) {
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if (opengl_dll_handle == NULL && !vc4) {
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path = ALT_OGL_ES2;
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egl_dll_handle = SDL_LoadObject(path);
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opengl_dll_handle = SDL_LoadObject(path);
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}
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#endif
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}
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@ -382,47 +382,47 @@ SDL_EGL_LoadLibraryOnly(_THIS, const char *egl_path)
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#ifdef DEFAULT_OGL
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else {
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path = DEFAULT_OGL;
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egl_dll_handle = SDL_LoadObject(path);
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opengl_dll_handle = SDL_LoadObject(path);
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#ifdef ALT_OGL
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if (egl_dll_handle == NULL) {
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if (opengl_dll_handle == NULL) {
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path = ALT_OGL;
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egl_dll_handle = SDL_LoadObject(path);
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opengl_dll_handle = SDL_LoadObject(path);
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}
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#endif
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}
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#endif
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}
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_this->egl_data->egl_dll_handle = egl_dll_handle;
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_this->egl_data->opengl_dll_handle = opengl_dll_handle;
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if (egl_dll_handle == NULL) {
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if (opengl_dll_handle == NULL) {
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return SDL_SetError("Could not initialize OpenGL / GLES library");
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}
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/* Loading libGL* in the previous step took care of loading libEGL.so, but we future proof by double checking */
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if (egl_path != NULL) {
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dll_handle = SDL_LoadObject(egl_path);
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egl_dll_handle = SDL_LoadObject(egl_path);
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}
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/* Try loading a EGL symbol, if it does not work try the default library paths */
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if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
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if (dll_handle != NULL) {
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SDL_UnloadObject(dll_handle);
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if (egl_dll_handle == NULL || SDL_LoadFunction(egl_dll_handle, "eglChooseConfig") == NULL) {
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if (egl_dll_handle != NULL) {
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SDL_UnloadObject(egl_dll_handle);
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}
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path = SDL_getenv("SDL_VIDEO_EGL_DRIVER");
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if (path == NULL) {
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path = DEFAULT_EGL;
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}
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dll_handle = SDL_LoadObject(path);
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egl_dll_handle = SDL_LoadObject(path);
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#ifdef ALT_EGL
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if (dll_handle == NULL && !vc4) {
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if (egl_dll_handle == NULL && !vc4) {
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path = ALT_EGL;
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dll_handle = SDL_LoadObject(path);
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egl_dll_handle = SDL_LoadObject(path);
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}
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#endif
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if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
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if (dll_handle != NULL) {
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SDL_UnloadObject(dll_handle);
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if (egl_dll_handle == NULL || SDL_LoadFunction(egl_dll_handle, "eglChooseConfig") == NULL) {
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if (egl_dll_handle != NULL) {
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SDL_UnloadObject(egl_dll_handle);
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}
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return SDL_SetError("Could not load EGL library");
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}
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@ -430,9 +430,9 @@ SDL_EGL_LoadLibraryOnly(_THIS, const char *egl_path)
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}
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#endif
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_this->egl_data->dll_handle = dll_handle;
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#if SDL_VIDEO_DRIVER_VITA
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_this->egl_data->egl_dll_handle = egl_dll_handle;
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#if SDL_VIDEO_DRIVER_VITA
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_this->egl_data->opengl_dll_handle = opengl_dll_handle;
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#endif
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/* Load new function pointers */
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@ -33,7 +33,7 @@
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typedef struct SDL_EGL_VideoData
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{
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void *egl_dll_handle, *dll_handle;
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void *opengl_dll_handle, *egl_dll_handle;
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EGLDisplay egl_display;
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EGLConfig egl_config;
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int egl_swapinterval;
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@ -63,7 +63,7 @@ WINRT_GLES_LoadLibrary(_THIS, const char *path)
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}
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/* Load ANGLE/WinRT-specific functions */
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CreateWinrtEglWindow_Old_Function CreateWinrtEglWindow = (CreateWinrtEglWindow_Old_Function) SDL_LoadFunction(_this->egl_data->egl_dll_handle, "CreateWinrtEglWindow");
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CreateWinrtEglWindow_Old_Function CreateWinrtEglWindow = (CreateWinrtEglWindow_Old_Function) SDL_LoadFunction(_this->egl_data->opengl_dll_handle, "CreateWinrtEglWindow");
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if (CreateWinrtEglWindow) {
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/* 'CreateWinrtEglWindow' was found, which means that an an older
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* version of ANGLE/WinRT is being used. Continue setting up EGL,
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