Moved two function calls so they are only called if needed.

If the MotionEvent is not from joystick the return values are not needed.
This commit is contained in:
Philipp Wiesemann 2013-11-10 14:58:48 +01:00
parent aa3379802b
commit fda8d93440
1 changed files with 3 additions and 4 deletions

View File

@ -890,10 +890,9 @@ class SDLGenericMotionHandler_API12 extends Activity implements View.OnGenericMo
// We only have joysticks yet // We only have joysticks yet
@Override @Override
public boolean onGenericMotion(View v, MotionEvent event) { public boolean onGenericMotion(View v, MotionEvent event) {
if ( (event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
int actionPointerIndex = event.getActionIndex(); int actionPointerIndex = event.getActionIndex();
int action = event.getActionMasked(); int action = event.getActionMasked();
if ( (event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
switch(action) { switch(action) {
case MotionEvent.ACTION_MOVE: case MotionEvent.ACTION_MOVE:
int id = SDLActivity.getJoyId( event.getDeviceId() ); int id = SDLActivity.getJoyId( event.getDeviceId() );