mirror of https://github.com/encounter/SDL.git
joystick: Add APIs to query rumble support
This commit is contained in:
parent
afccabb881
commit
fe09a4930a
|
@ -857,6 +857,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *
|
||||||
* \returns 0, or -1 if rumble isn't supported on this controller
|
* \returns 0, or -1 if rumble isn't supported on this controller
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 2.0.9.
|
* \since This function is available since SDL 2.0.9.
|
||||||
|
*
|
||||||
|
* \sa SDL_GameControllerHasRumble
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||||
|
|
||||||
|
@ -879,6 +881,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecon
|
||||||
* \returns 0, or -1 if trigger rumble isn't supported on this controller
|
* \returns 0, or -1 if trigger rumble isn't supported on this controller
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 2.0.14.
|
* \since This function is available since SDL 2.0.14.
|
||||||
|
*
|
||||||
|
* \sa SDL_GameControllerHasRumbleTriggers
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
|
extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
|
||||||
|
|
||||||
|
@ -893,6 +897,32 @@ extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller);
|
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Query whether a game controller has rumble support.
|
||||||
|
*
|
||||||
|
* \param gamecontroller The controller to query
|
||||||
|
* \returns SDL_TRUE, or SDL_FALSE if this controller does not have
|
||||||
|
* rumble support
|
||||||
|
*
|
||||||
|
* \since This function is available since SDL 2.0.18.
|
||||||
|
*
|
||||||
|
* \sa SDL_GameControllerRumble
|
||||||
|
*/
|
||||||
|
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumble(SDL_GameController *gamecontroller);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Query whether a game controller has rumble support on triggers.
|
||||||
|
*
|
||||||
|
* \param gamecontroller The controller to query
|
||||||
|
* \returns SDL_TRUE, or SDL_FALSE if this controller does not have
|
||||||
|
* trigger rumble support
|
||||||
|
*
|
||||||
|
* \since This function is available since SDL 2.0.18.
|
||||||
|
*
|
||||||
|
* \sa SDL_GameControllerRumbleTriggers
|
||||||
|
*/
|
||||||
|
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Update a game controller's LED color.
|
* Update a game controller's LED color.
|
||||||
*
|
*
|
||||||
|
|
|
@ -818,6 +818,8 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
|
||||||
* \returns 0, or -1 if rumble isn't supported on this joystick
|
* \returns 0, or -1 if rumble isn't supported on this joystick
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 2.0.9.
|
* \since This function is available since SDL 2.0.9.
|
||||||
|
*
|
||||||
|
* \sa SDL_JoystickHasRumble
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||||
|
|
||||||
|
@ -841,6 +843,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 lo
|
||||||
* \returns 0, or -1 if trigger rumble isn't supported on this joystick
|
* \returns 0, or -1 if trigger rumble isn't supported on this joystick
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 2.0.14.
|
* \since This function is available since SDL 2.0.14.
|
||||||
|
*
|
||||||
|
* \sa SDL_JoystickHasRumbleTriggers
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
|
extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
|
||||||
|
|
||||||
|
@ -857,6 +861,30 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, U
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
|
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Query whether a joystick has rumble support.
|
||||||
|
*
|
||||||
|
* \param joystick The joystick to query
|
||||||
|
* \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise.
|
||||||
|
*
|
||||||
|
* \since This function is available since SDL 2.0.18.
|
||||||
|
*
|
||||||
|
* \sa SDL_JoystickRumble
|
||||||
|
*/
|
||||||
|
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Query whether a joystick has rumble support on triggers.
|
||||||
|
*
|
||||||
|
* \param joystick The joystick to query
|
||||||
|
* \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise.
|
||||||
|
*
|
||||||
|
* \since This function is available since SDL 2.0.18.
|
||||||
|
*
|
||||||
|
* \sa SDL_JoystickRumbleTriggers
|
||||||
|
*/
|
||||||
|
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Update a joystick's LED color.
|
* Update a joystick's LED color.
|
||||||
*
|
*
|
||||||
|
|
|
@ -849,3 +849,7 @@
|
||||||
#define SDL_hid_device_change_count SDL_hid_device_change_count_REAL
|
#define SDL_hid_device_change_count SDL_hid_device_change_count_REAL
|
||||||
#define SDL_hid_open SDL_hid_open_REAL
|
#define SDL_hid_open SDL_hid_open_REAL
|
||||||
#define SDL_hid_open_path SDL_hid_open_path_REAL
|
#define SDL_hid_open_path SDL_hid_open_path_REAL
|
||||||
|
#define SDL_JoystickHasRumble SDL_JoystickHasRumble_REAL
|
||||||
|
#define SDL_JoystickHasRumbleTriggers SDL_JoystickHasRumbleTriggers_REAL
|
||||||
|
#define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_REAL
|
||||||
|
#define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_REAL
|
||||||
|
|
|
@ -918,3 +918,7 @@ SDL_DYNAPI_PROC(void,SDL_RenderLogicalToWindow,(SDL_Renderer *a, float b, float
|
||||||
SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return)
|
SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return)
|
||||||
SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open,(unsigned short a, unsigned short b, const wchar_t *c),(a,b,c),return)
|
SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open,(unsigned short a, unsigned short b, const wchar_t *c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open_path,(const char *a, int b),(a,b),return)
|
SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open_path,(const char *a, int b),(a,b),return)
|
||||||
|
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumble,(SDL_Joystick *a),(a),return)
|
||||||
|
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumbleTriggers,(SDL_Joystick *a),(a),return)
|
||||||
|
SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasRumble,(SDL_GameController *a),(a),return)
|
||||||
|
SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasRumbleTriggers,(SDL_GameController *a),(a),return)
|
||||||
|
|
|
@ -2450,6 +2450,18 @@ SDL_GameControllerHasLED(SDL_GameController *gamecontroller)
|
||||||
return SDL_JoystickHasLED(SDL_GameControllerGetJoystick(gamecontroller));
|
return SDL_JoystickHasLED(SDL_GameControllerGetJoystick(gamecontroller));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SDL_bool
|
||||||
|
SDL_GameControllerHasRumble(SDL_GameController *gamecontroller)
|
||||||
|
{
|
||||||
|
return SDL_JoystickHasRumble(SDL_GameControllerGetJoystick(gamecontroller));
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_bool
|
||||||
|
SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller)
|
||||||
|
{
|
||||||
|
return SDL_JoystickHasRumbleTriggers(SDL_GameControllerGetJoystick(gamecontroller));
|
||||||
|
}
|
||||||
|
|
||||||
int
|
int
|
||||||
SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue)
|
SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue)
|
||||||
{
|
{
|
||||||
|
|
|
@ -951,6 +951,42 @@ SDL_JoystickHasLED(SDL_Joystick *joystick)
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SDL_bool
|
||||||
|
SDL_JoystickHasRumble(SDL_Joystick *joystick)
|
||||||
|
{
|
||||||
|
SDL_bool result;
|
||||||
|
|
||||||
|
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||||
|
return SDL_FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_LockJoysticks();
|
||||||
|
|
||||||
|
result = (joystick->driver->GetCapabilities(joystick) & SDL_JOYCAP_RUMBLE) != 0;
|
||||||
|
|
||||||
|
SDL_UnlockJoysticks();
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_bool
|
||||||
|
SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick)
|
||||||
|
{
|
||||||
|
SDL_bool result;
|
||||||
|
|
||||||
|
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||||
|
return SDL_FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_LockJoysticks();
|
||||||
|
|
||||||
|
result = (joystick->driver->GetCapabilities(joystick) & SDL_JOYCAP_RUMBLE_TRIGGERS) != 0;
|
||||||
|
|
||||||
|
SDL_UnlockJoysticks();
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
int
|
int
|
||||||
SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||||
{
|
{
|
||||||
|
|
|
@ -168,6 +168,14 @@ static void AddController(int device_index, SDL_bool verbose)
|
||||||
SDL_GameControllerSetSensorEnabled(gamecontroller, SDL_SENSOR_GYRO, SDL_TRUE);
|
SDL_GameControllerSetSensorEnabled(gamecontroller, SDL_SENSOR_GYRO, SDL_TRUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (SDL_GameControllerHasRumble(gamecontroller)) {
|
||||||
|
SDL_Log("Rumble supported");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SDL_GameControllerHasRumbleTriggers(gamecontroller)) {
|
||||||
|
SDL_Log("Trigger rumble supported");
|
||||||
|
}
|
||||||
|
|
||||||
UpdateWindowTitle();
|
UpdateWindowTitle();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -80,11 +80,14 @@ PrintJoystick(SDL_Joystick *joystick)
|
||||||
SDL_Log("Joystick\n");
|
SDL_Log("Joystick\n");
|
||||||
SDL_Log(" name: %s\n", SDL_JoystickName(joystick));
|
SDL_Log(" name: %s\n", SDL_JoystickName(joystick));
|
||||||
SDL_Log(" type: %s\n", type);
|
SDL_Log(" type: %s\n", type);
|
||||||
|
SDL_Log(" LED: %s\n", SDL_JoystickHasLED(joystick) ? "yes" : "no");
|
||||||
|
SDL_Log(" rumble: %s\n", SDL_JoystickHasRumble(joystick) ? "yes" : "no");
|
||||||
|
SDL_Log("trigger rumble: %s\n", SDL_JoystickHasRumbleTriggers(joystick) ? "yes" : "no");
|
||||||
SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
|
SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
|
||||||
SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
|
SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
|
||||||
SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
|
SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
|
||||||
SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
|
SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
|
||||||
SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
|
SDL_Log(" instance id: %d\n", SDL_JoystickInstanceID(joystick));
|
||||||
SDL_Log(" guid: %s\n", guid);
|
SDL_Log(" guid: %s\n", guid);
|
||||||
SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
|
SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue