mirror of https://github.com/encounter/SDL.git
Fixed Mac OS X build
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28602b1235
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@ -675,14 +675,13 @@ prepare_audioqueue(_THIS)
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}
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/* Make sure we can feed the device a minimum amount of time */
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double MINIMUM_AUDIO_BUFFER_TIME_MS;
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double MINIMUM_AUDIO_BUFFER_TIME_MS = 15.0;
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#if defined(__IPHONEOS__)
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if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_7_1) {
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/* Older hardware, use 40 ms as a minimum time */
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/* Older iOS hardware, use 40 ms as a minimum time */
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MINIMUM_AUDIO_BUFFER_TIME_MS = 40.0;
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} else {
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/* Newer hardware, use 15 ms as a minimum time */
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MINIMUM_AUDIO_BUFFER_TIME_MS = 15.0;
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}
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#endif
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const double msecs = (this->spec.samples / ((double) this->spec.freq)) * 1000.0;
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int numAudioBuffers = 2;
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if (msecs < MINIMUM_AUDIO_BUFFER_TIME_MS) { /* use more buffers if we have a VERY small sample set. */
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