Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.

This commit is contained in:
Alex Szpakowski
2015-04-10 23:30:31 -03:00
commit fe6c797cad
1638 changed files with 474295 additions and 0 deletions

View File

@@ -0,0 +1,6 @@
#!/bin/sh
# change to directory above shell file
SCRIPTPATH=`readlink -f $0`
SCRIPTDIR=`dirname $SCRIPTPATH`
cd $SCRIPTDIR/..
$SCRIPTDIR//premake4 --file=../premake4.lua --to=./Linux clean

View File

@@ -0,0 +1,6 @@
#!/bin/sh
# change to directory above shell file
SCRIPTPATH=`readlink -f $0`
SCRIPTDIR=`dirname $SCRIPTPATH`
cd $SCRIPTDIR/..
$SCRIPTDIR/premake4 --file=../premake4.lua --to=./Linux gmake

Binary file not shown.

View File

@@ -0,0 +1,94 @@
#!/bin/bash
function pause() {
read -p "$*"
}
function pass() {
if [ -d "$1/Build/Debug" ]; then
cd $1/Build/Debug
echo "Testing:" $1
"./$@"
cd ../../..
pause "Press any key to continue..."
fi
}
function randomfile() {
fcount=($1/*.*)
fcount=${#fcount[@]}
fpick=$(($RANDOM % $fcount))
for d in $1/*.*; do
if [[ $fpick -eq 0 ]]; then
RETURN=$d
echo $d
return
fi
fpick=$(($fpick - 1))
done
}
function testspecial() {
if [ -d "$1/Build/Debug" ]; then
cd $1/Build/Debug
randomfile $2
cd ../../..
pass $1 $RETURN
fi
}
# change to directory above shell file
SCRIPTPATH=`readlink -f $0`
SCRIPTDIR=`dirname $SCRIPTPATH`
cd $SCRIPTDIR/..
cd tests
pass "checkkeys"
pass "loopwave"
pass "testatomic"
pass "testaudioinfo"
pass "testautomation"
pass "testdraw2"
pass "testchessboard"
pass "testerror"
pass "testfile"
pass "testfilesystem"
pass "testgamecontroller"
pass "testgesture"
pass "testgl2"
pass "testgles"
pass "testhaptic"
pass "testiconv"
pass "testime"
pass "testintersection"
pass "testjoystick"
pass "testkeys"
#pass "testloadso"
pass "testlock"
pass "testmessage"
#pass "testmultiaudio"
pass "testnative"
pass "testoverlay2"
pass "testplatform"
pass "testpower"
pass "testrelative"
pass "testrendercopyex"
pass "testrendertarget"
pass "testresample" "sample.wav" "newsample.wav" "44100"
pass "testrumble"
pass "testscale"
pass "testsem" 1
pass "testshader"
testspecial "testshape" ./shapes
testspecial "testshape" ./shapes
testspecial "testshape" ./shapes
pass "testsprite2"
pass "testspriteminimal"
pass "teststreaming"
pass "testthread"
pass "testtimer"
pass "testver"
pass "testwm2"
pass "torturethread"
cd ..