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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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@@ -0,0 +1,5 @@
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# parameter name, type, value range, required, categories
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--blend, enum, [none blend add mod], false, []
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--cyclecolor, boolean, [], false, []
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--cyclealpha, boolean, [], false, []
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--iterations, integer, [1000 1000], true, []
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