mirror of https://github.com/encounter/SDL.git
loadbmp: Attempt to handle small palettes better.
Only adjust the biClrUsed field if it is set to zero in the bitmap, and make some effort to make sure we don't overflow a buffer in any case. This was triggering an issue with the sailboat bmp used for testpalette.c in SDL 1.2, which is an 8-bit paletted image with 66 palette entries instead of 256. See discussion at https://github.com/libsdl-org/sdl12-compat/issues/63 This change might be a problem, but there's no indication this code, which originally landed in SDL_image 17 years ago with a large rewrite, is actually fixing a specific issue. I'm also not sure we should actually make an effort to accept a bmp that has a biClrUsed field that is both non-zero and _also_ incorrect.
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@ -407,13 +407,19 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
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goto done;
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}
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/*
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| guich: always use 1<<bpp b/c some bitmaps can bring wrong information
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| for colorsUsed
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*/
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/* if (biClrUsed == 0) { */
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if (biClrUsed == 0) {
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biClrUsed = 1 << biBitCount;
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/* } */
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}
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if (biClrUsed > palette->ncolors) {
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biClrUsed = 1 << biBitCount; /* try forcing it? */
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if (biClrUsed > palette->ncolors) {
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SDL_SetError("Unsupported or incorrect biClrUsed field");
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was_error = SDL_TRUE;
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goto done;
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}
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}
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if (biSize == 12) {
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for (i = 0; i < (int) biClrUsed; ++i) {
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SDL_RWread(src, &palette->colors[i].b, 1, 1);
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