mirror of https://github.com/encounter/SDL.git
wgi: refcount the delegate objects
assert if calls become unbalanced.
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parent
f1e4685806
commit
ff233fe306
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@ -22,6 +22,8 @@
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#ifdef SDL_JOYSTICK_WGI
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#include "SDL_assert.h"
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#include "SDL_atomic.h"
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#include "SDL_endian.h"
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#include "SDL_events.h"
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#include "../SDL_sysjoystick.h"
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@ -207,6 +209,11 @@ SDL_IsXInputDevice(Uint16 vendor, Uint16 product)
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return SDL_FALSE;
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}
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typedef struct RawGameControllerDelegate {
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__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *vtbl;
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SDL_atomic_t refcount;
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} RawGameControllerDelegate;
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static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, REFIID riid, void **ppvObject)
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{
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if (!ppvObject) {
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@ -216,9 +223,10 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_QueryInter
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*ppvObject = NULL;
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if (WIN_IsEqualIID(riid, &IID_IUnknown) || WIN_IsEqualIID(riid, &IID_IAgileObject) || WIN_IsEqualIID(riid, &IID_IEventHandler_RawGameController)) {
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*ppvObject = This;
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__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_AddRef(This);
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return S_OK;
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} else if (WIN_IsEqualIID(riid, &IID_IMarshal)) {
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// This seems complicated. Let's hope it doesn't happen.
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/* This seems complicated. Let's hope it doesn't happen. */
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return E_OUTOFMEMORY;
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} else {
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return E_NOINTERFACE;
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@ -227,12 +235,17 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_QueryInter
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static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This)
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{
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return 1;
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RawGameControllerDelegate *self = (RawGameControllerDelegate *)This;
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return SDL_AtomicAdd(&self->refcount, 1) + 1;
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}
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static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_Release(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This)
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{
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return 1;
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RawGameControllerDelegate *self = (RawGameControllerDelegate *)This;
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int rc = SDL_AtomicAdd(&self->refcount, -1) - 1;
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/* Should never free the static delegate objects */
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SDL_assert(rc > 0);
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return rc;
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}
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static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e)
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@ -417,8 +430,9 @@ static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl contr
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IEventHandler_CRawGameControllerVtbl_Release,
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IEventHandler_CRawGameControllerVtbl_InvokeAdded
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};
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static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController controller_added = {
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&controller_added_vtbl
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static RawGameControllerDelegate controller_added = {
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{ &controller_added_vtbl },
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{ 1 }
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};
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static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl controller_removed_vtbl = {
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@ -427,8 +441,9 @@ static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl contr
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IEventHandler_CRawGameControllerVtbl_Release,
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IEventHandler_CRawGameControllerVtbl_InvokeRemoved
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};
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static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController controller_removed = {
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&controller_removed_vtbl
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static RawGameControllerDelegate controller_removed = {
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{ &controller_removed_vtbl },
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{ 1 }
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};
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static int
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