This prevents a number of issues where devices are enumerated but not actually able to be opened, like https://github.com/libsdl-org/SDL/issues/5781.
We currently leave the devices open, allowing us to more easily do controller feature detection, protocol negotiation, detect dropped Bluetooth connections, etc. with the expectation that the application is likely to open the controllers shortly.
Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Fixes https://github.com/libsdl-org/SDL/issues/4952
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds.
It works via usual HIDAPI if special filter driver is not installed:
https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T
With that driver installed it mimics Xbox One controller and works via XInput under Windows.
Under DInput this controller is not usable at all.