Commit Graph

69 Commits

Author SHA1 Message Date
Ozkan Sezer 2376458841 renamed SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H to SDL_HAVE_MACHINE_JOYSTICK_H 2021-01-24 00:51:25 -05:00
Ozkan Sezer 02e61a88fb added SDL_JOYSTICK_OS2 to SDL_config.h.in and SDL_config.h.cmake 2021-01-24 00:51:25 -05:00
Sam Lantinga 82aafa9aa8 Fixed bug 5461 - Add rewritten WSCONS driver for OpenBSD
wahil1976

This patch adds a written-from-scratch WSCONS driver for OpenBSD. It does not have hardcoded keymaps, and it features mouse support when wsmux is available.

For this to work, it needs access to the /dev/wskbd* devices which are not available to non-root users by default. Access to those can be granted by changing /etc/fbtab to give the logging user the ownership of those devices.
2021-01-14 14:32:11 -08:00
Sam Lantinga 9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Ozkan Sezer 1cdc1d4890 SDL_config.h.cmake, SDL_config.h.in: update for SIZEOF_VOIDP define 2020-12-30 01:00:24 +03:00
Ozkan Sezer b76b81b0e4 SDL_config.h.cmake, SDL_config.h.in: add os/2 driver defines
in case autofoo or cmake is used for it some day..
2020-12-30 01:00:24 +03:00
Ozkan Sezer 8a32ee24db removed MSVC strtok_s use from SDL_strtokr().
no other ??_s are used elsewhere in SDL_stdinc. besides, C11 has a
strtok_s with a different signature.
2020-12-30 01:00:24 +03:00
Joel Linn 2443e51e0e Add optional suffix `_generic` to generic SDL_cond impl
Allows for runtime selectable implementation
2020-12-28 11:42:49 -08:00
Sam Lantinga 93ccdee8c1 Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
Cameron Cawley

stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf

The default implementation is based on the one used in the Windows RT video driver.
2020-12-23 13:47:49 -08:00
Sam Lantinga 6bd4c717a1 Fixed bug 5402 - ARM support little update proposal
David Carlier

No fix but mostly an update for ARM architecture.
2020-12-17 21:41:23 -08:00
Ozkan Sezer b6e63625c8 fix bug #5395: handle old systems where inotify_init1 is not available 2020-12-13 15:32:24 +03:00
Sam Lantinga 46a844786b Added SDL_wcscasecmp() and SDL_wcsncasecmp() 2020-11-24 12:43:01 -08:00
Sam Lantinga e9869e07bf Fixed bug 5335 - enable joystick/haptic/evdev support by default on FreeBSD
Alex S

Evdev headers aren't actually included in the base system (well, it has a private copy), they are available through the devel/evdev-proto port instead. We also have devel/libinotify and devel/libudev-devd shims, I didn't verify whether they work with SDL.
2020-11-23 21:08:19 -08:00
Ozkan Sezer 4c96faee57 remove non-existing tslib support from autofoo and cmake 2020-11-23 20:37:10 +03:00
Sam Lantinga fd89446782 Fixed building on Mac OS X on the command line and with an older macOS SDK 2020-11-21 14:13:26 -08:00
Ryan C. Gordon bee8db3b04 config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate.
The configure/cmake scripts were checking for these functions but we didn't
have the SDL_config.h.* pieces in place. The other config headers are best
guesses.
2020-11-14 02:16:41 -05:00
Sam Lantinga 1822f97e5f Fixed bug 5346 - Add FreeBSD evdev KBIO keyboard input driver
wahil1976

This patch adds the KBIO text input driver for FreeBSD, which allows text input to fully work without text spilling out into the console. It also supports accented input, AltGr keys and Alt Lock combinations.

Tested with US accent keys layout and various AltGr layouts.
2020-11-11 19:37:47 -08:00
Ozkan Sezer 196cda69f2 build: fix / update sensors (windows) configuration
- SDL_config.h.in: add missing defines SDL_SENSOR_COREMOTION
  and SDL_SENSOR_WINDOWS (configure did set SDL_SENSOR_WINDOWS
  but it never went in SDL_config.h or Makefile.)
- SDL_config.h.cmake: remove duplicated SDL_SENSOR_XXX cmake
  defines.
- autofoo, cmake: check for sensorsapi.h header before enabling
  windows sensors.
2020-10-12 01:02:28 +03:00
Sam Lantinga eadc8693dd Fixed bug 5103 - Port fcitx support to both fcitx 4 & 5
wengxt

Due to the new major fcitx version is coming close, the existing code need to be ported to use new Fcitx dbus interface.

The new dbus interface is supported by both fcitx 4 and 5, and has a good side effect, which is that it will work with flatpak for free. Also the patch remove the dependency on fcitx header. Instead, it just hardcodes a few enum value in the code so need to handle the different header for fcitx4 or 5.
2020-05-11 14:31:04 -07:00
Sam Lantinga 4dea340ca7 Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows
Jimb Esser

Add new RawInput controller API, and improved correlation with XInput/WGI

Reorder joystick init so drivers can ask the others if they handle a device reliably
Do not poll disconnected XInput devices (major perf issue)
Fix various cases where incorrect correlation could happen
Simple mechanism for propagating unhandled Guide button presses even before guaranteed correlation
Correlate by axis motion as well as button presses
Fix failing to zero other trigger
Fix SDL_HINT_JOYSTICK_HIDAPI not working if set before calling SDL_Init()
Add missing device to device names
Disable RawInput if we have a mismatch of XInput-capable but not RawInput-capable devices

Updated to SDL 2.0.13 code with the following notes:
New HID driver: xbox360w - no idea what that is, hopefully urelated
SDL_hidapijoystick.c had been refactored to couple data handling logic with device opening logic and device lists caused some problems, yields slightly uglier integration than previously when the 360 HID device driver was just handling the data.
SDL_hidapijoystick.c now often pulls the device off of the joystick_hwdata structure for some rumble logic, but it appears that code path is never reached, so probably not a problem.
Looks like joystick_hwdata was refactored to not include a mutex in other drivers, maintainers may want to do the same refactor here if that's useful for some reason.
Something changed in how devices get names, so getting generic names.
Had to fix a (new?) bug where removing an XInput controller caused existing controllers (that moved to a new XInput index) to get identified as 0x045e/0x02fd ("it's probably Bluetooth" in code), rendering the existing HIDAPI_IsDevicePresent and new RAWINPUT_IsDevicePresent unreliable.
2020-03-16 12:23:38 -07:00
David Ludwig cc37ee8a0c virtual joysticks: add autotools-build support (Bug 5028)
Autotools support for virtual-joysticks turns it OFF by default.  To turn it
on, pass the following into configure: --enable-joystick-virtual
2020-03-16 00:21:22 -04:00
Sam Lantinga a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Sam Lantinga 650964461e Improved XInput VID/PID detection and added SDL_wcsstr() and SDL_wcsncmp() 2019-11-20 16:42:50 -08:00
Ozkan Sezer eb8f14bb6a added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Ben Avison a6bfdd103f ARM: Create configure option --enable-arm-neon to govern assembly optimizations 2019-10-24 21:17:05 -04:00
Ben Avison 6a6a05289e ARM: Create configure option --enable-arm-simd to govern assembly optimizations 2019-10-24 21:12:08 -04:00
Ozkan Sezer ffc7d09197 endpointvolume.h checks not needed since changeset 13078:8ab094a9df6b . 2019-10-01 14:00:02 +03:00
Alex Szpakowski aebaa316c7 Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
Ethan Lee f7d82e5616 hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends.
This is currently supported on Linux and macOS. iOS and Android are not
supported at all, Windows support could be added with some changes to the libusb
backend. The Visual Studio and Xcode projects do not use this feature.

Based on Valve Software's hid.cpp, written in collaboration with Andrew Eikum.
2019-07-31 12:20:55 -04:00
Sam Lantinga f79190f407 Use _Exit() when available 2019-04-23 07:59:31 -07:00
Sam Lantinga 5e13087b0f Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Ryan C. Gordon bc57ac27f9 mir: Removed mir client support.
Fixes Bugzilla #4288.
2018-11-02 21:34:17 -04:00
Ozkan Sezer b11c75e9f4 configury, cmake: add check for endpointvolume.h :
add HAVE_ENDPOINTVOLUME_H, HAVE_MMDEVICEAPI_H and HAVE_AUDIOCLIENT_H
in SDL_config.h.in, SDL_config.h.cmake, SDL_config_windows.h, and in
SDL_config_winrt.h.
2018-09-28 13:41:04 +03:00
Sam Lantinga 3e5dbc694a Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Sam Lantinga d2042e1ed4 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Ethan Lee b4fe7412f9 SDL_exp 2018-08-04 11:52:46 -04:00
Ethan Lee 11c348b4d7 SDL_log10 2018-01-17 11:53:09 -05:00
Sam Lantinga e3cc5b2c6b Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Sam Lantinga f1ec8a5f4c Check for immintrin.h before using it in SDL_cpuinfo.h 2017-12-11 12:00:12 -08:00
Ryan C. Gordon 2a2c8d42ca Initial shot at a renderer target for Apple's Metal API.
This isn't complete, but is enough to run testsprite2. It's currently
Mac-only; with a little work to figure out how to properly glue in a Metal
layer to a UIView, this will likely work on iOS, too.

This is only wired up to the configure script right now, and disabled by
default. CMake and Xcode still need their bits filled in as appropriate.
2016-04-21 03:16:44 -04:00
Ryan C. Gordon 351d6d4784 audio: Port WASAPI to WinRT, remove XAudio2 backend.
XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout
was WinRT, which still needed it as its primary audio target until the WASAPI
code code be made to work.

The support matrix now looks like:

WinXP: directsound by default, winmm as a fallback for buggy drivers.
Vista+: WASAPI (directsound and winmm as fallbacks for debugging).
WinRT: WASAPI
2017-12-06 12:24:32 -05:00
Sam Lantinga bcdf8b916b Added SDL_fmod() and SDL_fmodf() 2017-11-04 17:35:03 -07:00
Sam Lantinga 34502143d9 Added float versions of SDL's math functions 2017-11-04 15:34:14 -07:00
Sam Lantinga 7abef33c5b Android configure-based build fixes (thanks Vit!) 2017-11-04 09:00:40 -07:00
Sam Lantinga 9c580e14c9 Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
    SDL_SetMemoryFunctions()
    SDL_GetNumAllocations()
2017-10-12 13:44:28 -07:00
Sam Lantinga f465f24d73 Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits
Simon Hug

When RWops seeks with fseek or fseeko it uses the types long or off_t which can be 32 bits on some platforms. stdio_seek does not check if the 64-bit integer for the offset fits into a 32-bit integer. Offsets equal or larger than 2 GiB will have implementation-defined behavior and failure states would be very confusing to debug.

The attached patch adds range checking by using the macros from limits.h for long type and some bit shifting for off_t because POSIX couldn't be bothered to specify min and max macros.

It also defines HAVE_FSEEKI64 in SDL_config_windows.h so that the Windows function gets picked up automatically with the default config.

And there's an additional error message for when ftell fails.
2017-09-09 08:36:37 -07:00
Sam Lantinga 28bf56c12c Fixed bug 3801 - HAVE_LIBSAMPLERATE_H depending on HAVE_LIBC in current SDL_config.h.in
Ozkan Sezer

HAVE_LIBSAMPLERATE_H is depending on HAVE_LIBC in current config.h.in:
it shouldn't be.  HAVE_LIBUDEV_H, HAVE_DBUS_DBUS_H, HAVE_IBUS_IBUS_H,
HAVE_FCITX_FRONTEND_H, and HAVE_ALTIVEC_H have the same situation too.
I suggest something like the following, which moves them out of the
HAVE_LIBC confinement and also moves the windows dx header stuff along
side them. (Not ideal, but a bit cleaner I think.)
2017-09-06 10:31:05 -07:00
Sam Lantinga d51dc7378b Fixed bug 3797 - configure check for float.h
Ozkan Sezer

Cmake checks for float.h, but configure does not:  the attached patch
adds float.h to checked headers in configury, and it adds the missing
HAVE_FLOAT_H macro to SDL_config.h.cmake and SDL_config.h.in.

In SDL_config_macosx.h and SDL_config_windows.h, defined HAVE_FLOAT_H
as 1, where I know that it's true.
2017-09-06 01:14:23 -07:00
Sam Lantinga ce2b16445e Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration 2017-08-28 00:11:38 -07:00
Ryan C. Gordon 25e3a1ec90 vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
2017-08-27 22:15:57 -04:00