Commit Graph

76 Commits

Author SHA1 Message Date
Luke Street 0cb39ed468 cmake: Fix SDL_LIBUSB_DYNAMIC soname 2022-02-07 14:22:31 -05:00
Max Krummenacher c3a7cc34fb cmake: sdlchecks.cmake: pass cflags to the appropriate cmake variable
If egl.pc sets at least two macros as the i.MX Vivante driver does, e.g.:
| Cflags: -I${includedir} -DLINUX -DWL_EGL_PLATFORM

then we get the following error during configuration:

| -- Performing Test HAVE_OPENGL_EGL
| CMake Error: Parse error in command line argument: WL_EGL_PLATFORM
|  Should be: VAR:type=value

If one changes to add a value to the macro, e.g.
| Cflags: -I${includedir} -DLINUX=1 -DWL_EGL_PLATFORM=1
then cmake does not error out but the macro is not passed to the
C compiler.

CMAKE_REQUIRED_FLAGS is the wrong variable to pass the CFLAGS in,
CMAKE_REQUIRED_DEFINITIONS should be used.

Signed-off-by: Max Krummenacher <max.krummenacher@toradex.com>
2022-01-11 09:00:37 -08:00
Ozkan Sezer b265677610 cmake: initial attempt at adding os/2 support. 2022-01-11 11:33:02 +03:00
Ryan C. Gordon 7967c97618
cmake: Do a more thorough test for the old bcm Raspberry Pi libraries.
Fixes #5132.
2022-01-05 21:02:38 -05:00
Ozkan Sezer 398c0fdff0 cmake: simplify wayland-scanner 1.15 detection. 2021-12-18 23:56:10 +03:00
Wohlstand 54d2451069 sdlchecks.cmake: Small tune by @sezero 2021-12-18 20:32:20 +03:00
Wohlstand 6c9907dd0e Fixed build on CMake older than 3.7
I found this accidentally when I tried to use CMake 3.0 to build this.
2021-12-18 06:28:22 -08:00
Ozkan Sezer 03019c912a autotools, cmake: tighten Xfixes check && explicitly test BarrierEventID
Apparently the older versions of libXi doesn't have it.  Fixes the build
break issue reported at:
4b42c05ba1 (commitcomment-61427659)
2021-12-06 20:37:52 +03:00
Ozkan Sezer 5a0ea7fb17 Check for O_CLOEXEC definition in fcntl.h at configuration time,
If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
2021-11-27 19:23:10 +03:00
Cameron Gutman 43d1b42a5a cmake: Sync build config options with autotools
- SDL_CLOCK_GETTIME now defaults to ON to match autotools build
- Add detection of float.h and Xdbe
- Fix detection of pthread_setname_np() (requires _GNU_SOURCE)
- Move SDL_USE_IME definition into SDL_config.h.cmake
2021-11-16 16:51:38 -08:00
Ozkan Sezer 7d3045f273 minor whitespace tidy-up. 2021-11-16 23:51:40 +03:00
Ozkan Sezer 68ffd24c58 autotools, cmake: don't define SDL_JOYSTICK_HIDAPI in CheckHIDAPI() 2021-11-16 23:37:20 +03:00
Sam Lantinga bbac1e9add Don't include pthreads code when threads are disabled
Fixes https://github.com/libsdl-org/SDL/issues/4950
2021-11-14 20:34:41 -08:00
Ozkan Sezer fa3330baec autotools, cmake: test Xfixes along with XInput2.h:
because we use Xfixes with XIBarrierReleasePointer
2021-11-12 12:55:50 +03:00
Sam Lantinga a0f8afb599 Separated the HIDAPI subsystem from HIDAPI joysticks
You can now disable HIDAPI joysticks while retaining the HIDAPI SDL API
2021-11-11 09:16:44 -08:00
Ethan Lee 4b42c05ba1 video: Add SDL_SetWindowMouseRect.
This API and implementation comes from the Unreal Engine branch of SDL, which
originally called this "SDL_ConfineCursor".

Some minor cleanup and changes for consistency with the rest of SDL_video, but
there are two major changes:

1. The coordinate system has been changed so that `rect` is _window_ relative
   and not _screen_ relative, making it easier to implement without having
   global access to the display.
2. The UE version unset all rects when passing `NULL` as a parameter for
   `window`, this has been removed as it was an unused feature anyhow.

Currently this is only implemented for X, but can be supported on Wayland and
Windows at minimum too.
2021-11-08 14:16:54 -08:00
Ozkan Sezer 1739ef3ee1 sdlchecks.cmake: remove libusb/hid.c and SDL_hidapi.c additions to srcs 2021-11-08 22:00:02 +03:00
Joel Winarske fdb27e0b08
cmake: Use host wayland-scanner only (#4873) 2021-10-25 12:04:07 -04:00
Ryan C. Gordon ab7910facf
cmake: Move the old, global add_definitions (etc) to an interface library.
Fixes #4150.
2021-10-05 12:34:29 -04:00
Ryan C. Gordon f1793af404
cmake: removed an add_definitions call. 2021-10-05 11:19:30 -04:00
Ryan C. Gordon 7850d0cf6f
cmake: Prefix all options with "SDL_"
This makes it clear which options came from SDL's CMake project when
building SDL as a subdirectory of a parent CMake project.

Fixes #4139.
2021-10-05 10:45:26 -04:00
Ethan Lee ef8c4d27d7 wayland: Require xkbcommon 0.5.0 or newer (2014-10-18)
Fixes #4645
2021-09-23 17:45:38 -04:00
Ryan C. Gordon 478f9eed28
x11: Don't include X11/extensions/extutil.h
We don't use it, it was a leftover from 1.2, I think, and it doesn't exist
on Solaris, so this should hopefully fix the build there.

This also means we don't need the configure/cmake checks for
SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY, so that was removed also.

Fixes #1666.
2021-09-20 10:22:50 -04:00
Ryan C. Gordon fff421f4b8
cmake: fix a bunch of things to properly link without LOADSO enabled.
The wrong logic, copy/pasted to a bunch of places, would correctly disable
the dynamic loading but fail to specify the libraries that SDL would now need
to explicitly link against.
2021-08-24 00:01:46 -04:00
Ozkan Sezer 77c8d11137 configuration updates for dlopen:
- cmake, configure (CheckDLOPEN): --enable-sdl-dlopen is now history..
  detach the dl api discovery from SDL_LOADSO_DLOPEN functionality.
  define HAVE_DLOPEN. also define DYNAPI_NEEDS_DLOPEN (CheckDLOPEN is
  called only for relevant platforms.)
- update SDL_config.in and SDL_config.cmake accordingly.
- SDL_dynapi.h: set SDL_DYNAMIC_API to 0 if DYNAPI_NEEDS_DLOPEN is
  defined, but HAVE_DLOPEN is not.
- pthread/SDL_systhread.c: conditionalize dl api use to HAVE_DLOPEN
- SDL_x11opengl.c, SDL_DirectFB_opengl.c, SDL_naclopengles.c: rely
  on HAVE_DLOPEN, not SDL_LOADSO_DLOPEN.
- SDL_config_android.h, SDL_config_iphoneos.h, SDL_config_macosx.h,
  SDL_config_pandora.h, and SDL_config_wiz.h: define HAVE_DLOPEN.

Closes: https://github.com/libsdl-org/SDL/pull/4351
2021-08-10 12:07:32 -07:00
Ozkan Sezer 5b18ae29b7 improvements to libdecor support in cmake
this makes it consistent with wayland support, and makes cmake side
in line with autotools' libdecor support.
2021-08-03 14:01:02 +03:00
Ozkan Sezer a15ec36547 attempt to fix cmake builds with libdecor 2021-08-03 11:33:50 +03:00
Ryan C. Gordon 74aa4b635c
cmake: don't fail if Wayland is enabled but libdecor isn't found.
Instead, just disable libdecor support.

This matches what the configure script does.
2021-08-03 03:10:14 -04:00
Christian Rauch 9e6fcbe72c wayland: client-side decoration 2021-07-25 14:54:12 -07:00
Nicolas Caramelli 6a2af48ad7 CMake: Generic check for desktop GL and EGL on Linux systems 2021-06-01 16:50:28 -07:00
Ozkan Sezer 89a2980a6d CMake: fixes to pthreads detection.
changes unnecessary check_c_source_runs to check_c_source_compiles,
removes the reduntant cross-compile check, and defines _GNU_SOURCE
for PTHREAD_MUTEX_RECURSIVE checks just like the autotools version.

Fixes: https://github.com/libsdl-org/SDL/issues/4262
Closes:  https://github.com/libsdl-org/SDL/pull/4282
2021-04-25 01:28:03 +03:00
Ryan C. Gordon a81fe27271
configure/cmake: Hook up Emscripten threads (disabled by default).
Fixes #3795.
2021-04-04 00:16:30 -04:00
vanfanel e213f37a45 [KMSDRM] Enable full OpenGL detection (MESA/libglvnd) on both the make and cmake buildsystems. 2021-03-15 18:47:22 -07:00
Cacodemon345 3853531f6d Fix CMake script on Linux 2021-03-15 10:11:01 +03:00
Cacodemon345 34de3b57a1 Fix CMake script on FreeBSD 2021-03-13 18:40:27 -08:00
Frank Praznik 2f0b99a774 audio: Add Pipewire playback/capture sink 2021-02-28 19:40:09 -08:00
Ozkan Sezer 091a4649e8 added --enable-xinput switch for windows builds 2021-02-10 10:22:18 -05:00
Ozkan Sezer 2376458841 renamed SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H to SDL_HAVE_MACHINE_JOYSTICK_H 2021-01-24 00:51:25 -05:00
Sam Lantinga 351abc585b Fixed bug 5463 - generated Wayland interfaces are included in the library's ABI
Simon McVittie

In versions since 1.15, the `code` mode is a deprecated alias for
`public-code`, which emits symbols with default visibility, overriding
SDL's -fvisibility=hidden option.

Use the `private-code` mode instead. This emits symbols with hidden
visibility, so they do not affect the ABI of libSDL.

See also: https://bugreports.qt.io/browse/QTBUG-73099,
https://lists.freedesktop.org/archives/wayland-devel/2018-February/037097.html
2021-01-14 14:50:15 -08:00
Manuel Alfayate Corchete b24494734b [KMS/DRM] Go back to the LEGACY interface only because using planes breaks compatibility with HW, so no advantage on using ATOMIC. 2021-01-08 18:57:12 +01:00
Manuel Alfayate Corchete 13244de5c2 [Buildsystem] Only build KMSDRM support if EGL+OpenGL is detected by CMake. 2020-12-22 17:17:30 +01:00
Sam Lantinga ee180efda7 Fixed bug 5406 - Upstreaming DragonFlyBSD changes from DeltaPorts (patch from David Carlier) 2020-12-20 12:08:49 -08:00
Sam Lantinga f8839289b0 Potential fix for bug 5393 - KMSDRM: using atomic mode setting breaks GPU compatibility
Substring

I was trying the KMSDRM video backend with some very simple programs that were working ok on 2.0.12. The same code won?t work on the current dev branch and I get:

DEBUG: check_modesetting: probing ?/dev/dri/card0?
DEBUG: /dev/dri/card0 connector, encoder and CRTC counts are: 4 5 6
DEBUG: check_modesetting: probing ?/dev/dri/card0?
DEBUG: /dev/dri/card0 connector, encoder and CRTC counts are: 4 5 6
DEBUG: KMSDRM_VideoInit()
DEBUG: Opening device /dev/dri/card0
DEBUG: Opened DRM FD (3)
DEBUG: no atomic modesetting support.
DEBUG: Video subsystem has not been initialized
INFO: Using SDL video driver: (null)
DEBUG: Video subsystem has not been initialized

After carefully checking, the radeon driver doesn?t support atomic modesetting. That?s not the only problem : the same happens with the amdgpu driver if we disable Display Core (kernel parameter amdgpu.dc=0, which is required to get analogue outputs working).

This is a major regression in the KMSDRM driver.

Using atomic mode setting is great, but having no fallback to the "standard KMS" is bad.
2020-12-15 12:22:48 -08:00
Sam Lantinga bd032c1f72 Fixed bug 5221 - libusb isn't detected correctly in CMake
Sven-Hendrik Haase

In CMake I currently have trouble activating hidapi support as libusb-1.0 isn't ever correctly detected as it's searched for by the wrong name.

configure.ac correctly does this:

PKG_CHECK_MODULES([LIBUSB], [libusb-1.0], have_libusb=yes, have_libusb=no)

However, sdlchecks.cmake does this:

pkg_check_modules(LIBUSB libusb)

but it needs to be:

pkg_check_modules(LIBUSB libusb-1.0)
2020-12-09 07:26:59 -08:00
Ryan C. Gordon 2b7ce8c51d cmake: Set HAVE_VIDEO_WAYLAND_QT_TOUCH if appropriate (thanks, Michael!). 2020-04-14 18:14:39 -04:00
Ryan C. Gordon 952bac7c47 cmake: use check_symbol_exists, not check_function_exists (thanks, Manuel!)
This fixes the problem where we think iOS has fseeko64, etc, but doesn't.

Fixes Bugzilla #4885.
2020-04-13 15:22:09 -04:00
Ryan C. Gordon 377f2d35d5 configure: Remove wayland-protocols check from configure and CMake scripts.
We ship these with SDL now, don't need the system versions installed.
2020-04-01 13:43:53 -04:00
Sam Lantinga f7c9502dfb Fixed bug 5044 - CMake messes up hidapi path when project directory contains spaces
Eric Jing

When the project directory path contains spaces, CMake butchers the include path for the hidapi files.

I traced the problem to the cmake/sdlchecks.cmake file at line 1091, which sets flags for the build process. I surrounded the problem flag with double quotes, shown below, and CMake works with spaces in the project directory path.
2020-03-20 12:13:26 -07:00
Sam Lantinga c7a739bef4 Fixed bug 4643 - Append EGL CFLAGS in CheckOpenGLESX11
Danilo Spinella

EGL need -DMESA_EGL_NO_X11_HEADERS in systems without X11 installed. Make CMake checks import EGL CFLAGS.

Relevant bug: https://bugzilla.libsdl.org/show_bug.cgi?id=4243
2020-03-02 15:24:10 -08:00
Ethan Lee f7d82e5616 hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends.
This is currently supported on Linux and macOS. iOS and Android are not
supported at all, Windows support could be added with some changes to the libusb
backend. The Visual Studio and Xcode projects do not use this feature.

Based on Valve Software's hid.cpp, written in collaboration with Andrew Eikum.
2019-07-31 12:20:55 -04:00