Philipp Wiesemann
a7655d77d1
Fixed warning about storing an unused value.
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Found by buildbot.
2016-11-30 23:31:23 +01:00
Sam Lantinga
5220759f03
Made it safe to update joysticks from multiple threads, fixes crash in Steam
2016-11-29 05:04:42 -08:00
Sam Lantinga
e9983c7b0f
We are comparing 16-bit values
2016-11-24 11:53:23 -08:00
Sam Lantinga
b6542ab237
Fixed whitespace
2016-11-11 04:30:09 -08:00
Sam Lantinga
ac74e16cde
Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller.
2016-11-10 17:19:34 -08:00
Sam Lantinga
8bc5c57d2e
Fixed recentering triggers when the application doesn't have focus
2016-10-07 16:13:37 -07:00
Sam Lantinga
ad1bfea5a0
Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
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Updated the removal code to iterate over all joystick add messages instead of just the first one.
2016-08-26 12:18:08 -07:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Ryan C. Gordon
e6ad29aec8
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
2015-11-14 12:35:45 -05:00
Sam Lantinga
a0c4b56ff9
SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
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CR: Sam
2015-09-30 15:39:30 -07:00
Alex Szpakowski
2bf6f1bcb7
Added initial support for MFi game controllers on iOS.
2015-09-20 23:08:36 -03:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00