Commit Graph

7126 Commits

Author SHA1 Message Date
Cameron Gutman f4d58689e0 Fix Xbox Series X controller on macOS
There were two different implementations of IsBluetoothXboxOneController(), one
in SDL_hidapi_xbox360.c and one in SDL_hidapi_xboxone.c. The latter had been
updated to include USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH while the former had
not.

This mismatch led to the Xbox Series X failing on macOS only. We have special
code for handling the 360Controller driver for macOS which requires us to use
the Xbox 360 driver for wired Xbox One controllers, and the SDL_hidapi_xbox360
version of IsBluetoothXboxOneController() was used to determine which devices
were wired.

In addition to adding the missing USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH, this
change moves IsBluetoothXboxOneController() into a single shared function which
will ensure this bug won't happen again.
2021-02-10 10:22:19 -05:00
Sam Lantinga 525196dd8b Updated runtime dependency on libudev 2021-02-10 10:22:19 -05:00
Sam Lantinga ff297753db Fixed compiler warning 2021-02-10 10:22:19 -05:00
Sam Lantinga a60af1e4d0 Backed out changeset 1cde3dd0f44d - this breaks windows which are created and then set to FULLSCREEN_DESKTOP 2021-02-10 10:22:19 -05:00
Sylvain Becker d74779b748 Android: documention update 2021-02-10 10:22:19 -05:00
Sam Lantinga e404b525f1 KMSDRM doesn't have a window manager, so all windows are fullscreen 2021-02-10 10:22:19 -05:00
Sylvain Becker 549bc13362 SDL_vulkan_utils: minor code clean-up 2021-02-10 10:22:19 -05:00
Sylvain Becker c0166a29b7 SDL_ConvertColorkeyToAlpha: remove and clarify a FIXME
This function doesn't handle bpp 1 or 3 case, because those formats never have an alpha channel
2021-02-10 10:22:19 -05:00
Sam Lantinga 85235985fb Fixed detecting the paddles on the Xbox Elite Series 1 controller 2021-02-10 10:22:19 -05:00
Sam Lantinga 69e9b2acee Fixed bug 5471 - Creating a fullscreen desktop window goes windowed temporarily
This is caused by the Metal renderer recreating the window because by default we create an OpenGL window on macOS.

It turns out that at least on macOS 10.15, a window that has been initialized for OpenGL can also be used with Metal. So we'll skip recreating the window in that case.
2021-02-10 10:22:19 -05:00
Sam Lantinga ef2f13e125 Added test command line options to force different window types 2021-02-10 10:22:19 -05:00
Sam Lantinga 2426949a18 Removed support for clock_gettime_nsec_np()
SDL_GetTicks() was broken and it's not adding any real value here.
2021-02-10 10:22:19 -05:00
Christian Rauch 42798cec8b cmake: enable AddressSanitizer in Debug builds if supported 2021-02-10 10:22:19 -05:00
Sam Lantinga fadfa51022 Don't uncorrelate while rumble is active and stay correlated longer in case raw input messages are lagging a bit. 2021-02-10 10:22:19 -05:00
Sebastian Krzyszkowiak e862856e6f wayland: Don't crash when the properties of already existing wl_output change 2021-02-10 10:22:18 -05:00
Sam Lantinga cef198c9cb Fixed bug 5524 - Pass NSString to NSLog()
Hiroyuki Iwatsuki

If you pass the C string directly to NSLog(), it will be garbled with Japanese and probably other language strings, or no log will be output at all.

NSLog("Hello, World!"); // => "Hello, World!"
NSLog("こんにちは、世界!"); // => No output...

Therefore, you need to convert the string to an NSString before passing it to NSLog().

NSString *str = [NSString stringWithUTF8String:"こんにちは、世界!"];
NSLog(@"%@", str); // => "こんにちは、世界!"

Thank you.
2021-02-10 10:22:18 -05:00
Sam Lantinga b7f711cd76 Don't enable address sanitize flags without checking compiler first 2021-02-10 10:22:18 -05:00
Christian Rauch 0ed16ceddb free 'outputs' in 'Wayland_DestroyWindow' 2021-02-10 10:22:18 -05:00
Christian Rauch a44678465f free the 'data_device_manager' 2021-02-10 10:22:18 -05:00
Christian Rauch f8b4a6e25a cmake: enable AddressSanitizer in Debug builds 2021-02-10 10:22:18 -05:00
Sebastian Krzyszkowiak 3ae2ec34fa wayland: Fix transform and scale handling when setting display mode 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete 2c76433151 [KMS/DRM] Merge patch for bug 5522#: Implement KMSDRM_GetWindowWMInfo(). 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete bfa51c3845 [KMS/DRM] Fix for bug #5518: only do async pageflips when hardware supports them. 2021-02-10 10:22:18 -05:00
Cameron Gutman 79cd8cab08 Add default handler for Alt+Tab while keyboard grab is enabled
By default, we will minimize the window when we receive Alt+Tab with a
full-screen keyboard grabbed window to allow the user to escape the
full-screen application.

Some applications like remote desktop clients may want to handle Alt+Tab
themselves, so provide an opt-out via SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED=0.
2021-02-10 10:22:18 -05:00
Sylvain Becker 9d70711342 Revert checks on destination scaling size (see bug #5510) 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete 088fb52579 [KMS/DRM] Correct small omission on bugfix #5513: y-coord correction has to be done on WarpMouseGlobal, too. 2021-02-10 10:22:18 -05:00
Sam Lantinga 2cc70ca39e Fixed crash if the GameCube controller hasn't been opened yet 2021-02-10 10:22:18 -05:00
Ozkan Sezer 091a4649e8 added --enable-xinput switch for windows builds 2021-02-10 10:22:18 -05:00
Sylvain Becker d6a6662fa1 Remove checks on destination scaling size (see bug #5510) 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete 8d95aba174 [KMS/DRM] Remove unused KMSDRM_SetWindowGrab prototype in header file. 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete b17c49509b [KMS/DRM] Patch for bug #5513. KMSDRM backend can now manage and use several displays. 2021-02-10 10:22:18 -05:00
Cameron Gutman a78bce9e38 Properly handle keys already down when the hook is installed
For keys that are already down when we install the keyboard hook, we need to
allow the WM_KEYUP/WM_SYSKEYUP message to be processed normally. This ensures
that other applications see the key up, which prevents the key from being stuck
down from the perspective of other apps when our grab is released.
2021-02-10 10:22:18 -05:00
Sylvain Becker dc0ec827aa Remove old YUV fixme 2021-02-10 10:22:18 -05:00
Sylvain Becker ebb814310a Add checks for maximun scaling size (see bug #5510) 2021-02-10 10:22:18 -05:00
Sam Lantinga 7f710e93f0 Make sure we don't create a game controller mapping for HID devices that aren't supported by HIDAPI 2021-02-10 10:22:18 -05:00
Sam Lantinga 7e19c634c1 Note that the Logitech G29 (PS4) is a racing wheel 2021-02-10 10:22:18 -05:00
Ozkan Sezer 431b79cf34 SDL_config_os2.h: remove some duplicated lines. 2021-02-10 10:22:17 -05:00
Ozkan Sezer 582e1f4a1c config.guess and config.sub updates from mainstream 2021-02-10 10:22:17 -05:00
Sylvain Becker d59f8dafe4 Fixed bug 5510 - simplify the scaling functions blit auto (generated file) 2021-02-10 10:22:17 -05:00
Sylvain Becker 0b338bffe6 Fixed bug 5510 - simplify the scaling functions 2021-02-10 10:22:17 -05:00
Sylvain Becker dd6e02df63 SDL_stretch: remove un-used vars, same notation as blit functions 2021-02-10 10:22:17 -05:00
Sam Lantinga 1dc9180fb6 Fixed compiler warnings 2021-02-10 10:22:17 -05:00
Sam Lantinga d59a926837 Fixed build warning 2021-02-10 10:22:17 -05:00
Sam Lantinga eb83da0234 Fixed PS4 controllers over Bluetooth on Windows 7 2021-02-10 10:22:17 -05:00
Sam Lantinga d95a9eaedc Added WIN_IsWindows8OrGreater() for internal use 2021-02-10 10:22:17 -05:00
Cameron Gutman 808249a5ca X11: Ungrab the keyboard when the mouse leaves the window
GNOME Mutter requires keyboard grab for certain important functionality like
window resizing, interaction with the application context menu, and opening the
Activites view. To allow Mutter to grab the keyboard as needed, we'll ungrab
when the mouse leaves our window.

To be safe, we'll do this for all WMs since forks of Mutter and Matacity (and
possibly others) may have the same behavior, and we don't want to have to keep
track of those.
2021-02-10 10:22:17 -05:00
Ozkan Sezer 87f0900701 SDL_LowerSoftStretchLinear: assign result from scale_mat() to ret.
otherwise it would always return -1 when SSE and NEON instrinsics
are absent.
2021-02-10 10:22:17 -05:00
Sam Lantinga 24d6fda2c3 Fixed bug 3816 - asm code in video/SDL_stretch.c
Sylvain

I propose this new version for SDL_stretch.c that drops mprotect and asm

Code is similar to the StretchLinear, but the steps computation are kept similar to the nearest.
so that:
- it's pixel perfect with nearest
- as fast as asm I think
- no asm, nor mprotect
- benefit for all archicture
2021-02-10 10:22:17 -05:00
Sam Lantinga d81eaf8da5 Added explicit case from Uint8 to int before subtracting offset 2021-02-10 10:22:17 -05:00
Sam Lantinga bec9d740ec Fixed compile warning 2021-02-10 10:22:17 -05:00