Commit Graph

10226 Commits

Author SHA1 Message Date
Ozkan Sezer 192ae1e356 WhatsNew.txt: added line for the calling convention fixes. 2022-07-21 17:11:30 +03:00
Anonymous Maarten 9ad3711a6b cmake: only enable x11_xss/x11_xrandr/x11_xfixes when its lib is available 2022-07-21 15:19:19 +02:00
Anonymous Maarten ac9e8691a2 cmake: only build testnative when X11 is available 2022-07-21 14:49:35 +02:00
Anonymous Maarten aa7a6c0ea6 cmake: only enable x11_xcursor and x11_xinput when its library is available 2022-07-21 14:38:57 +02:00
Anonymous Maarten 8f33de8462 cmake: set CMP0054 policy to NEW 2022-07-21 14:08:23 +02:00
Ethan Lee a33b5449ff
WhatsNew.txt: Added audio channel support changes 2022-07-20 19:11:42 -04:00
Ethan Lee f3008e4aab
audio: 3- and 5-channel formats are now supported 2022-07-20 19:08:31 -04:00
Ryan C. Gordon 45c3b59d4b audio: Turn off DEBUG_CONFIG logging again. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon bec721f08a audio: Fixed dst pointer on channel conversions that grow in-place. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon 9f56c7cf02 audio: Remove 5.1->X SIMD converters, add SSE mono->stereo.
The 5.1 versions didn't use the new algorithm, and making that new
algorithm work took so many permutes that it was significantly slower
than just using the scalar versions.

However, mono-to-stereo is an extremely common conversion, and it's
trivial to accelerate it with plain SSE, so that was added!
2022-07-20 18:41:53 -04:00
Ryan C. Gordon b83ae9f24c audio: Replaced some debug-printfs with debug-SDL_Logs. :) 2022-07-20 18:41:53 -04:00
Ryan C. Gordon f73d07da5f audio: Headers said 5 channel is quad+center, but it's 4.1. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon 49ec8db5f8 audio: Generate the channel converter code from a program. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon f06cc3e945 audio: "SL" means "surround left" not "side left", etc. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon 5a0c819863 audio: Add channel convert filter _after_ choosing an SIMD version. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon fe16084075 audio: LOG_DEBUG_CONVERT should use SDL_Log, not fprintf(stderr). 2022-07-20 18:41:53 -04:00
Ryan C. Gordon 257277903e audio: first attempt at rewriting the channel converters.
This is not ready for production use!
2022-07-20 18:41:53 -04:00
Sam Lantinga be3a945a8b Added support for the 8BitDo Ultimate Wired Controller for Xbox 2022-07-20 11:05:55 -07:00
Ozkan Sezer b700a32630 audio, pipewire: fix signatures of pw_get_library_version and pw_init.
Reference issue: https://github.com/libsdl-org/SDL/issues/5938
2022-07-20 07:01:10 +03:00
Ozkan Sezer 6e210d3797 audio, pipewire: pipewire_version_xx globals out of dynamic loading
Fixes build with --disable-pipewire-shared
Reference issue: https://github.com/libsdl-org/SDL/issues/5938
2022-07-20 07:01:10 +03:00
David Gow 78bad66773 video: wayland: Resize the window before sending the SDL_RESIZE event
Currently, the SDL_WINDOWEVENT_RESIZED event is sent before the actual
window is resized (and various internal state, such as the desired
GL/Vulkan backbuffer size, are updated). This makes sense, as SDL will
discard a no-op resize, which would be the case if we had resized before
sending the event (indeed, there are existing hacks to prevent this).

However, this means that SDL_{GL,Vulkan}_GetDrawableSize() will still
use the old size in the SDL_WINDOWEVENT_RESIZED handler. In the case of
SDL_Renderer, this means the drawable size it uses will be wrong, and
the viewport will get "updated" to the old value.

This then results in bug #5899.
2022-07-18 09:21:15 -07:00
Sam Lantinga 53e685168d Fixed declaration-after-statement warning 2022-07-18 07:31:23 -07:00
Sam Lantinga 6ad7fdecce Fixed infinite loop for values bigger than 0x40000000
Fixes https://github.com/libsdl-org/SDL/issues/5930
2022-07-18 07:26:29 -07:00
Sam Lantinga 986818143d Fixed missing imports in SDLActivity (thanks @guusw!) 2022-07-18 07:20:58 -07:00
Sam Lantinga 2be9301410 Fixed comment (thanks @pionere!) 2022-07-18 07:18:56 -07:00
Sam Lantinga cef1514b01 Fixed some Xcode warnings 2022-07-17 09:07:04 -07:00
Sam Lantinga e3916993e2 Added SDL_utils.c to the Xcode project 2022-07-17 08:47:06 -07:00
Sam Lantinga b299cb3d3c Added a utility function to calculate the next power of 2 for a value 2022-07-17 08:31:16 -07:00
Ethan Lee 90b86b132a audio: Handle non-power-of-two spec.samples when unsupported
Fixes #3685
2022-07-17 10:36:15 -04:00
Cameron Gutman d21a18c65f WhatsNew.txt: Add line for Shield HIDAPI driver 2022-07-17 01:06:16 -05:00
Ethan Lee cdf9010a19
Added new audio features to WhatsNew.txt 2022-07-16 12:39:30 -04:00
Ethan Lee a09d62e4d8
directsound: Remove redundant SubFormat copy 2022-07-15 23:45:56 -04:00
Ethan Lee c5e408ae98 directsound: For channel counts > 2, generate a dwChannelMask for CreateSoundBuffer 2022-07-15 13:59:46 -04:00
Ethan Lee fff34f6304 windows: SDL_IMMDevice needed more deinit code from the Win32 path.
Fixes #5919
2022-07-15 09:49:29 -04:00
Frank Praznik 37aecda2c1 pipewire: Use PW_KEY_TARGET_OBJECT to specify stream connection nodes
Pipewire 0.3.44 introduced PW_KEY_TARGET_OBJECT, which is to be used to specify target connection nodes for streams.  This parameter takes either a node path (PW_KEY_NODE_NAME) or serial number (PW_KEY_OBJECT_SERIAL) to specify a target node.  The former is used in this case since the path is already being retrieved and stored for other purposes.

The target_id parameter in pw_stream_connect() is now deprecated and should always be PW_ID_ANY when PW_KEY_TARGET_OBJECT is used.
2022-07-14 12:23:50 -04:00
Ozkan Sezer 2201d80255 avoid -Werror=declaration-after-statement after last commit. 2022-07-14 02:40:00 +03:00
freebsd 24b3efd08d (OpenBSD) Exe Path: Use PWD instead of CWD and use CWD as fallback 2022-07-13 16:24:20 -07:00
Sam Lantinga 883409ea07 Added support for the misc1 button on the Nintendo Switch Pro Controller
when using hid_nintendo kernel driver
2022-07-13 11:26:42 -07:00
SuperSamus 9a4f200d44 gamecontrollerdb: Linux, add mappings for hid-nintendo driver and more
Taken from https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
2022-07-13 11:23:15 -07:00
Sam Lantinga 7e2a996958 Added a virtual joystick automated test
Useful to verify 4fa2653394 on a big-endian system
2022-07-13 08:58:15 -07:00
Sam Lantinga 06c7d22653 Added mappings for the HORI Fighting Stick mini 4 on Linux and macOS 2022-07-12 18:53:53 -07:00
Sam Lantinga 27d8cbf026 Added PowerA and Qanba vendors for Android USB device support 2022-07-12 18:18:00 -07:00
Sam Lantinga e24b971a34 Added support for the NVIDIA Shield controller guide button 2022-07-12 17:53:03 -07:00
Sam Lantinga c92ddddde6 Sort libraries by version and pick the shortest symlink (thanks @jpalus!)
Fixes https://github.com/libsdl-org/SDL_image/issues/289
2022-07-12 13:00:43 -07:00
Cameron Gutman b321eae51a joystick: Fix spurious battery empty events when opening a Shield controller 2022-07-11 19:43:25 -05:00
Cameron Gutman a0d8848baa joystick: Plumb SDL_JoystickSendEffect() for the Shield HIDAPI driver
The effect data format consists of one command byte followed by zero or more
payload bytes.
2022-07-11 19:38:26 -05:00
Sam Lantinga deca77c166 Regenerated configure 2022-07-11 15:55:14 -07:00
Sam Lantinga d5b8cf72f4 Revert "autotools: relax soname pattern for dynamic loading"
This reverts commit 8553632827.

An issue with choosing the shortest one, is that it will prefer development libraries: libfoo.so is shorter then libfoo.so.0.6.
2022-07-11 15:54:15 -07:00
Frank Praznik 36d8460c9e pipewire: Dynamically allocate the buffer for node strings
Calculate and allocate the buffer for the IO node name and path strings dynamically instead of using arbitrary sized static buffers.
2022-07-11 18:03:56 -04:00
Frank Praznik 996cea31ee pipewire: Update default audio devices during runtime
Make the default device metadata node persist for the lifetime of the hotplug loop so the default source/sink devices will be updated if they change during runtime.
2022-07-11 18:03:56 -04:00