Commit Graph

20 Commits

Author SHA1 Message Date
Sam Lantinga 67c67f3a6b Updated version to 2.0.10 2019-06-17 10:13:28 -07:00
Sam Lantinga 5e13087b0f Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Sam Lantinga 2196e5765c Used confflags +=, so each option can be enabled individually, if desired 2018-11-07 07:52:39 -08:00
Sam Lantinga 44c5d803ba The Debian maintainers aren't using these rules, so enable dynamic loading of shared libraries by default for the Steam Linux Runtime 2018-11-07 07:38:11 -08:00
Sam Lantinga bc6c199790 Updated version to 2.0.9 2018-09-26 10:08:14 -07:00
Sam Lantinga e3cc5b2c6b Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Sam Lantinga 2c5724ef5d Updated version to 2.0.8 since SDL_image depends on it 2017-11-04 21:58:48 -07:00
Sam Lantinga 0ce23a5498 Updated version to 2.0.7 2017-10-12 08:08:04 -07:00
Sam Lantinga 125d8f59fc Make sure the libtool archives are installed 2017-09-09 08:34:46 -07:00
Sam Lantinga 8004be6449 We don't need libvulkan-dev to build Vulkan support 2017-09-09 07:35:55 -07:00
Sam Lantinga 47cb8815a3 Updated Debian changelog for 2.0.6 release 2017-09-09 07:30:25 -07:00
Ryan C. Gordon 25e3a1ec90 vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
2017-08-27 22:15:57 -04:00
Sam Lantinga acd76826cd We don't actually build with the Xt library 2017-01-10 23:23:32 -08:00
Sam Lantinga 45b774e3f7 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Sam Lantinga 8bd4c6f332 Added fcitx-libs-dev to debian build dependencies, for Fcitx IME support 2016-11-28 08:05:45 -08:00
Sam Lantinga 4fe3fb3454 Added debian changelog entry for SDL 2.0.5 2016-11-28 07:34:25 -08:00
Ryan C. Gordon 014956ac1d Replaced SDL_qsort with public domain code from PDCLib: http://pdclib.e43.eu/ 2016-02-15 03:16:46 -05:00
Sam Lantinga 1c4c3f505f Updated debian packaging files 2016-01-07 12:01:51 -08:00
Sam Lantinga 42065e785d Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00