Ryan C. Gordon
b7df26037b
cmake: added support for enabling the ARM SIMD/NEON code.
2019-10-24 23:17:19 -04:00
Ryan C. Gordon
d5e9fcf16f
configure: Regenerate configure script with the ARM SIMD/NEON changes.
2019-10-24 21:51:55 -04:00
Ryan C. Gordon
0702954909
configure: warn about MIT-licensed code if using ARM SIMD/NEON optimizations.
2019-10-24 21:41:03 -04:00
Ben Avison
72f8044a42
ARM: NEON assembly optimization for SDL_FillRect
2019-10-24 21:17:52 -04:00
Ben Avison
1187b013a5
ARM: NEON assembly optimization for function BlitARGBto565PixelAlpha
2019-10-24 21:17:38 -04:00
Ben Avison
2dfe060564
ARM: NEON assembly optimization for function BlitRGBtoRGBPixelAlpha
2019-10-24 21:17:19 -04:00
Ben Avison
a6bfdd103f
ARM: Create configure option --enable-arm-neon to govern assembly optimizations
2019-10-24 21:17:05 -04:00
Ben Avison
74846657ec
ARM: SIMD optimization for 4:4:4:4 to 8:8:8:8 normal blits
2019-10-24 21:15:50 -04:00
Ben Avison
becc649ae2
ARM: assembly optimization for SDL_FillRect
2019-10-24 21:15:35 -04:00
Ben Avison
7ac733f025
ARM: SIMD assembly optimization for BGR-to-RGB 32bpp normal blits
2019-10-24 21:15:21 -04:00
Ben Avison
8425d9d5d0
SDL_blit: use a named enum for required hardware bits in dispatch tables
2019-10-24 21:15:09 -04:00
Ben Avison
0eaa52cedf
ARM: SIMD assembly optimization for function BlitARGBto565PixelAlpha
2019-10-24 21:13:56 -04:00
Ben Avison
57723b83e8
ARM: SIMD assembly optimization for function BlitRGBtoRGBPixelAlpha
...
Much of the heavy lifting of this optimization is lifted from the Pixman
project, which is distributed under an MIT-style license. As far as possible,
these elements have been relicensed to the zlib license.
2019-10-24 21:13:05 -04:00
Ben Avison
6a6a05289e
ARM: Create configure option --enable-arm-simd to govern assembly optimizations
2019-10-24 21:12:08 -04:00
Alex Szpakowski
59beaccd50
macOS: Expose high dpi-capable display modes on macOS 10.13+.
...
Fixes an issue in macOS 10.15 where the displayed content would move up after entering, exiting and re-entering exclusive fullscreen when certain display modes were used (bug #4822 ).
Bug #3949 is also related to this change.
2019-10-24 20:15:54 -03:00
Sylvain Becker
8081f11773
Fixed bug 2014 - Hardcoded srcA value in SDL_Blit_auto.c functions
2019-10-24 18:07:30 +02:00
Sylvain Becker
59352cea8b
Fixed bug 4775 - Japanese on Android, remove inputtype PASSWORD (Thanks Tamo!)
2019-10-23 11:25:16 +02:00
Sylvain Becker
3a8b899428
Android: remove eglGetProcAdded busted comment (bug #4040 )
2019-10-23 11:07:11 +02:00
Sylvain Becker
0f871c033c
Fixed bug 4843 - Passing NULL to memset in SDL_PrivateLoadButtonMapping
...
(Thanks!)
2019-10-23 09:53:23 +02:00
Sylvain Becker
ed469fa586
Fixed bug 4842 - Redundant condition in MS_ADPCM_Decode and IMA_ADPCM_Decode
...
(Thanks!)
2019-10-23 09:36:41 +02:00
Sylvain Becker
c9d0e2ae0a
Fixed bug 4840 - Read of uninitialized memory in DXGI_LoadDLL (Thanks!)
2019-10-23 09:26:27 +02:00
Sylvain Becker
d5d34de4db
Fixed bug 4839 - Read of uninitialized memory in Win32_ResizeWindowShape
...
(Thanks!)
2019-10-23 09:17:53 +02:00
Sylvain Becker
758badffa5
Fixed bug 4841 - Misplaced parenthesis WIN_WindowProc / WM_ACTIVATE / ClipCursor
...
(Thanks!)
2019-10-23 08:58:52 +02:00
Sylvain Becker
b7ab3b3984
Fixed bug 4838 - Use after free in SDL_JoystickUpdate (Thanks!)
2019-10-23 08:50:57 +02:00
Sylvain Becker
3ac67cf458
Fixed bug 4837 - Use after free in SDL_SensorUpdate (Thanks!)
2019-10-23 08:46:59 +02:00
Sam Lantinga
5025109f29
Fixed accidental whitespace
2019-10-22 15:43:58 -07:00
Sam Lantinga
9da4bfc141
Added support for the Power A Nintendo Switch Enhanced Wireless Controller
2019-10-22 10:57:07 -07:00
Sam Lantinga
f96da11f93
Reordered Power A Switch controllers so they're grouped together
2019-10-22 10:28:51 -07:00
Sam Lantinga
9e7894efac
Added support for the PowerA - Super Mario Controller
2019-10-22 10:27:30 -07:00
Sam Lantinga
4a25a099a0
Fixed the location of controller_type.h in the Visual Studio project
2019-10-22 10:26:49 -07:00
Sam Lantinga
7bf6c887c7
Fixed the location of controller_type.h in the Visual Studio project
2019-10-22 10:25:55 -07:00
Ozkan Sezer
9530ccba0f
SDL_endian.h: Use endian.h for OpenBSD.
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Patch from OpenBSD CVS, authored by Donovan Watteau.
2019-10-21 22:22:28 +03:00
Ozkan Sezer
7c7801f166
Fix typo with __MIPSEB__ preprocessor check (bug #4836.)
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Patch from Simon Howard
2019-10-21 10:20:25 +03:00
Ryan C. Gordon
9ececeeaa4
cpuinfo: Use a better default alignment value (thanks, Simon!).
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Fixes Bugzilla #4835 .
2019-10-20 22:17:59 -04:00
Sam Lantinga
cdc7181e6d
Don't try to use the Xbox HID protocol with the NVIDIA Shield controllers
2019-10-19 01:54:02 -07:00
Sylvain Becker
336a75491e
remove warning prototype SDL_ExitProcess()
2019-10-19 09:23:40 +02:00
Ozkan Sezer
9c14c789ad
updated includes for _exit()
2019-10-18 23:10:00 +03:00
Sylvain Becker
24bee6e5e2
Add internal function SDL_EGL_GetVersion()
2019-10-18 21:47:30 +02:00
Sam Lantinga
b060b2eadd
Fixed whitespace
2019-10-18 08:56:54 -07:00
Sylvain Becker
412ab7e1aa
Fixed bug 4829 - Sensor events incorrectly disabled
2019-10-18 14:23:37 +02:00
Sylvain Becker
e5bd20030d
Android: enable eglGetProcAddress (bug #4040 , bug #4794 )
2019-10-18 14:08:07 +02:00
Sylvain Becker
03f27a3a75
Add robustness getting the EGL version (see bug #4040 )
2019-10-18 13:27:58 +02:00
Ryan C. Gordon
3ecce84749
egl: adjust how we load symbols in SDL_EGL_GetProcAddress.
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Use eglGetProcAddress for everything on EGL >= 1.5. Try SDL_LoadFunction first
for EGL <= 1.4 in case it's a core symbol, and as a fallback if
eglGetProcAddress fails. Finally, for EGL <= 1.4, fallback to
eglGetProcAddress to catch extensions not exported from the shared library.
(Maybe) Fixes Bugzilla #4794 .
2019-10-18 00:07:32 -04:00
Sam Lantinga
4f304fd88c
Added support for the BDA PS4 Fightpad
2019-10-17 18:07:52 -07:00
Sam Lantinga
a1349d4627
Build fix for the build fix
2019-10-17 17:51:36 -07:00
Sam Lantinga
097b9c3084
Better fix for iOS build
2019-10-17 17:51:49 -07:00
Sam Lantinga
8984d25bfa
Fixed build on iOS
2019-10-17 17:47:27 -07:00
Sam Lantinga
bf9092cf4a
Removed unused variable
2019-10-17 17:47:11 -07:00
Sam Lantinga
b3470f04b1
Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to control whether Nintendo Switch controllers use their button labels or button positions for game controller button reporting.
2019-10-17 17:32:47 -07:00
Sam Lantinga
e6ac16ef2f
Added support for third party Nintendo Switch controllers that don't support the full protocol
2019-10-17 16:59:05 -07:00