Commit Graph

2469 Commits

Author SHA1 Message Date
Cameron Gutman 7e09718dfe Ignore synthetic mouse events generated for touchscreens
Windows generates fake raw mouse events for touchscreens for compatibility
with legacy apps that predate touch support in Windows. We already handle
touch events explicitly, so drop the synthetic events to avoid duplicates.
2019-07-07 11:23:16 -07:00
Ryan C. Gordon e841b066fd cocoa: Another attempt at mouse vs touch support.
This time, we make anything we think is a MacBook trackpad report its touches
as SDL_MOUSE_TOUCHID, even though they're not _actually_ synthesized events,
and let all mouse input--even if the OS synthesized it from a multitouch
trackpad on our behalf--look like physical input. This is backwards from
reality, but produces the results most apps will expect.

Note that if you have a real touch device that doesn't appear to be the
trackpad, it'll produce real touch events with unique device ids, so it's
not a total loss here, but also note that the way we decide if it was the
trackpad is an imperfect heuristic; it happens to work out right now, but
it's not impossible that a real touchscreen could come to the Mac at some
point and (incorrectly?) call it a "mouse" input, etc.

But for now, good enough.

Fixes Bugzilla #4690.
2019-07-08 13:41:01 -04:00
Sam Lantinga 680e7937e0 Fixed bug 4710 - audio/alsa: avoid configuring hardware parameters with only a single period
Anthony Pesch

The previous code first configured the period size using snd_pcm_hw_par-
ams_set_period_size_near. Then, it further narrowed the configuration
space by calling snd_pcm_hw_params_set_buffer_size_near using a buffer
size of 2 times the _requested_ period size in order to try and get a
configuration with only 2 periods. If the configured period size was
larger than the requested size, the second call could inadvertently
narrow the configuration space to contain only a single period.

Rather than fixing the call to snd_pcm_hw_params_set_buffer_size_near
to use a size of 2 times the configured period size, the code has been
changed to use snd_pcm_hw_params_set_periods_min in order to more
clearly explain the intent.
2019-07-07 09:10:56 -07:00
Sam Lantinga 67bb882e13 Fixed bug 4707 - SDL_SetRelativeMouseMode fails on Vivante
Cameron Gutman

The bugfix in https://hg.libsdl.org/SDL/rev/ca9417a52f18 caused SDL_SetRelativeMouseMode() to begin failing on Vivante (Steam Link). Even though Vivante doesn't have a SetRelativeMouseMode() or WarpMouse() function, it's in relative mode already (because it uses evdev) so the function was actually working as intended.

I think providing a no-op SetRelativeMouseMode() function for Vivante is a reasonable fix. Since it's already getting relative events through evdev, it really is a no-op to "enter relative mode".

In fact, this is probably the right thing to do for all backends that use evdev (vivante, raspberry, and kmsdrm). Raspberry and kmsdrm both have WarpMouse() implementations so SDL_SetRelativeMouseMode() isn't failing there, but it still seems to make sense not to have to do the fake warping if they're evdev-based anyway.
2019-07-03 15:57:55 -07:00
Ryan C. Gordon b46c771994 raspberry: Actually commit the whole patch. :) (Thanks, Joe!)
Fixes Bugzilla #4699.
2019-07-02 16:49:35 -04:00
Ryan C. Gordon d2d06f4443 cocoa: Don't report trackpad mouse events as synthesized touches.
Fixes Bugzilla #4690, sort of. I guess.
2019-07-02 12:29:36 -04:00
Ryan C. Gordon d2058b45ae raspberry: Fixed missing mouse cursor (thanks, Joe!)
"Starting with changeset 12433, the mouse cursor is not displayed on the
Raspberry Pi platform, due to a bug in the handling of the new
"global_cursor" in RPI_ShowCursor(). Currently, if cursor == global_cursor,
the function immediately returns 0. The function should not return here.
Instead, if cursor == global_cursor, it shouldn't try to hide the current
cursor and update global_cursor = cursor. However, it *should* still continue
through the rest of the function."

Fixes Bugzilla #4699.
2019-07-02 10:26:54 -04:00
Ryan C. Gordon d5ebbcb4e5 dbus: Don't SimulateUserActivity if we're already inhibiting the screensaver. 2019-07-02 09:43:26 -04:00
Ryan C. Gordon 94658099e5 dbus: Add org.freedesktop.ScreenSaver.SimulateUserActivity support. 2019-07-02 09:38:31 -04:00
Alex Szpakowski 027887da15 iOS: Fix the window size not being set properly when Split View is used on an iPad (bug #4586). 2019-07-01 14:52:56 -03:00
Sam Lantinga 959cfc428e Fixed memory barrier macro check so it isn't quite so fragile 2019-06-30 23:58:31 -07:00
Sam Lantinga a8bea85810 Limit the compile error to the case where we actually define the memory barrier macro as the function 2019-06-30 23:55:28 -07:00
Sam Lantinga cc47810d36 Fixed bug 4683 - SDL_atomic infinite recursion on armv6/armv5 w/ thumb
The real problem is that SDL_atomic.c was built in thumb mode instead of ARM mode, which is required to use the mcr instruction on ARM platforms. Added a compiler error to catch this case so we don't generate code that does infinite recursion.

I also added a potentially better way to handle things on Linux ARM platforms, based on comments in the Chromium headers, which we can try out after 2.0.10 ships.
2019-06-30 23:26:16 -07:00
Sam Lantinga 797d2c5957 Fixed bug 4436 - [OpenBSD] fix D-pad
daniel.c.sinclair

Hi, this patch breaks dpad/hat input on my PS4 controller.  The attached patch restores functionality.  Calling SDL_PrivateJoystickHat() at the end of BSD_JoystickUpdate was setting the hat state to zero on every kind of input, instead of just the HUG_DPAD events.
2019-06-30 22:48:13 -07:00
Sylvain Becker 22a2decf64 Android: concurrency issues, make sure Activity is in running State when calling
functions like SDL_CreateWindow, SDL_CreateRenderer, Android_GLES_CreateContext

Bugs 4694, 4681, 4142
2019-06-28 16:38:42 +02:00
Sylvain Becker cfed0b7738 Add an "error" label in SDL_CreateRenderer (no op) 2019-06-28 16:14:50 +02:00
Sylvain Becker aa45af7fcb Android: explicitly expand Android_GLES_MakeCurrent/Android_GLES_CreateContext
from SDL_egl_c.h
2019-06-28 16:05:20 +02:00
Ryan C. Gordon 57e08c27ef cocoa: Check for capslock in -[NSResponder flagsChanged], not with IOKit.
Using IOKit for this pops up a warning at startup on macOS 10.15 ("Catalina"),
asking the user to authorize the app to listen to all keyboard input in the
system, which is unacceptable.

I _think_ we were using IOKit under incorrect presumptions here; the Stack
Overflow link mentioned in it was complaining about not being able to use
flagsChanged to differentiate between left and right mod keys, but that's not
an issue for capslock.

It's also possible this code was trying to deal with capslock changing when
the window didn't have focus, but we handle this elsewhere now, if we didn't
at the time.
2019-06-26 13:21:43 -04:00
Ryan C. Gordon 0beadea574 windows: Call GetWindowText() with the correct parameters (thanks, Zebediah!)
GetWindowText() wants you to tell it the size of the buffer--including the
terminating NULL char--but we weren't counting that last char, losing the
last char of the string in the process. This was only seen with the special
case of SDL_CreateWindowFrom() to use an existing native window, not
the usual SDL_CreateWindow() codepath.

Fixes Bugzilla #4696.
2019-06-26 01:29:01 -04:00
Sylvain Becker ccba8d4691 Android: export Lock/Unlock activity API 2019-06-24 18:08:11 +02:00
Ryan C. Gordon 31bb95f11f direct3d: Use D3DPOOL_DEFAULT for vertex buffers after all, release correctly.
Fixes Bugzilla #4679.
Fixes Bugzilla #4537.
2019-06-21 15:07:39 -04:00
Cameron Gutman e681623cb2 direct3d: Fix dirty textures failing to update
Even if the texture itself has not changed since last time, the data may have
so we must call UpdateDirtyTexture() to handle that possibility.
2019-06-20 19:51:00 -07:00
Sam Lantinga f3226457e0 Fixed bug 4672 - Warnings in SDL_LogEvent() 2019-06-19 17:11:20 -07:00
Sam Lantinga be6cda9f95 Rolling back GameCube HIDAPI support
It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
2019-06-19 15:54:21 -07:00
Zack Middleton 56e2b9a4ee Handle GameCube WaveBird controller differences
Make wireless GameCube controllers use unknown power level instead of
wired and don't allow rumble (it doesn't have hardware for it).
2019-06-19 06:43:54 -07:00
Zack Middleton 6f63c1c37f Make GameCube controllers only rumble if both USB cables are connected
The Nintendo USB GameCube Adapter has two USB connectors. Black for data
and grey for additional power for rumble. The Wii U and other software
require both cables to use rumble. The rumble is weaker without the
second USB cable. Other than that I don't know if there is any negative
side affects from using rumble with only one cable.
2019-06-19 06:43:36 -07:00
Zack Middleton b23cce282e Fix GameCube controller power level being reset to unknown
HIDAPI_DriverGameCube_OpenJoystick() set power level to wired and then
it was set to unknown in SDL_JoystickOpen().
2019-06-19 06:43:04 -07:00
Sam Lantinga bd95290075 Use SDL C runtime functions 2019-06-19 06:40:50 -07:00
Sylvain Becker faed7f836d KMSDRM: fix inverted strcmp, remove useless if test (Bug 4624) 2019-06-19 10:11:38 +02:00
Sylvain Becker 5998c51324 KMSDRM: fix compilation on linux, no d_namlen (Bug 4624) 2019-06-19 09:16:53 +02:00
Ryan C. Gordon d0fa93d63c wayland: Fixed C99-style variable declaration inside for-loop. 2019-06-19 00:52:34 -04:00
Ryan C. Gordon 7162649f78 opengl: Be more robust in failing cases.
Load all possible symbols, not just until one fails, in case they get used
during shutdown, etc.

Fixes Bugzilla #4093.
2019-06-18 18:58:39 -04:00
Sam Lantinga 8ab907baa6 Only warp the mouse to set focus if we're definitely going into relative mode 2019-06-18 14:24:26 -07:00
Sam Lantinga 14e8b93e37 Fixed compiler warning 2019-06-18 14:24:24 -07:00
Sam Lantinga 99abcbb2bc Fixed bug 4624 - KMS/DRM fails on FreeBSD because /dev/dri/card* nodes are symlinks
Jan Martin Mikkelsen

Patch to scan /dev/dri based on names rather than file type

Loading KMS/DRM on FreeBSD fails because the "available" code in the driver checks for character device nodes under /dev/dri and the /dev/dri/card* files are symlinks rather than device nodes nodes on FreeBSD. The symlink points to /dev/drm/0.

The attached patch counts /dev/dri/card* entries rather than directory entries which are character devices.
2019-06-18 14:15:10 -07:00
Ryan C. Gordon d3bedda4df cocoa: Patched to compile and also handle possible malloc failure. 2019-06-18 16:53:49 -04:00
Sam Lantinga 3e720d2a80 Fixed potential double-free in mouse cleanup code 2019-06-18 13:41:38 -07:00
Sam Lantinga 5dcac4ccdf Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes
Sylvain

I think what happening with the software renderer is:

* you're somehow in background (so texture creation is not possible)
* it resizes and wants to push a SDL_WINDOWEVENT_SIZE_CHANGED
It call:
https://hg.libsdl.org/SDL/file/a010811d40dd/src/render/SDL_render.c#l683
* GetOutputSize
* SW_GetOutputSize
* SW_ActivateRenderer
* SDL_GetWindowSurface
* SDL_CreateWindowFramebuffer which is mapped to SDL_CreateWindowTexture
and it ends up re-creating the surface/a texture, while being in background
2019-06-18 10:08:19 -07:00
Sylvain Becker e96d4760ac Android: resize with software rendering, reverted again (Bug 4669) 2019-06-18 18:53:58 +02:00
Sylvain Becker 12b92260cc Android: try to fix resize with software rendering (bug 4669) 2019-06-18 18:40:40 +02:00
Sylvain Becker 8a20d40d90 Android: revert commit SW_GetOutputSize, again (Bug 4669) 2019-06-18 18:22:18 +02:00
Sylvain Becker 98cc7589b1 Android: prevent using SW_GetOutputSize with software renderer (Bug 4669) 2019-06-18 10:41:11 +02:00
Sylvain Becker a55c0e1479 Android: revert previous commit (Bug 4669)
(Refs #1)
2019-06-18 10:23:19 +02:00
Sylvain Becker f2157b6c25 Fixed bug 4669: Android software renderer, black screen when window resizes
Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes
2019-06-17 22:31:36 +02:00
Sam Lantinga 6c4765a17a Removed extraneous fprintf() call 2019-06-17 11:10:20 -07:00
Sam Lantinga 67c67f3a6b Updated version to 2.0.10 2019-06-17 10:13:28 -07:00
Sam Lantinga 93a5e4ce06 Fixed bug 4667 - Build errors on Linux when building without Threads support
Manuel Sabogal

There is an issue on the latest commit of the mercurial repo when SDL_THREADS_DISABLED is set:

src/core/linux/SDL_threadprio.c:79:28: error: unknown type name 'Sint64'; did you mean 'int'
2019-06-17 08:38:33 -07:00
Alex Szpakowski 9306ef9b10 Fix synthetically generated mouse events getting lost forever after the device orientation changes (or the window is otherwise resized) while a finger is touching the screen. 2019-06-16 14:10:30 -03:00
Alex Szpakowski f4625f52f2 iOS: remove some code which could affect the state of UIViews that aren't owned by SDL.
It was originally added to work around an input event problem in the code of a specific app which mixed SDL and native UIViews, but that app solved its problems in a better manner since then.
2019-06-16 13:52:27 -03:00
Ryan C. Gordon fffa791fce assert: Another attempt to quiet compiler warnings. 2019-06-14 22:29:13 -04:00