Commit Graph

33 Commits

Author SHA1 Message Date
Simon McVittie ce502054ad test: Install GNOME-style installed-tests metadata
This allows these tests to be discovered and run by
gnome-desktop-test-runner.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie 38ef678990 test: Add a `make install` target for the tests
This makes it more convenient to compile them alongside SDL, install
them in an optional package and use them as smoke-tests or diagnostic
tools. The default installation directory is taken from GNOME's
installed-tests, which seems as good a convention as any other:
https://wiki.gnome.org/Initiatives/GnomeGoals/InstalledTests

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie 76a7b629bf test: Add some common code to load test resources
As well as reducing duplication, this lets the tests load their resources
from the SDL_GetBasePath() on platforms that support it, which is useful
if the tests are compiled along with the rest of SDL and installed below
/usr as manual tests, similar to GNOME's installed-tests convention.

Thanks to Ozkan Sezer for the OS/2 build glue.

Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie 7d2808e30b test: Run selected noninteractive tests at build-time
In Autotools, these are run by `make -C ${builddir}/test check`.
In CMake, they're run by `make -C ${builddir} test` or
`ninja -C ${builddir} test` or `ctest --test-dir ${builddir}`.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie 68b6fff245 test: Copy utf8.txt to build directory
testiconv wants this.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-04-12 11:01:20 -04:00
Ozkan Sezer efa1aa9a8f initial attempt at adding os2 support to autotools 2021-12-01 01:55:56 +03:00
Ozkan Sezer fadf41fc6e remove excess whitespace 2021-11-20 21:55:20 +03:00
Ryan C. Gordon e86d4bde54
test: Makefile should copy unifont file, for testime.c to use. 2021-11-20 13:35:56 -05:00
Cameron Gutman cd66c050fe testsurround: Add surround sound channel tester 2021-10-30 21:26:03 -07:00
Cameron Cawley 830206581b Add testmouse 2021-09-09 13:46:58 -07:00
Simon McVittie 2e3a415bdc test: Use a static pattern rule to copy data to $(builddir)
The version with an implicit pattern rule tended to fail if test/
was built in an "out-of-tree" build directory not below test/, for
example:

    cd SDL
    mkdir _build-test
    ( cd _build-test; ../test/configure )
    make -C _build-test

as a result of the pattern rule first checking for axis.bmp, then for
../test/axis.bmp, then ../test/../test/axis.bmp, and so on until the
maximum path length was reached.

Note that this requires GNU make. The FreeBSD ports file for SDL seems
to use GNU make (gmake) already, so presumably SDL's build system is
already relying on GNU make extensions.

Signed-off-by: Simon McVittie <smcv@debian.org>
2021-09-06 15:23:10 +03:00
Sylvain bc2173baf9 Add testgeometry to draw a non uniform triangle
--use-texture: an option to load icon.bmp as a texture
handle mouse motion: rotate the triangle
2021-08-19 00:10:59 +02:00
Francesco Abbate 0dd7024d55 Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling
When possible use native os functions to make a blocking call waiting for
an incoming event. Previous behavior was to continuously poll the event
queue with a small delay between each poll.

The blocking call uses a new optional video driver event,
WaitEventTimeout, if available. It is called only if an window
already shown is available. If present the window is designated
using the variable wakeup_window to receive a wakeup event if
needed.

The WaitEventTimeout function accept a timeout parameter. If
positive the call will wait for an event or return if the timeout
expired without any event. If the timeout is zero it will
implement a polling behavior. If the timeout is negative the
function will block indefinetely waiting for an event.

To let the main thread sees events sent form a different thread
a "wake-up" signal is sent to the main thread if the main thread
is in a blocking state. The wake-up event is sent to the designated
wakeup_window if present.

The wake-up event is sent only if the PushEvent call is coming
from a different thread. Before sending the wake-up event
the ID of the thread making the blocking call is saved using the
variable blocking_thread_id and it is compared to the current
thread's id to decide if the wake-up event should be sent.

Two new optional video device methods are introduced:

WaitEventTimeout
SendWakeupEvent

in addition the mutex

wakeup_lock

which is defined and initialized but only for the drivers supporting the
methods above.

If the methods are not present the system behaves as previously
performing a periodic polling of the events queue.

The blocking call is disabled if a joystick or sensor is detected
and falls back to previous behavior.
2021-06-04 13:50:50 -07:00
Sylvain Becker 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 2021-01-24 00:51:24 -05:00
Sam Lantinga 67e9132dd5 Fixed circular dependency problem when building in the test directory 2020-12-20 12:22:28 -08:00
Simon McVittie 65847539dd test: Add a unit test for input device classification heuristics
This uses pre-recorded evdev capabilities, so that we can check for
regressions without the devices having to be physically present.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2020-11-11 19:15:43 -08:00
Ryan C. Gordon 77c9d73b63 Removed SDL_AndroidOpenURL, added SDL_OpenURL.
Still needs to be wired into Xcode and Visual Studio projects.
2020-10-05 11:30:33 -04:00
Ryan C. Gordon fa23e3d00b locale: Implemented SDL_GetPreferredLocales().
This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.

Fixes Bugzilla #2131.
2020-05-04 02:27:29 -04:00
Ryan C. Gordon 18d83093a8 test: configure/make shouldn't build GL/GLES1/GLES2 programs if unsupported. 2019-05-18 23:47:57 -04:00
Ryan C. Gordon aae29c9ebd test: Makefile should copy .dat files for testoverlay2. 2018-09-02 00:35:11 -04:00
Sam Lantinga 7c3040e08a First pass on the new SDL sensor API 2018-08-21 12:11:34 -07:00
Sam Lantinga 4764f7a45c Fixed building YUV test programs (thanks Ozkan!) 2017-11-17 10:54:46 -08:00
Sam Lantinga a6a4e27ae8 Updated SDL's YUV support, many thanks to Adrien Descamps
New functions get and set the YUV colorspace conversion mode:
	SDL_SetYUVConversionMode()
	SDL_GetYUVConversionMode()
	SDL_GetYUVConversionModeForResolution()

SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.

Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
2017-11-12 22:51:12 -08:00
Ryan C. Gordon 25e3a1ec90 vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
2017-08-27 22:15:57 -04:00
Ryan C. Gordon 5dc350133f test: Makefile.in should copy bitmap and wave files to build directory.
I've lost count of the times I've forgotten to do this manually and wondered
why loopwave can't open sample.wav.  :)
2017-05-29 18:24:06 -04:00
Sam Lantinga 60ba8552d8 Backed out changeset e3fcdad257fc - testaudiocapture.c already does what we want 2017-03-16 16:45:12 -07:00
Sam Lantinga 570e286fd6 Added an audio recording test program 2017-03-15 11:39:54 -07:00
Ryan C. Gordon ee09975007 audio: Initial bits to enable audio capture support. 2016-08-01 00:18:56 -04:00
Brandon Schaefer 578edca454 Tests: Would be wise to compile this 2016-07-13 09:41:43 -07:00
Ryan C. Gordon deb2acbcd9 A simple test program for SDL_qsort(). 2016-03-10 01:50:43 -05:00
Ryan C. Gordon c3114975db Added SDL_GetDisplayUsableBounds(). 2016-01-04 23:52:40 -05:00
Ryan C. Gordon b7ecc67009 Added test/testdisplayinfo.c 2015-07-14 21:28:26 -04:00
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00