Anonymous Maarten
d63a699e01
cmake: by default, disable install target when building SDL as a subproject
2022-07-23 15:29:13 +02:00
Ozkan Sezer
8c51cae784
audio/aaudio, audio/openslES: fix -Wdeclaration-after-statement errors
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Fixes https://github.com/libsdl-org/SDL/issues/5950
2022-07-23 14:56:04 +03:00
slime
65647b3417
SDL_Render: use high precision texcoords in ES2 shaders, when possible
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Fixes #5884
2022-07-22 19:03:53 -07:00
Sam Lantinga
f9beef760a
Added support for the Nintendo Switch Joy-Con Controllers on iOS and tvOS 16
2022-07-22 18:58:29 -07:00
Sam Lantinga
aad7ef6eaf
Added support for the Nintendo Switch Pro Controller on iOS and tvOS 16
2022-07-22 10:58:34 -07:00
Sam Lantinga
59963473ef
Enable bitcode by default for iOS and tvOS builds
2022-07-22 10:58:32 -07:00
Sam Lantinga
20f51b1fd7
Fixed crash if debug text wasn't drawn during a session
2022-07-22 10:58:29 -07:00
Ozkan Sezer
8cd515c324
better wording.
2022-07-22 20:37:28 +03:00
Frank Praznik
41b89aec19
video: Improve the SDL_WINDOW_ALLOW_HIGHDPI flag documentation
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Extend the SDL_WINDOW_ALLOW_HIGHDPI flag documentation to stress the importance of querying the window drawable size after every window event to avoid rendering issues in a mixed-DPI environment.
2022-07-22 13:01:57 -04:00
Ivan Epifanov
0a1641635d
VIta: enable arm neon/simd optimisations
2022-07-21 10:45:45 -07:00
Anonymous Maarten
e5698d1394
cmake: allow cmake re-configuration after installation of x11 library
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check_include_path is not meant to be used to check for presence of a
library. This is because a BOOL is cached.
Avoid this caching by using find_file.
`find_file` caches a patch instead of a bool and will always run when
the result failed.
2022-07-21 18:38:12 +02:00
Ozkan Sezer
192ae1e356
WhatsNew.txt: added line for the calling convention fixes.
2022-07-21 17:11:30 +03:00
Anonymous Maarten
9ad3711a6b
cmake: only enable x11_xss/x11_xrandr/x11_xfixes when its lib is available
2022-07-21 15:19:19 +02:00
Anonymous Maarten
ac9e8691a2
cmake: only build testnative when X11 is available
2022-07-21 14:49:35 +02:00
Anonymous Maarten
aa7a6c0ea6
cmake: only enable x11_xcursor and x11_xinput when its library is available
2022-07-21 14:38:57 +02:00
Anonymous Maarten
8f33de8462
cmake: set CMP0054 policy to NEW
2022-07-21 14:08:23 +02:00
Ethan Lee
a33b5449ff
WhatsNew.txt: Added audio channel support changes
2022-07-20 19:11:42 -04:00
Ethan Lee
f3008e4aab
audio: 3- and 5-channel formats are now supported
2022-07-20 19:08:31 -04:00
Ryan C. Gordon
45c3b59d4b
audio: Turn off DEBUG_CONFIG logging again.
2022-07-20 18:41:53 -04:00
Ryan C. Gordon
bec721f08a
audio: Fixed dst pointer on channel conversions that grow in-place.
2022-07-20 18:41:53 -04:00
Ryan C. Gordon
9f56c7cf02
audio: Remove 5.1->X SIMD converters, add SSE mono->stereo.
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The 5.1 versions didn't use the new algorithm, and making that new
algorithm work took so many permutes that it was significantly slower
than just using the scalar versions.
However, mono-to-stereo is an extremely common conversion, and it's
trivial to accelerate it with plain SSE, so that was added!
2022-07-20 18:41:53 -04:00
Ryan C. Gordon
b83ae9f24c
audio: Replaced some debug-printfs with debug-SDL_Logs. :)
2022-07-20 18:41:53 -04:00
Ryan C. Gordon
f73d07da5f
audio: Headers said 5 channel is quad+center, but it's 4.1.
2022-07-20 18:41:53 -04:00
Ryan C. Gordon
49ec8db5f8
audio: Generate the channel converter code from a program.
2022-07-20 18:41:53 -04:00
Ryan C. Gordon
f06cc3e945
audio: "SL" means "surround left" not "side left", etc.
2022-07-20 18:41:53 -04:00
Ryan C. Gordon
5a0c819863
audio: Add channel convert filter _after_ choosing an SIMD version.
2022-07-20 18:41:53 -04:00
Ryan C. Gordon
fe16084075
audio: LOG_DEBUG_CONVERT should use SDL_Log, not fprintf(stderr).
2022-07-20 18:41:53 -04:00
Ryan C. Gordon
257277903e
audio: first attempt at rewriting the channel converters.
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This is not ready for production use!
2022-07-20 18:41:53 -04:00
Sam Lantinga
be3a945a8b
Added support for the 8BitDo Ultimate Wired Controller for Xbox
2022-07-20 11:05:55 -07:00
Ozkan Sezer
b700a32630
audio, pipewire: fix signatures of pw_get_library_version and pw_init.
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Reference issue: https://github.com/libsdl-org/SDL/issues/5938
2022-07-20 07:01:10 +03:00
Ozkan Sezer
6e210d3797
audio, pipewire: pipewire_version_xx globals out of dynamic loading
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Fixes build with --disable-pipewire-shared
Reference issue: https://github.com/libsdl-org/SDL/issues/5938
2022-07-20 07:01:10 +03:00
David Gow
78bad66773
video: wayland: Resize the window before sending the SDL_RESIZE event
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Currently, the SDL_WINDOWEVENT_RESIZED event is sent before the actual
window is resized (and various internal state, such as the desired
GL/Vulkan backbuffer size, are updated). This makes sense, as SDL will
discard a no-op resize, which would be the case if we had resized before
sending the event (indeed, there are existing hacks to prevent this).
However, this means that SDL_{GL,Vulkan}_GetDrawableSize() will still
use the old size in the SDL_WINDOWEVENT_RESIZED handler. In the case of
SDL_Renderer, this means the drawable size it uses will be wrong, and
the viewport will get "updated" to the old value.
This then results in bug #5899 .
2022-07-18 09:21:15 -07:00
Sam Lantinga
53e685168d
Fixed declaration-after-statement warning
2022-07-18 07:31:23 -07:00
Sam Lantinga
6ad7fdecce
Fixed infinite loop for values bigger than 0x40000000
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Fixes https://github.com/libsdl-org/SDL/issues/5930
2022-07-18 07:26:29 -07:00
Sam Lantinga
986818143d
Fixed missing imports in SDLActivity (thanks @guusw!)
2022-07-18 07:20:58 -07:00
Sam Lantinga
2be9301410
Fixed comment (thanks @pionere!)
2022-07-18 07:18:56 -07:00
Sam Lantinga
cef1514b01
Fixed some Xcode warnings
2022-07-17 09:07:04 -07:00
Sam Lantinga
e3916993e2
Added SDL_utils.c to the Xcode project
2022-07-17 08:47:06 -07:00
Sam Lantinga
b299cb3d3c
Added a utility function to calculate the next power of 2 for a value
2022-07-17 08:31:16 -07:00
Ethan Lee
90b86b132a
audio: Handle non-power-of-two spec.samples when unsupported
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Fixes #3685
2022-07-17 10:36:15 -04:00
Cameron Gutman
d21a18c65f
WhatsNew.txt: Add line for Shield HIDAPI driver
2022-07-17 01:06:16 -05:00
Ethan Lee
cdf9010a19
Added new audio features to WhatsNew.txt
2022-07-16 12:39:30 -04:00
Ethan Lee
a09d62e4d8
directsound: Remove redundant SubFormat copy
2022-07-15 23:45:56 -04:00
Ethan Lee
c5e408ae98
directsound: For channel counts > 2, generate a dwChannelMask for CreateSoundBuffer
2022-07-15 13:59:46 -04:00
Ethan Lee
fff34f6304
windows: SDL_IMMDevice needed more deinit code from the Win32 path.
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Fixes #5919
2022-07-15 09:49:29 -04:00
Frank Praznik
37aecda2c1
pipewire: Use PW_KEY_TARGET_OBJECT to specify stream connection nodes
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Pipewire 0.3.44 introduced PW_KEY_TARGET_OBJECT, which is to be used to specify target connection nodes for streams. This parameter takes either a node path (PW_KEY_NODE_NAME) or serial number (PW_KEY_OBJECT_SERIAL) to specify a target node. The former is used in this case since the path is already being retrieved and stored for other purposes.
The target_id parameter in pw_stream_connect() is now deprecated and should always be PW_ID_ANY when PW_KEY_TARGET_OBJECT is used.
2022-07-14 12:23:50 -04:00
Ozkan Sezer
2201d80255
avoid -Werror=declaration-after-statement after last commit.
2022-07-14 02:40:00 +03:00
freebsd
24b3efd08d
(OpenBSD) Exe Path: Use PWD instead of CWD and use CWD as fallback
2022-07-13 16:24:20 -07:00
Sam Lantinga
883409ea07
Added support for the misc1 button on the Nintendo Switch Pro Controller
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when using hid_nintendo kernel driver
2022-07-13 11:26:42 -07:00
SuperSamus
9a4f200d44
gamecontrollerdb: Linux, add mappings for hid-nintendo driver and more
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Taken from https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
2022-07-13 11:23:15 -07:00