Sam Lantinga
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ff8d2e1493
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Fixed build when Wayland is dynamically loaded
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2017-08-28 01:42:18 -07:00 |
Sam Lantinga
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50efbda736
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Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h
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2017-08-28 00:43:14 -07:00 |
Sam Lantinga
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ce2b16445e
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Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
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2017-08-28 00:11:38 -07:00 |
Sam Lantinga
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5cd1a95910
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Fixed Android build with Vulkan support
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2017-08-27 23:53:09 -07:00 |
Sam Lantinga
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37ce9f2773
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Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h
You should always include vulkan/vulkan.h first, then include SDL_vulkan.h
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2017-08-27 23:13:15 -07:00 |
Ryan C. Gordon
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c722e58d1f
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vulkan: Include a copy of vulkan.h and vk_platform.h.
Now we can provide Vulkan support in the build even if the build box doesn't
have a Vulkan SDK, since we dynamically link to the library anyhow.
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2017-08-27 23:25:12 -04:00 |
Ryan C. Gordon
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25e3a1ec90
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vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
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2017-08-27 22:15:57 -04:00 |