superzazu
839ca0ea64
SDL_OpenURL (macOS): try to open path if the url cannot be opened ( #4830 )
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* SDL_OpenURL (macOS): try to open path if the url cannot be opened
* SDL_OpenURL (macOS): use CFURLCreateWithBytes & LSOpenCFURLRef to correctly escape input
* fix type casting + indentation
2021-11-03 08:35:24 -07:00
Sebastian Krzyszkowiak
d4e1b4974a
unix: OpenURL: Move unsetenv above vfork
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From the vfork manpage:
> The vfork() function has the same effect as fork(2), except that
> the behavior is undefined if the process created by vfork() either
> modifies any data other than a variable of type pid_t used to store
> the return value from vfork(), or returns from the function in which
> vfork() was called, or calls any other function before successfully
> calling _exit(2) or one of the exec(3) family of functions.
unsetenv is still called inside a child process, so it does not
influence the rest of the application.
2021-08-01 03:58:49 -07:00
Sam Lantinga
9b7b928765
Clear LD_PRELOAD so Chrome opens correctly when this application is launched by Steam
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This fixes https://github.com/libsdl-org/SDL/issues/4565
2021-07-31 23:28:59 -07:00
Ivan Epifanov
e58a955e68
Deprecate dolcesdk
2021-03-08 09:07:12 -08:00
Ivan Epifanov
7c4d20cf04
Fix for dolcesdk
2021-03-08 09:07:12 -08:00
uyjulian
b52e9459ba
Add support for open URL
2021-03-08 09:07:12 -08:00
Ozkan Sezer
265a1cc97a
use WIN_StringToUTF8W instead of WIN_StringToUTF8 where needed ( #2 )
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cf. bug #5435 .
- SDL_wasapi_win32.c (GetWasapiDeviceName): pwszVal is WCHAR*
- windows/SDL_sysfilesystem.c (SDL_GetBasePath, SDL_GetPrefPath)
- windows/SDL_sysurl.c (SDL_SYS_OpenURL): wurl is WCHAR*
- SDL_windowssensor.c (ConnectSensor): bstr_name is WCHAR*
- windows/SDL_systhread.c (SDL_SYS_SetupThread): strw is WCHAR*
2021-01-05 15:50:02 +03:00
Sam Lantinga
9130f7c377
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
Cameron Cawley
59022829f4
riscos: Implement SDL_OpenURL()
2020-10-11 17:32:32 +01:00
Ryan C. Gordon
4627426994
url: WinRT actually works now (and has been tested, hooray!).
2020-10-06 00:42:17 -04:00
Ryan C. Gordon
fc05a696ad
url: Attempt #23235 at WinRT support...
2020-10-05 18:08:58 -04:00
Ryan C. Gordon
02addf135d
url: Another attempt at WinRT implementation.
2020-10-05 18:01:47 -04:00
Ryan C. Gordon
7bec9df11a
url: Add to Xcode project files, iOS/mac fixes.
2020-10-05 16:10:10 -04:00
Ryan C. Gordon
57e3003d3f
url: Attempt at WinRT support.
2020-10-05 15:47:47 -04:00
Ryan C. Gordon
566479c8ef
url: ShellExecuteW returns an HINSTANCE, so deal with that more correctly.
2020-10-05 15:37:37 -04:00
Ryan C. Gordon
ee56090d3d
url: Cleanups and compiler warning fixes.
2020-10-05 15:03:44 -04:00
Ryan C. Gordon
cc158f2983
url: removed "extern" from function declaration.
2020-10-05 14:36:37 -04:00
Ryan C. Gordon
a3802cc533
url: Patched to compile on C89 compilers.
2020-10-05 14:30:33 -04:00
Ryan C. Gordon
0099e38a9a
url: More win32 fixes.
2020-10-05 14:21:03 -04:00
Ryan C. Gordon
1f4fecc5c1
url: Patched to compile on Windows.
2020-10-05 14:07:32 -04:00
Ryan C. Gordon
777d0f19f8
url: patched to compile on macOS.
2020-10-05 14:06:25 -04:00
Ryan C. Gordon
d068d05aa5
url: Make sure Haiku's C++ implementation is flagged as 'extern "C"'
2020-10-05 14:01:08 -04:00
Ryan C. Gordon
bf9fcb539a
url: The function is "SDL_Unsupported" not "SDL_Unimplemented"
2020-10-05 14:00:08 -04:00
Ryan C. Gordon
2d82cf78e1
url: put the Android bits in core/android
2020-10-05 13:59:03 -04:00
Ryan C. Gordon
efd665e2c7
Backed out changeset a43cb4e54949
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Trying this a different way.
2020-10-05 13:56:45 -04:00
Ryan C. Gordon
913aa610b5
url: Include SDL_misc.h to get public function declaration.
2020-10-05 13:53:15 -04:00
Ryan C. Gordon
5f68812249
url: patched to compile on Android.
2020-10-05 13:52:52 -04:00
Ryan C. Gordon
84f1b95008
url: fixed wrong include.
2020-10-05 13:39:39 -04:00
Ryan C. Gordon
77c9d73b63
Removed SDL_AndroidOpenURL, added SDL_OpenURL.
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Still needs to be wired into Xcode and Visual Studio projects.
2020-10-05 11:30:33 -04:00