Commit Graph

368 Commits

Author SHA1 Message Date
Sam Lantinga cbe19d5378 Fixed whitespace in testspriteminimal.c 2015-12-24 06:11:05 -08:00
Sam Lantinga 7b680a2ab7 Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values. 2015-12-18 18:49:23 -08:00
Philipp Wiesemann 11c13916dd Fixed outdated information in README for test programs.
Two programs were removed some time ago and one was renamed.
2015-12-07 21:43:16 +01:00
Philipp Wiesemann 96229eed81 Changed comment in test program to avoid confusion.
There is a library called SDL_sound which is not used here.
2015-12-06 17:50:51 +01:00
Philipp Wiesemann 4abb73298a Fixed comment in filesystem test program. 2015-12-04 22:12:36 +01:00
Philipp Wiesemann 74de09ad4e Fixed compile error in timer test program if PRIu64 not available. 2015-12-01 22:24:04 +01:00
Philipp Wiesemann 1e2a4439a3 Fixed compile warning in IME test program. 2015-12-01 22:22:58 +01:00
Philipp Wiesemann b2445f7bbd Fixed filesystem test program to compile with older versions of C. 2015-12-01 22:21:29 +01:00
Philipp Wiesemann 11d98995da Replaced tabs with spaces in test programs. 2015-11-25 21:39:28 +01:00
Ryan C. Gordon e6ad29aec8 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). 2015-11-14 12:35:45 -05:00
Philipp Wiesemann d80f45666b Fixed freeing uninitialized pointers on failure cleanup in tests. 2015-10-07 21:16:59 +02:00
Alex Szpakowski 2bf6f1bcb7 Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
Ryan C. Gordon d338f46512 Added copyright information on test/sample.wav; the mystery is solved! :) 2015-09-18 16:22:23 -04:00
Philipp Wiesemann eb57d75242 Added missing SDL_Quit() in test program. 2015-08-09 20:01:01 +02:00
Ryan C. Gordon 344fbe61b3 testdisplayinfo.c forgot to SDL_Quit() at the end. 2015-08-07 01:00:14 -04:00
Philipp Wiesemann 8bbded2583 Fixed comment in test program. 2015-07-15 21:10:38 +02:00
Ryan C. Gordon b7ecc67009 Added test/testdisplayinfo.c 2015-07-14 21:28:26 -04:00
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00