Ozkan Sezer
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265a1cc97a
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use WIN_StringToUTF8W instead of WIN_StringToUTF8 where needed (#2)
cf. bug #5435.
- SDL_wasapi_win32.c (GetWasapiDeviceName): pwszVal is WCHAR*
- windows/SDL_sysfilesystem.c (SDL_GetBasePath, SDL_GetPrefPath)
- windows/SDL_sysurl.c (SDL_SYS_OpenURL): wurl is WCHAR*
- SDL_windowssensor.c (ConnectSensor): bstr_name is WCHAR*
- windows/SDL_systhread.c (SDL_SYS_SetupThread): strw is WCHAR*
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2021-01-05 15:50:02 +03:00 |
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Sam Lantinga
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9130f7c377
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Updated copyright for 2021
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2021-01-02 10:25:38 -08:00 |
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Ryan C. Gordon
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566479c8ef
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url: ShellExecuteW returns an HINSTANCE, so deal with that more correctly.
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2020-10-05 15:37:37 -04:00 |
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Ryan C. Gordon
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ee56090d3d
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url: Cleanups and compiler warning fixes.
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2020-10-05 15:03:44 -04:00 |
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Ryan C. Gordon
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a3802cc533
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url: Patched to compile on C89 compilers.
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2020-10-05 14:30:33 -04:00 |
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Ryan C. Gordon
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0099e38a9a
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url: More win32 fixes.
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2020-10-05 14:21:03 -04:00 |
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Ryan C. Gordon
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1f4fecc5c1
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url: Patched to compile on Windows.
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2020-10-05 14:07:32 -04:00 |
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Ryan C. Gordon
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77c9d73b63
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Removed SDL_AndroidOpenURL, added SDL_OpenURL.
Still needs to be wired into Xcode and Visual Studio projects.
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2020-10-05 11:30:33 -04:00 |
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