Commit Graph

32 Commits

Author SHA1 Message Date
Francisco Javier Trujillo Mata f0a05ed476 Add some PS2 flags 2022-06-15 15:15:26 -07:00
Cameron Cawley b398a847be Add SDL_FLOATWORDORDER for older ARM toolchains 2022-05-04 09:52:11 -07:00
Sam Lantinga 120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Wouter Wijsman a79b642638 Make SDL2 able to build or PSP with cmake 2021-12-07 14:03:00 +03:00
Sam Lantinga 9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Ozkan Sezer 54bb9aaccb k_rem_pio2.c: fix typo in second memset(): iq, not q. fixes bug #5309. 2020-10-08 11:51:02 +03:00
Sam Lantinga 0897f2359c Fixed compiler warning 2020-01-29 20:09:16 -08:00
Sam Lantinga a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Sylvain Becker d4a67e2541 Readability: change some pointer parameter to be pointer to const 2019-10-30 16:06:51 +01:00
Sam Lantinga 5e13087b0f Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Ozkan Sezer 1a02403ea7 libm: Watcom defines huge=__huge: undefine it to fix build using Watcom. 2018-11-18 11:50:20 +03:00
Micha? Janiszewski 91820998fc Add and update include guards
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
2018-10-28 21:36:48 +01:00
Ryan C. Gordon 2dc04b4c11 libm: one more static analysis fix. 2018-08-10 15:22:02 -04:00
Ryan C. Gordon ba90412cda libm: Don't let Visual Studio generate an implicit memset() call. 2018-08-08 15:39:20 -04:00
Ryan C. Gordon 4cb84b8f4b backout INFINITY change...of course Visual Studio doesn't have it. 2018-08-08 12:36:54 -04:00
Ryan C. Gordon 257071fc20 e_exp: One more compiler warning. 2018-08-08 12:19:01 -04:00
Ryan C. Gordon 550437edbe libm: Fixed all static analysis warnings. 2018-08-08 12:13:56 -04:00
Ryan C. Gordon c0aa626ba3 e_exp: Fixed compiler warning on Visual Studio. 2018-08-08 10:26:22 -04:00
Ethan Lee b4fe7412f9 SDL_exp 2018-08-04 11:52:46 -04:00
Ryan C. Gordon 1089944bee libm: Fixed signature mismatches for __ieee754_rem_pio2 and __kernel_rem_pio2.
Fixes Bugzilla #4201.
2018-07-22 19:40:42 -04:00
Ethan Lee 11c348b4d7 SDL_log10 2018-01-17 11:53:09 -05:00
Sam Lantinga e1d85985b2 Fixed misleading indentation 2018-01-30 16:53:24 -08:00
Sam Lantinga e3cc5b2c6b Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Sam Lantinga 5f38b5d705 Fixed bug 3979 - Failed to link with "multiple definition of `scalbln'" error on both MinGW and MinGW-w64 by CMake
Vitaly Novichkov

Once I ran build of my codecs collection on AppVeyor where my CMake script downloads latest SDL2 from HG repo, failed to link because of math functions conflict:

https://ci.appveyor.com/project/Wohlstand/audiocodecs/build/1.0.44
The revision is b9ff5f8b2303

There are both vanilla MinGW and MinGW-w64 are failed to build.


```
[100%] Linking C shared library libSDL2.dll
c:/mingw/bin/../lib/gcc/mingw32/5.3.0/../../../libmingwex.a(scalbn.o):(.text+0x0): multiple definition of `scalbln'
CMakeFiles\SDL2.dir/objects.a(s_scalbn.c.obj):C:/projects/audiocodecs/build-MinGW-Release-Win32/external/SDL2/src/SDL2HG/src/libm/s_scalbn.c:30: first defined here
2017-11-24 03:01:07 -08:00
Sam Lantinga ac4b491b20 Disabled spurious Visual Studio warnings in the uClibc math code 2017-11-21 21:51:33 -08:00
Sam Lantinga 34a8cf767c Fixed compiler warnings after uClibc code update 2017-11-04 17:39:28 -07:00
Sam Lantinga bcdf8b916b Added SDL_fmod() and SDL_fmodf() 2017-11-04 17:35:03 -07:00
Sam Lantinga 6cf065753c Updated math code from the uClibc 0.9.33 release 2017-11-04 15:53:19 -07:00
Sam Lantinga 45b774e3f7 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Ryan C. Gordon fb5fd67ccb Fixed all known static analysis bugs, with checker-279 on macOS. 2016-11-24 21:41:09 -05:00
Sam Lantinga 42065e785d Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00