6 Commits

Author SHA1 Message Date
Sam Lantinga
ef54d5a8f0 Fixed building on various versions of GCC - YUV MMX code is disabled for now 2017-08-07 10:28:59 -07:00
Ryan C. Gordon
7ecc48c3ba Disable MMX inline assembly on Clang for now.
We should probably rewrite this with SSE compiler intrinsics or something
anyhow.
2017-07-26 13:43:25 -04:00
Sam Lantinga
36998b823e Fixed bug 3689 - MMX YUV renderer crash
felix

The functions in src/render/SDL_yuv_mmx.c contain the following inline assembly snippet:

        /* tap dance to workaround the inability to use %%ebx at will... */
        /*  move one thing to the stack... */
        "pushl $0\n"  /* save a slot on the stack. */
        "pushl %%ebx\n"  /* save %%ebx. */
        "movl %0, %%ebx\n"  /* put the thing in ebx. */
        "movl %%ebx,4(%%esp)\n"  /* put the thing in the stack slot. */
        "popl %%ebx\n"  /* get back %%ebx (the PIC register). */

Here's how it ended up in a binary on my old laptop:

   0xb5c17dbd <ColorRGBDitherYV12MMX1X+93>:	push   $0x0
   0xb5c17dbf <ColorRGBDitherYV12MMX1X+95>:	push   %ebx
   0xb5c17dc0 <ColorRGBDitherYV12MMX1X+96>:	mov    0xc(%esp),%ebx
   0xb5c17dc4 <ColorRGBDitherYV12MMX1X+100>:	mov    %ebx,0x4(%esp)
   0xb5c17dc8 <ColorRGBDitherYV12MMX1X+104>:	pop    %ebx

Apparently the compiler, oblivious to the fact that the assembly snippet manipulates the %esp register, decided to refer to the operand via that same register instead of via %ebp (I believe -fomit-frame-pointer enables this). This causes %ebx to be loaded with the wrong value, which later leads to a null pointer dereference.

Recent GCC can use the %ebx register normally: <https://gcc.gnu.org/bugzilla/show_bug.cgi?id=47602#c16>. There is even an explicit constraint "b" for allocating it.
2017-07-20 10:48:57 -07:00
Sam Lantinga
45b774e3f7 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Sam Lantinga
42065e785d Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00