Commit Graph

10 Commits

Author SHA1 Message Date
Ryan C. Gordon 2d92a37237 Make controllermap, etc, work on platforms with hardcoded window sizes.
This makes sure everything renders correctly, even if, say, an Android device
gives you a certain "window" size no matter what you ask for.
2014-02-10 11:29:48 -05:00
Gabriel Jacobo 9268c7a1b3 Backed out 0869362ccc3c
The render target usage in controllermap is required if you are forced to use
the app at a different resolution than the one the art has been made for, for
example on Android, where you don't control the resolution.
(The coordinates for each button are hardcoded to the art size, and appear out
of place otherwise)
2014-02-10 09:26:22 -03:00
Ryan C. Gordon f0aa97d20f Removed unused function. 2014-02-10 01:43:01 -05:00
Ryan C. Gordon 9a15da84db No need to use a render target here. 2014-02-09 15:20:41 -05:00
Sam Lantinga 58edac3e69 Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Philipp Wiesemann 65f0142fac Fixed access of command line arguments on Android in two test programs. 2013-12-25 00:11:28 +01:00
Philipp Wiesemann 36cbd50685 Fixed unused local variable warning in test program source. 2013-12-25 00:04:31 +01:00
Gabriel Jacobo 77d2d55e1e [Android] Handle native thread finishing when not commanded from the Java side 2013-12-05 10:51:38 -03:00
Gabriel Jacobo 5ac1813451 Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
SDL_GameControllerAddMappingsFromFile is now a convenience macro.

controllermap can now skip bindings by pressing space or clicking/touching the
screen.
2013-12-03 12:01:28 -03:00
Gabriel Jacobo 95ec90aa8a Adds controllermap utility to test suite. 2013-12-02 19:35:04 -03:00