Currently, the SDL_WINDOWEVENT_RESIZED event is sent before the actual
window is resized (and various internal state, such as the desired
GL/Vulkan backbuffer size, are updated). This makes sense, as SDL will
discard a no-op resize, which would be the case if we had resized before
sending the event (indeed, there are existing hacks to prevent this).
However, this means that SDL_{GL,Vulkan}_GetDrawableSize() will still
use the old size in the SDL_WINDOWEVENT_RESIZED handler. In the case of
SDL_Renderer, this means the drawable size it uses will be wrong, and
the viewport will get "updated" to the old value.
This then results in bug #5899.
Pipewire 0.3.44 introduced PW_KEY_TARGET_OBJECT, which is to be used to specify target connection nodes for streams. This parameter takes either a node path (PW_KEY_NODE_NAME) or serial number (PW_KEY_OBJECT_SERIAL) to specify a target node. The former is used in this case since the path is already being retrieved and stored for other purposes.
The target_id parameter in pw_stream_connect() is now deprecated and should always be PW_ID_ANY when PW_KEY_TARGET_OBJECT is used.
Make the default device metadata node persist for the lifetime of the hotplug loop so the default source/sink devices will be updated if they change during runtime.
With Pipewire now requiring a minimum version 0.3.24, the PW_KEY_CONTEXT_PROFILE_MODULES value is no longer required for legacy compatability and can be safely removed.
* Fix assumption that DRI_DEVNAME begins at 0
The existing logic of the code was to count every possible entry in
KMSDRM_DRI_PATH. After this a for loop would start trying to open
filename0, filename1, filename2, etc. In recent Linux kernels (say
5.18) with simpledrm, the lowest KMSDRM_DRI_DEVNAME is often
/dev/dri/card1, rather than /dev/dri/card0, causing the code to fail
once /dev/dri/card0 has failed to open. Running:
modprobe foodrm && modprobe bardrm && rmmod foodrm
before you try to run an application with SDL KMSDRM would have also
made this fail.
* Various changes from review
- Removed newline and period from SDL error
- Explicitely compare memcmp to zero (also changed to SDL_memcmp)
- Changed memcpy to strncpy
- Less aggressive line wrapping
* Various changes from review
- strncpy to SDL_strlcpy
- removed size hardcodings for KMSDRM_DRI_PATHSIZE and
KMSDRM_DRI_DEVNAMESIZE
- made all KMSDRM_DRI defines, run-time variables to reduce bugs caused
by these defines being more build-time on Linux and more run-rime on
OpenBSD
- renamed openbsd69orgreater variable to moderndri
- altered comment from "if on OpenBSD" to add difference in 6.9
* Various changes from review
- Use max size of destination, rather than max size of source
- Less hardcodings
When building on macOS without gcc (e.g. clang) where HAVE_GCC_ATOMICS
is not defined, `SDL_AtomicTryLock` will call
`OSAtomicCompareAndSwap32Barrier` which is not yet declared.
Including OSAtomic.h on OSX resolves this error/warning:
SDL_spinlock.c:125:12: error: implicit declaration of function
'OSAtomicCompareAndSwap32Barrier' is invalid in
C99 [-Werror,-Wimplicit-function-declaration]
return OSAtomicCompareAndSwap32Barrier(0, 1, lock);
This was reported in issue #3885 but marked Invalid and closed - possibly
because the default CMake build uses gcc instead of clang.
The documentation doesn't state that the argument is ever modified,
and no implementation does so currently.
This is a non-breaking change to guarantee as much to callers.
strchr and strrchr return a pointer to the first/last occurrence of a
character in a string, or NULL if the character is not found. According
to the C standard, the final null terminator is part of the string, and
it should thus be possible to get a pointer to the final null with
these functions. The fallback implementations of SDL_strchr and
SDL_strrchr would always return NULL if trying to find '\0', and this
commit fixes that.
* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
Also added test functions for multi-line debug text display
Currently this only supports ASCII, as the font doesn't have the correct Latin-1 characters