Commit Graph

366 Commits

Author SHA1 Message Date
Sam Lantinga 78ea6af2cd Updated to version 2.25.1 for release candidate 2022-11-17 09:01:35 -08:00
Sam Lantinga 9f8b68a278 Fixed building without linux/input.h
https://github.com/libsdl-org/SDL/issues/6169
2022-11-11 10:25:52 -08:00
Simon McVittie cfd5d8eb29 build: Regenerate ./configure
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Simon McVittie 2dc788cb9f build: Expand version info in SDL_REVISION and SDL_GetRevision()
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.

This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.

It's also shorter than using the web address of the origin git
repository and the full git commit sha1.

Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.

For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).

For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).

Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Brad Smith f37db957f8 Use -lpthread on OpenBSD 2022-10-21 16:53:26 -07:00
Brad Smith f28cf2b0d3 Also remove the OpenBSD comment about OSS 2022-10-19 06:40:19 -07:00
Brad Smith f4e3af15a1 Simplify OSS test by removing OpenBSD specific location of the soundcard.h header
OpenBSD has long since stopped using OSS. Remove checking for OpenBSD specific header.
2022-10-17 07:18:47 -07:00
Anonymous Maarten 45da133999 cmake: don't error on apple when using deprecated declarations 2022-10-08 23:41:07 +02:00
Anonymous Maarten 335c672498 autotools: add --enable-werror option 2022-10-08 23:41:07 +02:00
Anonymous Maarten 68e20501d6 autotools: by default, disable x11 on MacOS/iOS 2022-10-08 23:41:07 +02:00
Ozkan Sezer e714d4d724 regenerated configure script. 2022-10-07 05:24:20 +03:00
Sam Lantinga f687cbd4c6 Clarified that GNU sort isn't required, we just need the -V option to be supported 2022-10-06 09:00:57 -07:00
Sam Lantinga 8c587636dc GNU sort isn't available on older macOS and some BSD systems
Don't prevent building entirely, just warn that we won't be able to find dynamic libraries in this case.

Fixes https://github.com/libsdl-org/SDL/pull/6338
2022-10-06 08:25:54 -07:00
Ozkan Sezer fa7ffa4e88 change the iconv configuration option names to be more verbose. 2022-10-06 03:37:50 +03:00
Ozkan Sezer 294ccba0a2 better wording for --enable-iconv description 2022-10-05 23:56:56 +03:00
Anonymous Maarten c9f60cce40 cmake+autotools: add option to enable/disable iconv 2022-10-05 10:00:28 -07:00
Sam Lantinga f18fae4c68 Use DWARF 4 debug information when building using mingw
See this bug for more information:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=101377

Fixes https://github.com/libsdl-org/SDL/issues/6139
2022-10-04 16:46:29 -07:00
Ozkan Sezer 6b75a592a4 autotools: revised and silenced esound detection a bit. 2022-09-24 20:01:04 +03:00
Ozkan Sezer db225dec41 autotools: stop using AC_FUNC_MEMCMP and AC_FUNC_STRTOD
Closes:  https://github.com/libsdl-org/SDL/issues/6266 .
2022-09-20 20:03:20 +03:00
Sam Lantinga cc9638f2f7 Regenerated configure 2022-09-15 11:08:00 -07:00
Ozkan Sezer d936499670 regenerated configure script. 2022-09-12 20:20:04 +03:00
Ozkan Sezer 5767dc710e regenerated configure script after commit 3f89d1704 2022-09-01 21:56:50 +03:00
Ludovico de Nittis e8cb4da71f Add utility function to detect if SDL is inside a sandbox
Refactor the previous sandbox check in a standalone function that also
includes Snap support.

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-08-29 06:30:40 -07:00
Sam Lantinga d7fae33967 Regenerated configure 2022-08-27 15:18:22 -07:00
Anonymous Maarten bf327b52bd autotools: run ./autogen.sh 2022-08-19 19:01:04 +02:00
Sam Lantinga 8c9beb0c87 Updated to version Updated to version 2.24.0 for release 2022-08-19 08:44:09 -07:00
Sam Lantinga f1416ef2ba Updated to version 2.23.2 for release candidate 2022-08-12 20:27:22 -07:00
Sam Lantinga 954bbdf3ae Allow emscripten platform to build without threads 2022-08-01 09:51:21 -07:00
Sam Lantinga 6926ff3cd8 Applied DragonFly BSD patch
https://github.com/DragonFlyBSD/DeltaPorts/blob/master/ports/devel/sdl20/dragonfly/patch-configure
2022-07-30 16:30:32 -07:00
Anonymous Maarten 65473ae36d autoconf: use ax_compute_relative_paths 2022-07-27 21:06:31 +02:00
Sam Lantinga c92ddddde6 Sort libraries by version and pick the shortest symlink (thanks @jpalus!)
Fixes https://github.com/libsdl-org/SDL_image/issues/289
2022-07-12 13:00:43 -07:00
Sam Lantinga deca77c166 Regenerated configure 2022-07-11 15:55:14 -07:00
Ozkan Sezer cd2dcf54af regenerated configure script. 2022-07-10 21:10:00 +03:00
Sam Lantinga 531647efba Regenerated configure with latest autotools release 2022-07-08 09:46:01 -07:00
Ozkan Sezer 43555bd1a9 regenerated configure script 2022-06-28 17:00:20 +03:00
Ozkan Sezer 787dc260a8 autotools: properly enable the version static assertions
SDL doesn't use automake, therefore instead of AC_DEFINE_UNQUOTED
manually add the defines to EXTRA_CFLAGS.
2022-06-24 20:37:20 +03:00
Ozkan Sezer a8d41b3b45 check for shellscalingapi.h presence instead of WINVER >= 0x0603 2022-06-18 13:00:44 -07:00
Sam Lantinga 59fb7acbf7 Enable D3D12 detection when using mingw-64 2022-06-16 15:46:53 -07:00
Sam Lantinga b004133f08 Updated to version 2.23.1 for pre-release checkpoint 2022-06-16 12:50:19 -07:00
Ozkan Sezer bdf141335c autotools: fixed d3d12 detection result report. 2022-06-12 23:22:20 +03:00
Ozkan Sezer 526f417587 updated configury to silence ac2.7x warnings with minor rearrangement. 2022-06-08 20:51:04 +03:00
Sam Lantinga 51d6d60f11 Updated to autoconf 2.71 2022-06-08 10:14:36 -07:00
chalonverse b9c2ad8395 Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake 2022-06-07 22:36:06 -07:00
chalonverse e8d89ce28f < should be <= 2022-06-07 17:07:33 -07:00
chalonverse 7a335df9cf Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds. 2022-06-07 17:07:33 -07:00
Ozkan Sezer 7e71d08ab2 regenerated configure script. 2022-06-07 04:02:50 +03:00
yuanhecai 17f63e53f8 Add loongarch support
LSX and LASX are enabled by default if compiler supports them.
2022-06-06 08:49:09 -07:00
Ozkan Sezer b359282a5c regenerated configure script 2022-06-04 12:58:00 +03:00
Anonymous Maarten 799d39a302 Make the sdl2-config script relocatable 2022-06-03 16:27:13 -07:00
Anonymous Maarten 6f3474db2d autotools: export relative path of an installed sdl2-config.cmake to the prefix root 2022-06-03 12:41:36 -07:00