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An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
41 lines
1.4 KiB
C
41 lines
1.4 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Handle the BeApp specific portions of the application */
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/* Initialize the Be Application, if it's not already started */
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extern int SDL_InitBeApp(void);
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/* Quit the Be Application, if there's nothing left to do */
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extern void SDL_QuitBeApp(void);
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/* Flag to tell whether the app is active or not */
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extern int SDL_BeAppActive;
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/* vi: set ts=4 sw=4 expandtab: */
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#ifdef __cplusplus
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}
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#endif
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