SDL/src/video/switch/SDL_switchvideo.c
Cpasjuste 005829b775 SWITCH: first commit, missing audio, input... (#1)
* SWITCH: first commit, missing audio, input...
2021-06-18 14:22:01 +01:00

169 lines
4.5 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_SWITCH
/* SDL internals */
#include "../SDL_sysvideo.h"
#include <switch.h>
#define SWITCH_DATA "_SDL_SwitchData"
#define SCREEN_WIDTH 1280
#define SCREEN_HEIGHT 720
static int SWITCH_VideoInit(_THIS);
static int SWITCH_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
static void SWITCH_VideoQuit(_THIS);
static void SWITCH_PumpEvents(_THIS);
static int SWITCH_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch);
static int SWITCH_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects);
static void SWITCH_DestroyWindowFramebuffer(_THIS, SDL_Window *window);
static int SWITCH_Available(void)
{
return 1;
}
static void SWITCH_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device);
}
static SDL_VideoDevice *SWITCH_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
SDL_OutOfMemory();
return NULL;
}
device->VideoInit = SWITCH_VideoInit;
device->VideoQuit = SWITCH_VideoQuit;
device->SetDisplayMode = SWITCH_SetDisplayMode;
device->PumpEvents = SWITCH_PumpEvents;
device->CreateWindowFramebuffer = SWITCH_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = SWITCH_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = SWITCH_DestroyWindowFramebuffer;
device->free = SWITCH_DeleteDevice;
return device;
}
VideoBootStrap SWITCH_bootstrap = {
"Switch", "Video driver for Nintendo Switch (libnx)",
SWITCH_Available, SWITCH_CreateDevice
};
static int SWITCH_VideoInit(_THIS)
{
SDL_DisplayMode mode;
gfxInitResolution(SCREEN_WIDTH, SCREEN_HEIGHT);
gfxInitDefault();
gfxSetMode(GfxMode_LinearDouble);
mode.format = SDL_PIXELFORMAT_ARGB8888;
mode.w = SCREEN_WIDTH;
mode.h = SCREEN_HEIGHT;
mode.refresh_rate = 60;
mode.driverdata = NULL;
if (SDL_AddBasicVideoDisplay(&mode) < 0) {
return -1;
}
SDL_AddDisplayMode(&_this->displays[0], &mode);
return 0;
}
static void SWITCH_VideoQuit(_THIS)
{
gfxExit();
}
static int SWITCH_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
{
// TODO: use gfxConfigureResolution
return 0;
}
static void SWITCH_PumpEvents(_THIS)
{
// TODO
}
typedef struct
{
} SWITCH_WindowData;
static int SWITCH_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
{
int w, h;
//SWITCH_WindowData *data = SDL_calloc(1, sizeof(SWITCH_WindowData));
//SDL_SetWindowData(window, SWITCH_DATA, data);
SDL_GetWindowSize(window, &w, &h);
gfxConfigureResolution(w, h);
*pitch = w * 4;
*format = SDL_PIXELFORMAT_ABGR8888;
*pixels = gfxGetFramebuffer(NULL, NULL);
return 0;
}
static int SWITCH_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
{
//SWITCH_WindowData *data = (SWITCH_WindowData *) SDL_GetWindowData(window, SWITCH_DATA);
//if (!data) {
// return SDL_SetError("Couldn't find switch data for window");
//}
gfxFlushBuffers();
gfxSwapBuffers();
gfxWaitForVsync();
// update fb ptr for double buffering
window->surface->pixels = gfxGetFramebuffer(NULL, NULL);
return 0;
}
static void SWITCH_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
{
//SWITCH_WindowData *data = (SWITCH_WindowData *) SDL_GetWindowData(window, SWITCH_DATA);
//SDL_free(data);
}
#endif /* SDL_VIDEO_DRIVER_SWITCH */