SDL/docs
Sam Lantinga 67848b6531 Fix name of macOS platform and link to README file 2022-03-15 09:25:01 -07:00
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README-android.md Android: add comment to set render target to NULL when going to background (bug #4041) 2022-03-14 10:43:18 +01:00
README-cmake.md CMake: tabs to spaces in new parts of README-cmake.md 2019-09-23 18:30:22 -04:00
README-directfb.md
README-dynapi.md README-dynapi.md: Google+ link is gone, remove it. 2021-08-03 22:15:04 -04:00
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README-git.md Revert "Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)" 2021-04-01 12:15:28 -04:00
README-hg.md Deprecate SDL_GetRevisionNumber and update things for git instead of hg. 2021-02-12 14:31:38 -05:00
README-ios.md Added a step necessary for running on a real device 2021-11-30 21:25:40 -08:00
README-kmsbsd.md KMSDRM on Dragonfly BSD doesn't work without being root 2021-05-12 09:26:23 -07:00
README-linux.md updated linux dependencies for libXfixes-devel. 2021-11-12 15:55:50 +03:00
README-macos.md docs: Don't let Doxygen expand HOME environment variable 2021-12-01 02:37:40 +03:00
README-nacl.md
README-os2.md fixed typo: ervironment to environment 2021-11-22 11:35:40 +03:00
README-pandora.md
README-platforms.md Revert "Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)" 2021-04-01 12:15:28 -04:00
README-porting.md
README-psp.md Updating Readme-psp info 2022-02-02 08:36:39 -05:00
README-raspberrypi.md Formatting fixes (purely cosmetic, fixes GitHub's rendering) 2021-09-07 07:29:40 -10:00
README-riscos.md docs: Add README-riscos.md 2021-10-30 21:25:01 -07:00
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README-visualc.md update some copy 2021-02-15 08:35:13 -08:00
README-vita.md Vita: credit cpasjuste 2022-02-07 15:36:42 -08:00
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README-winrt.md README-winrt.md: Cleaned up sample code 2021-08-03 21:52:47 -04:00
README.md Fix name of macOS platform and link to README file 2022-03-15 09:25:01 -07:00
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README.md

Simple DirectMedia Layer

                              (SDL)

                            Version 2.0

http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found in the file "LICENSE.txt".

The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.

More documentation and FAQs are available online at the wiki

If you need help with the library, or just want to discuss SDL related issues, you can join the SDL Discourse, which can be used as a web forum or a mailing list, at your preference.

If you want to report bugs or contribute patches, please submit them to our bug tracker

Enjoy!

Sam Lantinga mailto:slouken@libsdl.org