mirror of https://github.com/encounter/SDL.git
607 lines
20 KiB
C
607 lines
20 KiB
C
/**
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* Mouse test suite
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*/
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#include <stdio.h>
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#include <limits.h>
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#include "SDL.h"
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#include "SDL_test.h"
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/* ================= Test Case Implementation ================== */
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/* Test case functions */
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/* Helper to evaluate state returned from SDL_GetMouseState */
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int _mouseStateCheck(Uint32 state)
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{
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return (state == 0) ||
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(state == SDL_BUTTON(SDL_BUTTON_LEFT)) ||
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(state == SDL_BUTTON(SDL_BUTTON_MIDDLE)) ||
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(state == SDL_BUTTON(SDL_BUTTON_RIGHT)) ||
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(state == SDL_BUTTON(SDL_BUTTON_X1)) ||
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(state == SDL_BUTTON(SDL_BUTTON_X2));
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}
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/**
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* @brief Check call to SDL_GetMouseState
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*
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*/
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int
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mouse_getMouseState(void *arg)
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{
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int x;
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int y;
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Uint32 state;
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/* Pump some events to update mouse state */
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SDL_PumpEvents();
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SDLTest_AssertPass("Call to SDL_PumpEvents()");
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/* Case where x, y pointer is NULL */
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state = SDL_GetMouseState(NULL, NULL);
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SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, NULL)");
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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/* Case where x pointer is not NULL */
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x = INT_MIN;
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state = SDL_GetMouseState(&x, NULL);
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SDLTest_AssertPass("Call to SDL_GetMouseState(&x, NULL)");
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SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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/* Case where y pointer is not NULL */
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y = INT_MIN;
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state = SDL_GetMouseState(NULL, &y);
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SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, &y)");
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SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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/* Case where x and y pointer is not NULL */
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x = INT_MIN;
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y = INT_MIN;
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state = SDL_GetMouseState(&x, &y);
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SDLTest_AssertPass("Call to SDL_GetMouseState(&x, &y)");
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SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
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SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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return TEST_COMPLETED;
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}
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/**
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* @brief Check call to SDL_GetRelativeMouseState
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*
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*/
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int
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mouse_getRelativeMouseState(void *arg)
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{
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int x;
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int y;
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Uint32 state;
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/* Pump some events to update mouse state */
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SDL_PumpEvents();
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SDLTest_AssertPass("Call to SDL_PumpEvents()");
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/* Case where x, y pointer is NULL */
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state = SDL_GetRelativeMouseState(NULL, NULL);
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, NULL)");
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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/* Case where x pointer is not NULL */
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x = INT_MIN;
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state = SDL_GetRelativeMouseState(&x, NULL);
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, NULL)");
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SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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/* Case where y pointer is not NULL */
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y = INT_MIN;
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state = SDL_GetRelativeMouseState(NULL, &y);
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, &y)");
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SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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/* Case where x and y pointer is not NULL */
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x = INT_MIN;
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y = INT_MIN;
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state = SDL_GetRelativeMouseState(&x, &y);
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, &y)");
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SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
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SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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return TEST_COMPLETED;
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}
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/* XPM definition of mouse Cursor */
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static const char *_mouseArrowData[] = {
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/* pixels */
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"X ",
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"XX ",
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"X.X ",
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"X..X ",
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"X...X ",
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"X....X ",
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"X.....X ",
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"X......X ",
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"X.......X ",
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"X........X ",
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"X.....XXXXX ",
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"X..X..X ",
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"X.X X..X ",
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"XX X..X ",
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"X X..X ",
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" X..X ",
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" X..X ",
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" X..X ",
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" XX ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" "
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};
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/* Helper that creates a new mouse cursor from an XPM */
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static SDL_Cursor *_initArrowCursor(const char *image[])
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{
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SDL_Cursor *cursor;
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int i, row, col;
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Uint8 data[4*32];
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Uint8 mask[4*32];
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i = -1;
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for ( row=0; row<32; ++row ) {
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for ( col=0; col<32; ++col ) {
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if ( col % 8 ) {
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data[i] <<= 1;
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mask[i] <<= 1;
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} else {
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++i;
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data[i] = mask[i] = 0;
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}
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switch (image[row][col]) {
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case 'X':
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data[i] |= 0x01;
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mask[i] |= 0x01;
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break;
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case '.':
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mask[i] |= 0x01;
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break;
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case ' ':
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break;
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}
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}
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}
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cursor = SDL_CreateCursor(data, mask, 32, 32, 0, 0);
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return cursor;
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}
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/**
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* @brief Check call to SDL_CreateCursor and SDL_FreeCursor
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*
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* @sa http://wiki.libsdl.org/moin.cgi/SDL_CreateCursor
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* @sa http://wiki.libsdl.org/moin.cgi/SDL_FreeCursor
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*/
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int
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mouse_createFreeCursor(void *arg)
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{
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SDL_Cursor *cursor;
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/* Create a cursor */
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cursor = _initArrowCursor(_mouseArrowData);
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SDLTest_AssertPass("Call to SDL_CreateCursor()");
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SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL");
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if (cursor == NULL) {
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return TEST_ABORTED;
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}
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/* Free cursor again */
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SDL_FreeCursor(cursor);
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SDLTest_AssertPass("Call to SDL_FreeCursor()");
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return TEST_COMPLETED;
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}
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/**
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* @brief Check call to SDL_CreateColorCursor and SDL_FreeCursor
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*
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* @sa http://wiki.libsdl.org/moin.cgi/SDL_CreateColorCursor
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* @sa http://wiki.libsdl.org/moin.cgi/SDL_FreeCursor
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*/
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int
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mouse_createFreeColorCursor(void *arg)
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{
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SDL_Surface *face;
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SDL_Cursor *cursor;
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/* Get sample surface */
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face = SDLTest_ImageFace();
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SDLTest_AssertCheck(face != NULL, "Validate sample input image is not NULL");
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if (face == NULL) return TEST_ABORTED;
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/* Create a color cursor from surface */
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cursor = SDL_CreateColorCursor(face, 0, 0);
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SDLTest_AssertPass("Call to SDL_CreateColorCursor()");
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SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateColorCursor() is not NULL");
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if (cursor == NULL) {
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SDL_FreeSurface(face);
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return TEST_ABORTED;
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}
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/* Free cursor again */
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SDL_FreeCursor(cursor);
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SDLTest_AssertPass("Call to SDL_FreeCursor()");
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/* Clean up */
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SDL_FreeSurface(face);
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return TEST_COMPLETED;
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}
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/* Helper that changes cursor visibility */
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void _changeCursorVisibility(int state)
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{
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int oldState;
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int newState;
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int result;
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oldState = SDL_ShowCursor(SDL_QUERY);
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SDLTest_AssertPass("Call to SDL_ShowCursor(SDL_QUERY)");
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result = SDL_ShowCursor(state);
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SDLTest_AssertPass("Call to SDL_ShowCursor(%s)", (state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISABLE");
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SDLTest_AssertCheck(result == oldState, "Validate result from SDL_ShowCursor(%s), expected: %i, got: %i",
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(state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISABLE", oldState, result);
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newState = SDL_ShowCursor(SDL_QUERY);
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SDLTest_AssertPass("Call to SDL_ShowCursor(SDL_QUERY)");
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SDLTest_AssertCheck(state == newState, "Validate new state, expected: %i, got: %i",
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state, newState);
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}
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/**
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* @brief Check call to SDL_ShowCursor
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*
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* @sa http://wiki.libsdl.org/moin.cgi/SDL_ShowCursor
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*/
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int
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mouse_showCursor(void *arg)
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{
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int currentState;
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/* Get current state */
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currentState = SDL_ShowCursor(SDL_QUERY);
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SDLTest_AssertPass("Call to SDL_ShowCursor(SDL_QUERY)");
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SDLTest_AssertCheck(currentState == SDL_DISABLE || currentState == SDL_ENABLE,
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"Validate result is %i or %i, got: %i", SDL_DISABLE, SDL_ENABLE, currentState);
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if (currentState == SDL_DISABLE) {
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/* Show the cursor, then hide it again */
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_changeCursorVisibility(SDL_ENABLE);
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_changeCursorVisibility(SDL_DISABLE);
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} else if (currentState == SDL_ENABLE) {
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/* Hide the cursor, then show it again */
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_changeCursorVisibility(SDL_DISABLE);
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_changeCursorVisibility(SDL_ENABLE);
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} else {
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return TEST_ABORTED;
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}
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return TEST_COMPLETED;
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}
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/**
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* @brief Check call to SDL_SetCursor
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*
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* @sa http://wiki.libsdl.org/moin.cgi/SDL_SetCursor
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*/
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int
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mouse_setCursor(void *arg)
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{
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SDL_Cursor *cursor;
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/* Create a cursor */
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cursor = _initArrowCursor(_mouseArrowData);
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SDLTest_AssertPass("Call to SDL_CreateCursor()");
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SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL");
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if (cursor == NULL) {
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return TEST_ABORTED;
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}
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/* Set the arrow cursor */
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SDL_SetCursor(cursor);
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SDLTest_AssertPass("Call to SDL_SetCursor(cursor)");
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/* Force redraw */
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SDL_SetCursor(NULL);
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SDLTest_AssertPass("Call to SDL_SetCursor(NULL)");
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/* Free cursor again */
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SDL_FreeCursor(cursor);
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SDLTest_AssertPass("Call to SDL_FreeCursor()");
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return TEST_COMPLETED;
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}
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/**
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* @brief Check call to SDL_GetCursor
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*
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* @sa http://wiki.libsdl.org/moin.cgi/SDL_GetCursor
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*/
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int
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mouse_getCursor(void *arg)
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{
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SDL_Cursor *cursor;
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/* Get current cursor */
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cursor = SDL_GetCursor();
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SDLTest_AssertPass("Call to SDL_GetCursor()");
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SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_GetCursor() is not NULL");
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return TEST_COMPLETED;
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}
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/**
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* @brief Check call to SDL_GetRelativeMouseMode and SDL_SetRelativeMouseMode
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*
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* @sa http://wiki.libsdl.org/moin.cgi/SDL_GetRelativeMouseMode
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* @sa http://wiki.libsdl.org/moin.cgi/SDL_SetRelativeMouseMode
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*/
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int
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mouse_getSetRelativeMouseMode(void *arg)
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{
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int result;
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int i;
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SDL_bool initialState;
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SDL_bool currentState;
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/* Capture original state so we can revert back to it later */
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initialState = SDL_GetRelativeMouseMode();
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
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/* Repeat twice to check D->D transition */
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for (i=0; i<2; i++) {
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/* Disable - should always be supported */
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result = SDL_SetRelativeMouseMode(SDL_FALSE);
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SDLTest_AssertPass("Call to SDL_SetRelativeMouseMode(FALSE)");
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SDLTest_AssertCheck(result == 0, "Validate result value from SDL_SetRelativeMouseMode, expected: 0, got: %i", result);
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currentState = SDL_GetRelativeMouseMode();
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
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SDLTest_AssertCheck(currentState == SDL_FALSE, "Validate current state is FALSE, got: %i", currentState);
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}
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/* Repeat twice to check D->E->E transition */
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for (i=0; i<2; i++) {
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/* Enable - may not be supported */
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result = SDL_SetRelativeMouseMode(SDL_TRUE);
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SDLTest_AssertPass("Call to SDL_SetRelativeMouseMode(TRUE)");
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if (result != -1) {
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SDLTest_AssertCheck(result == 0, "Validate result value from SDL_SetRelativeMouseMode, expected: 0, got: %i", result);
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currentState = SDL_GetRelativeMouseMode();
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
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SDLTest_AssertCheck(currentState == SDL_TRUE, "Validate current state is TRUE, got: %i", currentState);
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}
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}
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/* Disable to check E->D transition */
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result = SDL_SetRelativeMouseMode(SDL_FALSE);
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SDLTest_AssertPass("Call to SDL_SetRelativeMouseMode(FALSE)");
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SDLTest_AssertCheck(result == 0, "Validate result value from SDL_SetRelativeMouseMode, expected: 0, got: %i", result);
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currentState = SDL_GetRelativeMouseMode();
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
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SDLTest_AssertCheck(currentState == SDL_FALSE, "Validate current state is FALSE, got: %i", currentState);
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/* Revert to original state - ignore result */
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result = SDL_SetRelativeMouseMode(initialState);
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return TEST_COMPLETED;
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}
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#define MOUSE_TESTWINDOW_WIDTH 320
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#define MOUSE_TESTWINDOW_HEIGHT 200
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/**
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* Creates a test window
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*/
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SDL_Window *_createMouseSuiteTestWindow()
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{
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int posX = 100, posY = 100, width = MOUSE_TESTWINDOW_WIDTH, height = MOUSE_TESTWINDOW_HEIGHT;
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SDL_Window *window;
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window = SDL_CreateWindow("mouse_createMouseSuiteTestWindow", posX, posY, width, height, 0);
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SDLTest_AssertPass("SDL_CreateWindow()");
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SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
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return window;
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}
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/*
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* Destroy test window
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*/
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void _destroyMouseSuiteTestWindow(SDL_Window *window)
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{
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if (window != NULL) {
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SDL_DestroyWindow(window);
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window = NULL;
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SDLTest_AssertPass("SDL_DestroyWindow()");
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}
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}
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/**
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* @brief Check call to SDL_WarpMouseInWindow
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*
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* @sa http://wiki.libsdl.org/moin.cgi/SDL_WarpMouseInWindow
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*/
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int
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mouse_warpMouseInWindow(void *arg)
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{
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const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
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int numPositions = 6;
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int xPositions[6];
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int yPositions[6];
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int x, y, i, j;
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SDL_Window *window;
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xPositions[0] = -1;
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xPositions[1] = 0;
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xPositions[2] = 1;
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xPositions[3] = w-1;
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xPositions[4] = w;
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xPositions[5] = w+1;
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yPositions[0] = -1;
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yPositions[1] = 0;
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yPositions[2] = 1;
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yPositions[3] = h-1;
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yPositions[4] = h;
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yPositions[5] = h+1;
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/* Create test window */
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window = _createMouseSuiteTestWindow();
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if (window == NULL) return TEST_ABORTED;
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/* Mouse to random position inside window */
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x = SDLTest_RandomIntegerInRange(1, w-1);
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y = SDLTest_RandomIntegerInRange(1, h-1);
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SDL_WarpMouseInWindow(window, x, y);
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SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%i,%i)", x, y);
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/* Same position again */
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SDL_WarpMouseInWindow(window, x, y);
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SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%i,%i)", x, y);
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/* Mouse to various boundary positions */
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for (i=0; i<numPositions; i++) {
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for (j=0; j<numPositions; j++) {
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x = xPositions[i];
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y = yPositions[j];
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SDL_WarpMouseInWindow(window, x, y);
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SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%i,%i)", x, y);
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/* TODO: add tracking of events and check that each call generates a mouse motion event */
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SDL_PumpEvents();
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SDLTest_AssertPass("SDL_PumpEvents()");
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}
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}
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/* Clean up test window */
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_destroyMouseSuiteTestWindow(window);
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return TEST_COMPLETED;
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}
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/**
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* @brief Check call to SDL_GetMouseFocus
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*
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* @sa http://wiki.libsdl.org/moin.cgi/SDL_GetMouseFocus
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*/
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int
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mouse_getMouseFocus(void *arg)
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{
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const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
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int x, y;
|
|
SDL_Window *window;
|
|
SDL_Window *focusWindow;
|
|
|
|
/* Get focus - focus non-deterministic */
|
|
focusWindow = SDL_GetMouseFocus();
|
|
SDLTest_AssertPass("SDL_GetMouseFocus()");
|
|
|
|
/* Create test window */
|
|
window = _createMouseSuiteTestWindow();
|
|
if (window == NULL) return TEST_ABORTED;
|
|
|
|
/* Mouse to random position inside window */
|
|
x = SDLTest_RandomIntegerInRange(1, w-1);
|
|
y = SDLTest_RandomIntegerInRange(1, h-1);
|
|
SDL_WarpMouseInWindow(window, x, y);
|
|
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%i,%i)", x, y);
|
|
|
|
/* Pump events to update focus state */
|
|
SDL_PumpEvents();
|
|
SDLTest_AssertPass("SDL_PumpEvents()");
|
|
|
|
/* Get focus with explicit window setup - focus deterministic */
|
|
focusWindow = SDL_GetMouseFocus();
|
|
SDLTest_AssertPass("SDL_GetMouseFocus()");
|
|
SDLTest_AssertCheck (focusWindow != NULL, "Check returned window value is not NULL");
|
|
SDLTest_AssertCheck (focusWindow == window, "Check returned window value is test window");
|
|
|
|
/* Mouse to random position outside window */
|
|
x = SDLTest_RandomIntegerInRange(-9, -1);
|
|
y = SDLTest_RandomIntegerInRange(-9, -1);
|
|
SDL_WarpMouseInWindow(window, x, y);
|
|
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%i,%i)", x, y);
|
|
|
|
/* Clean up test window */
|
|
_destroyMouseSuiteTestWindow(window);
|
|
|
|
/* Pump events to update focus state */
|
|
SDL_PumpEvents();
|
|
SDLTest_AssertPass("SDL_PumpEvents()");
|
|
|
|
/* Get focus for non-existing window */
|
|
focusWindow = SDL_GetMouseFocus();
|
|
SDLTest_AssertPass("SDL_GetMouseFocus()");
|
|
SDLTest_AssertCheck (focusWindow == NULL, "Check returned window value is NULL");
|
|
|
|
|
|
return TEST_COMPLETED;
|
|
}
|
|
|
|
/* ================= Test References ================== */
|
|
|
|
/* Mouse test cases */
|
|
static const SDLTest_TestCaseReference mouseTest1 =
|
|
{ (SDLTest_TestCaseFp)mouse_getMouseState, "mouse_getMouseState", "Check call to SDL_GetMouseState", TEST_ENABLED };
|
|
|
|
static const SDLTest_TestCaseReference mouseTest2 =
|
|
{ (SDLTest_TestCaseFp)mouse_getRelativeMouseState, "mouse_getRelativeMouseState", "Check call to SDL_GetRelativeMouseState", TEST_ENABLED };
|
|
|
|
static const SDLTest_TestCaseReference mouseTest3 =
|
|
{ (SDLTest_TestCaseFp)mouse_createFreeCursor, "mouse_createFreeCursor", "Check call to SDL_CreateCursor and SDL_FreeCursor", TEST_ENABLED };
|
|
|
|
static const SDLTest_TestCaseReference mouseTest4 =
|
|
{ (SDLTest_TestCaseFp)mouse_showCursor, "mouse_showCursor", "Check call to SDL_ShowCursor", TEST_ENABLED };
|
|
|
|
static const SDLTest_TestCaseReference mouseTest5 =
|
|
{ (SDLTest_TestCaseFp)mouse_setCursor, "mouse_setCursor", "Check call to SDL_SetCursor", TEST_ENABLED };
|
|
|
|
static const SDLTest_TestCaseReference mouseTest6 =
|
|
{ (SDLTest_TestCaseFp)mouse_getCursor, "mouse_getCursor", "Check call to SDL_GetCursor", TEST_ENABLED };
|
|
|
|
static const SDLTest_TestCaseReference mouseTest7 =
|
|
{ (SDLTest_TestCaseFp)mouse_warpMouseInWindow, "mouse_warpMouseInWindow", "Check call to SDL_WarpMouseInWindow", TEST_ENABLED };
|
|
|
|
static const SDLTest_TestCaseReference mouseTest8 =
|
|
{ (SDLTest_TestCaseFp)mouse_getMouseFocus, "mouse_getMouseFocus", "Check call to SDL_getMouseFocus", TEST_ENABLED };
|
|
|
|
static const SDLTest_TestCaseReference mouseTest9 =
|
|
{ (SDLTest_TestCaseFp)mouse_createFreeColorCursor, "mouse_createFreeColorCursor", "Check call to SDL_CreateColorCursor and SDL_FreeCursor", TEST_ENABLED };
|
|
|
|
static const SDLTest_TestCaseReference mouseTest10 =
|
|
{ (SDLTest_TestCaseFp)mouse_getSetRelativeMouseMode, "mouse_getSetRelativeMouseMode", "Check call to SDL_GetRelativeMouseMode and SDL_SetRelativeMouseMode", TEST_ENABLED };
|
|
|
|
/* Sequence of Mouse test cases */
|
|
static const SDLTest_TestCaseReference *mouseTests[] = {
|
|
&mouseTest1, &mouseTest2, &mouseTest3, &mouseTest4, &mouseTest5, &mouseTest6,
|
|
&mouseTest7, &mouseTest8, &mouseTest9, &mouseTest10, NULL
|
|
};
|
|
|
|
/* Mouse test suite (global) */
|
|
SDLTest_TestSuiteReference mouseTestSuite = {
|
|
"Mouse",
|
|
NULL,
|
|
mouseTests,
|
|
NULL
|
|
};
|