mirror of https://github.com/encounter/SDL.git
98a966d1c2
It's already set with ANativeWindow_setGeometry, and eventually set/changed also by eglCreateWindowSurface. - avoid issues with older device where SurfaceView cycle create/changed/destroy appears broken: calling create/changed/changed, and leading to "deuqueBuffer failed at server side, error: -19", with black screen. - re-read the format after egl window surface is created, to report the correct one (sometimes, changed from RGBA8888 to RGB24) |
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.. | ||
app | ||
gradle/wrapper | ||
build.gradle | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
settings.gradle |