SDL/src/joystick
Sam Lantinga 267c950918 Added mappings for the 8Bitdo NES30 Pro and iBuffalo SNES Controller
Also swapped the Wii U Pro controller button mappings to position instead of label, as emulators expect from XBox controllers.
2017-01-07 13:47:34 -08:00
..
android Updated copyright for 2017 2017-01-01 18:33:28 -08:00
bsd Fixed binding the D-pad on some Super NES style controllers 2017-01-03 23:39:28 -08:00
darwin Replaced a few single-line "//" comments. 2017-01-07 17:09:14 -05:00
dummy Updated copyright for 2017 2017-01-01 18:33:28 -08:00
emscripten Replaced a few single-line "//" comments. 2017-01-07 17:09:14 -05:00
haiku Fixed build warning on Haiku 2017-01-05 02:53:29 -08:00
iphoneos Updated copyright for 2017 2017-01-01 18:33:28 -08:00
linux Updated copyright for 2017 2017-01-01 18:33:28 -08:00
psp Updated copyright for 2017 2017-01-01 18:33:28 -08:00
windows Fixed binding the D-pad on some Super NES style controllers 2017-01-03 23:39:28 -08:00
SDL_gamecontroller.c Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_gamecontrollerdb.h Added mappings for the 8Bitdo NES30 Pro and iBuffalo SNES Controller 2017-01-07 13:47:34 -08:00
SDL_joystick.c Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value. 2017-01-04 10:28:07 -08:00
SDL_joystick_c.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_sysjoystick.h Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value. 2017-01-04 10:28:07 -08:00
sort_controllers.py Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00