SDL/src/joystick/windows
Dimitriy Ryazantcev 39302c9214 Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values
See  https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices for details on what is Steam Virtual Gamepad.
2021-06-30 08:48:13 -07:00
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SDL_dinputjoystick.c Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values 2021-06-30 08:48:13 -07:00
SDL_dinputjoystick_c.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_mmjoystick.c move outdated winmm and psp joystick codes to struct _SDL_JoystickDriver 2021-01-24 00:51:25 -05:00
SDL_rawinputjoystick.c fixed build with SDL_JOYSTICK_RAWINPUT enabled after commit b81969d46f 2021-06-02 14:10:50 +03:00
SDL_rawinputjoystick_c.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_windows_gaming_input.c use WIN_StringToUTF8W macro instead of WIN_StringToUTF8, where needed: 2021-01-04 10:00:30 +03:00
SDL_windowsjoystick.c Rename haptic methods to avoid confusion with joystick: 2021-06-10 16:41:09 -07:00
SDL_windowsjoystick_c.h Simplify and cleanup DirectInput joystick backend code: 2021-06-10 16:41:09 -07:00
SDL_xinputjoystick.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_xinputjoystick_c.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00